Cave Escape! by Natedog9145

[raw]
made by Natedog9145 for LD21 (JAM)
Cave escape!

Press F6 For the rules,
I made this in game maker 8, Its not that good, :|

Ratings

Coolness 0% 418
Overall(Jam) 1.25 87
Audio(Jam) 1.82 54
Community 1.17 513
Fun(Jam) 1.18 87
Graphics(Jam) 1.55 86
Humor(Jam) 1.22 70
Innovation(Jam) 1.36 86
Theme(Jam) 2.00 72

Feedback

VDOgamez
21. Aug 2011 路 21:32 UTC
I can't get F6 to display the rules, so there might be something I'm missing, but from what I can see the biggest problem, and it's a huge problem, is that the level generator is totally random, and usually makes impossible levels. Try making a procedural generator that assures that the level can be done.
Josh @ Dreamland
22. Aug 2011 路 06:14 UTC
Try using bounding box collisions rather than pixel-perfect ones. Also, yes, the random level generator produces 75% unbeatable levels.
offwhitefox
23. Aug 2011 路 02:39 UTC
The random level generation is your biggest downfall. Probably would have been better to build a lot of different levels and select each at random so that they're all at least beatable. Otherwise, it's a good start and I hope to see your next #LD48 game :)
cornedor
23. Aug 2011 路 06:02 UTC
Level generator is not good and the colors are ugly.
馃帳 Natedog9145
23. Aug 2011 路 14:52 UTC
Ya this was rushed in a night,

Anyways i learned ALOT more code so imma have a comeback in december. :)

Imma do my sprites in paint.net next time to be more colorful
PaulWagener
23. Aug 2011 路 15:54 UTC
Could have used a lot more work. Really needs a better level generator.
Shigor
23. Aug 2011 路 19:07 UTC
Level generator is total killer, but even if it was working it wouldn't be very good game. About the only thing I kinda liked was music.
馃帳 Natedog9145
23. Aug 2011 路 23:08 UTC
*Note to self: Dont use a random generator for LD22*
summaky
27. Aug 2011 路 08:06 UTC
I concur with the rest: most levels were unplayable. I also couldn't see the rules hitting F6, it instead created a new level. The collision also was somewhat weird as the player could be left floating in the middle of a block.
Benjamin
11. Sep 2011 路 11:47 UTC
using generator for LD is ok, but you have to check if level is beatable or not ( which is not easy for plaform games )
the music is cool :)
FireSlash
13. Sep 2011 路 00:28 UTC
Collision detection was really dodgy. Also echoing previous comments on level generation. No difficulty curve, just beat a level and done.