Escape Artist by johnfn

[raw]
made by johnfn for LD21 (-)
*Note: If your resolution is too small to fit the game, press S.*

Windows: Run main.exe.

You are the greatest escape artist alive! Kill people with your dead bodies, loot gold from your vicious (but stupid) captors, and teleport like crazy.

But most importantly, escape!

Ratings

Coolness 14% 26
Overall 3.82 18
Audio 3.69 36
Community 3.38 53
Fun 3.59 31
Graphics 3.24 139
Humor 2.92 64
Innovation 4.47 1
Theme 3.12 209

Feedback

cornedor
23. Aug 2011 · 05:35 UTC
Great idea to teleport to the other side of the screen :)
tecfreak
23. Aug 2011 · 09:24 UTC
A really innovative game! Awesome!
Tommislav
23. Aug 2011 · 21:21 UTC
Awesome game. And a lot of levels/screens as well. Fun, well balanced and a really nice concept!
geckojsc
23. Aug 2011 · 22:33 UTC
Woow, excellent! It started out pretty interesting, and just as it was starting to get boring you introduced new concepts which kept it fun the whole way through. :D
Loved the puzzles with the dead bodies!
Almost
24. Aug 2011 · 06:07 UTC
My screen is 768 tall and game 828 tall :(
Cosmologicon
24. Aug 2011 · 06:35 UTC
Really creative mechanic, well done on the stage design!
🎤 johnfn
24. Aug 2011 · 07:41 UTC
Thanks for the comments, everyone! :)

@Almost: I've tossed in a feature just for you. Press 's' in game to make the game Smaller - 400x400. (I feel like this revision is valid since I feel that not fitting inside a computer's resolution is a game killing bug. Let me know if you disagree.) If you're on a mac, unfortunately I won't have the feature out for you until tomorrow, but it's up on the windows version. Let me know how this works for you :)
syrup
25. Aug 2011 · 03:14 UTC
fun!
summaky
27. Aug 2011 · 13:58 UTC
Very innovative.
nuria
27. Aug 2011 · 21:28 UTC
I really liked the idea, screen size was kind of a bad choice (I know you can make it smaller, but that was way too small) I dunno about the dead bodies, I couldn't make it that far, is there some tip to get past the first screen with the 3 enemies?
🎤 johnfn
27. Aug 2011 · 23:32 UTC
@nuria: The trick to get past the enemies is to wait until they start to turn before you jump over them, because their line of sight is diminished for a little bit. If you think it would be better, I can make the screen size 1.5x - just let me know. It's really important to get to the dead body dropping, since that's the best part! :D
Shigor
28. Aug 2011 · 16:33 UTC
Teleporting idea puts this among better games in the compo. It got pretty hard quite fast, but I enjoyed it.
dogbomb
28. Aug 2011 · 17:15 UTC
Neat mechanic which I enjoyed. I got a glitch where some gold blocks would pass to the next screen and were unobtainable however. It did get quite tough and there seems to be a few "pointless" screens (the guard down the bottom... is there anything to do in there except avoid?) but that might just be me.

A fun playthrough though. Thanks!
Rudy
28. Aug 2011 · 17:54 UTC
Very nice innovation here.
🎤 johnfn
28. Aug 2011 · 18:08 UTC
Hey @Dogbomb: the gold thing is actually not a glitch - it's a visual indicator of how much gold you have on the heads up display (like health). I only realized that this wasn't super obvious after the compo - oops. (And depending on which screen it is, there's almost always a point, and it always involves gold...) Thanks for covering me in your video :)
mpc174
29. Aug 2011 · 01:38 UTC
Fell through the scenery at one point and the game crashed. Innovative, fun idea.
erko
29. Aug 2011 · 09:50 UTC
Very nice. I stayed up too late playing this. I used ubuntu/pygame/vim too, but your game turned out much better :)
matthias_zarzecki
31. Aug 2011 · 07:44 UTC
This is fun! the mechanic is brainy, soundtrack is nice and fitting, annd the commentary is brilliant.

Little nitpick: The ui looks like it's part of the level, and the level-design does ramp up extremely fastin difficulty.
ratking
08. Sep 2011 · 08:28 UTC
Great game, one of my favorites so far. Good graphics, music, and - of course - gameplay.
Seems like I died too often (I'm bad at platformers) - the game just exited with an error suddenly after I was hit by an enemy. Here is the log:

Traceback (most recent call last):
File "main.py", line 1485, in <module>
File "main.py", line 1401, in loop
NameError: global name 'exit' is not defined
Traceback (most recent call last):
File "main.py", line 1485, in <module>
File "main.py", line 1424, in loop
File "main.py", line 1277, in update_all
File "main.py", line 1164, in update
File "main.py", line 560, in hurt
File "main.py", line 393, in touching_wall
File "main.py", line 59, in get_touching
TypeError: range() integer end argument expected, got float.