{"author_link":"\/author\/drpetter\/","author_name":"DrPetter","author_uid":"10","comments":[{"author_name":"ChevyRay","author_uid":"1076","time":"Aug 23, 2011 @ 2:37am","epoch":1314066720,"text":"Love the mechanic! I like how the button is so in-your-face but is definitely trickier to get to than meets the eye. Would love to see this kind of platforming explored more."},{"author_name":"Xion","author_uid":"863","time":"Aug 23, 2011 @ 3:22am","epoch":1314069420,"text":"Agree with Chevy, would like to see this expanded upon. Got a little disorienting after staring for a bit (not in a bad way though). Loved the player sprite and how jiggly it was."},{"author_name":"ratking","author_uid":"3663","time":"Aug 23, 2011 @ 3:41pm","epoch":1314113760,"text":"I always liked games with gravity change, and this one is no exception. A shame there is no sound."},{"author_name":"summaky","author_uid":"1885","time":"Aug 23, 2011 @ 4:44pm","epoch":1314117540,"text":"Great mechanic!"},{"author_name":"Danik","author_uid":"2311","time":"Aug 23, 2011 @ 7:27pm","epoch":1314127320,"text":"A fine prototype!"},{"author_name":"agersant","author_uid":"4958","time":"Aug 24, 2011 @ 7:00pm","epoch":1314212100,"text":"Very fine prototype. It made me feel a bit sick after a while but I enjoyed it nonetheless."},{"author_name":"Hangedman","author_uid":"4368","time":"Aug 24, 2011 @ 8:07pm","epoch":1314216120,"text":"A lot of possibility in this! And it's smooth and functional. So keep at this one!"},{"author_name":"Shigor","author_uid":"5242","time":"Aug 25, 2011 @ 10:07pm","epoch":1314309720,"text":"Interesting idea, took me some time to pusth the damn button :)"},{"author_name":"Benjamin","author_uid":"2952","time":"Aug 26, 2011 @ 6:07pm","epoch":1314381720,"text":"more levels !"},{"author_name":"ExciteMike","author_uid":"935","time":"Aug 27, 2011 @ 4:44am","epoch":1314419940,"text":"That mechanic you have there is a way cool!"},{"author_name":"neosam","author_uid":"4864","time":"Aug 28, 2011 @ 6:24pm","epoch":1314555540,"text":"Nice.  Like the gravity changes and the scaling effects of the creature."},{"author_name":"hamburger","author_uid":"653","time":"Sep 5, 2011 @ 5:26am","epoch":1315200060,"text":"Cool mechanic! I think this is a prototype for a good crazy game. Kinda made me dizzy and\/or sick though."},{"author_name":"AndyBrown","author_uid":"5699","time":"Sep 10, 2011 @ 7:17am","epoch":1315638720,"text":"That was really fun, quite disorientating, but got used to it rather quickly. Took me a few tries, but the mechanics felt rather solid and fun."}],"images":["ld21\/10-896f0869f2596de6b66208e771bccd23.jpg"],"links":[{"url":"http:\/\/drpetter.se\/dump\/drpetter-ld21.zip","text":"Windows"}],"metadata":{"g_key":"32623","g_author":"10","g_event":"LD21","g_eventkey":"7","g_subevent":"JAM","g_urlkey":"32653","g_title":"DrPetterLD21","g_status":"UCHK1","g_place":"16","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/10-shot0.jpg-eq-900-500.jpg"],"text":"Windows, OpenGL. Arrow keys to run and jump. Hint at the end of this message if you're confused.\r\n\r\nI skipped Saturday in favor of double-feature movie night, and didn't do much on Sunday either... Basic mechanics working that night, and level+gameplay added on Monday to make a rather bleak Jam entry. As usual it's mostly a technical experiment rather than a game.\r\n\r\nHint: There are switches you should step on. Will need to get creative with gravity to reach them. Make sure down is the right way.<\/p>","title":"DrPetterLD21"}