{"author_link":"\/author\/johnfn\/","author_name":"johnfn","author_uid":"3187","comments":[{"author_name":"cornedor","author_uid":"4506","time":"Aug 23, 2011 @ 5:40am","epoch":1314077700,"text":"Great idea to teleport to the other side of the screen :)"},{"author_name":"tecfreak","author_uid":"4974","time":"Aug 23, 2011 @ 9:29am","epoch":1314091440,"text":"A really innovative game! Awesome!"},{"author_name":"Tommislav","author_uid":"2393","time":"Aug 23, 2011 @ 9:26pm","epoch":1314134460,"text":"Awesome game. And a lot of levels\/screens as well. Fun, well balanced and a really nice concept!"},{"author_name":"geckojsc","author_uid":"5246","time":"Aug 23, 2011 @ 10:38pm","epoch":1314138780,"text":"Woow, excellent! It started out pretty interesting, and just as it was starting to get boring you introduced new concepts which kept it fun the whole way through. :D\r<br\/>Loved the puzzles with the dead bodies!"},{"author_name":"Almost","author_uid":"1168","time":"Aug 24, 2011 @ 6:12am","epoch":1314166020,"text":"My screen is 768 tall and game 828 tall :("},{"author_name":"Cosmologicon","author_uid":"1151","time":"Aug 24, 2011 @ 6:40am","epoch":1314167700,"text":"Really creative mechanic, well done on the stage design!"},{"author_name":"johnfn","author_uid":"3187","time":"Aug 24, 2011 @ 7:46am","epoch":1314171660,"text":"Thanks for the comments, everyone! :) \r<br\/>\r<br\/>@Almost: I've tossed in a feature just for you. Press 's' in game to make the game Smaller - 400x400. (I feel like this revision is valid since I feel that not fitting inside a computer's resolution is a game killing bug. Let me know if you disagree.) If you're on a mac, unfortunately I won't have the feature out for you until tomorrow, but it's up on the windows version. Let me know how this works for you :)"},{"author_name":"syrup","author_uid":"3723","time":"Aug 25, 2011 @ 3:19am","epoch":1314242040,"text":"fun!"},{"author_name":"summaky","author_uid":"1885","time":"Aug 27, 2011 @ 2:03pm","epoch":1314453480,"text":"Very innovative."},{"author_name":"nuria","author_uid":"4978","time":"Aug 27, 2011 @ 9:33pm","epoch":1314480480,"text":"I really liked the idea, screen size was kind of a bad choice (I know you can make it smaller, but that was way too small) I dunno about the dead bodies, I couldn't make it that far, is there some tip to get past the first screen with the 3 enemies?"},{"author_name":"johnfn","author_uid":"3187","time":"Aug 27, 2011 @ 11:37pm","epoch":1314487920,"text":"@nuria: The trick to get past the enemies is to wait until they start to turn before you jump over them, because their line of sight is diminished for a little bit. If you think it would be better, I can make the screen size 1.5x - just let me know. It's really important to get to the dead body dropping, since that's the best part! :D"},{"author_name":"Shigor","author_uid":"5242","time":"Aug 28, 2011 @ 4:38pm","epoch":1314549180,"text":"Teleporting idea puts this among better games in the compo. It got pretty hard quite fast, but I enjoyed it."},{"author_name":"dogbomb","author_uid":"4138","time":"Aug 28, 2011 @ 5:20pm","epoch":1314551700,"text":"Neat mechanic which I enjoyed. I got a glitch where some gold blocks would pass to the next screen and were unobtainable however. It did get quite tough and there seems to be a few &quot;pointless&quot; screens (the guard down the bottom... is there anything to do in there except avoid?) but that might just be me.\r<br\/>\r<br\/>A fun playthrough though. Thanks!"},{"author_name":"Rudy","author_uid":"4807","time":"Aug 28, 2011 @ 5:59pm","epoch":1314554040,"text":"Very nice innovation here."},{"author_name":"johnfn","author_uid":"3187","time":"Aug 28, 2011 @ 6:13pm","epoch":1314554880,"text":"Hey @Dogbomb: the gold thing is actually not a glitch - it's a visual indicator of how much gold you have on the heads up display (like health). I only realized that this wasn't super obvious after the compo - oops. (And depending on which screen it is, there's almost always a point, and it always involves gold...) Thanks for covering me in your video :)"},{"author_name":"mpc174","author_uid":"2493","time":"Aug 29, 2011 @ 1:43am","epoch":1314581880,"text":"Fell through the scenery at one point and the game crashed. Innovative, fun idea."},{"author_name":"erko","author_uid":"4845","time":"Aug 29, 2011 @ 9:55am","epoch":1314611400,"text":"Very nice.  I stayed up too late playing this.  I used ubuntu\/pygame\/vim too, but your game turned out much better :)"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Aug 31, 2011 @ 7:49am","epoch":1314776640,"text":"This is fun! the mechanic is brainy, soundtrack is nice and fitting, annd the commentary is brilliant.\r<br\/>\r<br\/>Little nitpick: The ui looks like it's part of the level, and the level-design does ramp up extremely fastin difficulty."},{"author_name":"ratking","author_uid":"3663","time":"Sep 8, 2011 @ 8:33am","epoch":1315470480,"text":"Great game, one of my favorites so far. Good graphics, music, and - of course - gameplay.\r<br\/>Seems like I died too often (I'm bad at platformers) - the game just exited with an error suddenly after I was hit by an enemy. Here is the log:\r<br\/>\r<br\/>Traceback (most recent call last):\r<br\/>  File &quot;main.py&quot;, line 1485, in &lt;module&gt;\r<br\/>  File &quot;main.py&quot;, line 1401, in loop\r<br\/>NameError: global name 'exit' is not defined\r<br\/>Traceback (most recent call last):\r<br\/>  File &quot;main.py&quot;, line 1485, in &lt;module&gt;\r<br\/>  File &quot;main.py&quot;, line 1424, in loop\r<br\/>  File &quot;main.py&quot;, line 1277, in update_all\r<br\/>  File &quot;main.py&quot;, line 1164, in update\r<br\/>  File &quot;main.py&quot;, line 560, in hurt\r<br\/>  File &quot;main.py&quot;, line 393, in touching_wall\r<br\/>  File &quot;main.py&quot;, line 59, in get_touching\r<br\/>TypeError: range() integer end argument expected, got float."}],"images":["ld21\/3187-6b9cd504e1362833f3f34c8f8e5eba96.jpg"],"links":[{"url":"http:\/\/stanford.edu\/~grantm\/escape-artist-mac.zip","text":"OS\/X"},{"url":"http:\/\/stanford.edu\/~grantm\/escape-artist-win.zip","text":"Windows"},{"url":"https:\/\/github.com\/johnfn\/ld21","text":"Source (Linux)"}],"metadata":{"g_key":"32576","g_author":"3187","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32606","g_title":"Escape Artist","g_status":"UCHK1","g_place":"18","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/3187-shot0.png-eq-900-500.jpg"],"text":"*Note: If your resolution is too small to fit the game, press S.*\r\n\r\nWindows: Run main.exe.\r\n\r\nYou are the greatest escape artist alive! Kill people with your dead bodies, loot gold from your vicious (but stupid) captors, and teleport like crazy.\r\n\r\nBut most importantly, escape! \r\n<\/p>","title":"Escape Artist"}