Cube Collapse by Martin Fasterholdt

[raw]
made by Martin Fasterholdt for LD21 (-)
(29-08-2011, polished the game, added instructions and 3 more levels, try it here: www.martinf.dk/uncube/)

Unlock the cube by marking the 6 pieces on the board that could be folded into the cube.

Controls:
Mark pieces with left mouse
Rotate view with arrow keys

Work schedule:
1/2 hour brainstorm during family dinner
1 hour paper prototyping in train
8 1/2 hours of development
(Would have been 3 without the extension which saved me)

10 hours in total

Ratings

Coolness 1% 311
Overall 2.95 214
Audio 1.00 371
Community 2.00 336
Fun 2.44 307
Graphics 3.39 109
Humor 1.38 374
Innovation 3.84 36
Theme 1.82 478

Feedback

ratking
22. Aug 2011 · 14:26 UTC
The idea is great, but sadly I don't see much connection to the theme. :-]
Martoon
22. Aug 2011 · 14:31 UTC
That's really slick (and you definitely have a screenshot advantage ;) ). I was hoping it was procedurally generated, though, and would keep zooming indefinitely. Very pretty.
Martoon
22. Aug 2011 · 14:34 UTC
@ratking: You're opening a cube to free what's inside. I think that qualifies as "escape". :)
Benjamin
22. Aug 2011 · 14:51 UTC
Smart game ! And I agree with Martoon, this cube need infinite zooming levels !! ^____^
KavuDX
22. Aug 2011 · 18:10 UTC
My mind was blown when there was a cube inside the cube.
Too bad that happened only once.
A "You Win" screen would be well-received, as I kept on clicking the sphere thinking the game was still on.

Very cool game, if you gave it a bit more polish it would be a great puzzle! Congratulations!
panzermancer
22. Aug 2011 · 22:51 UTC
I second Martoon and all of them. So I guess that means I fourth them?
triplefox
23. Aug 2011 · 00:18 UTC
I like the concept but there's no feedback on how close you are to solving, which made me feel frustrated pretty quickly.
martinf
23. Aug 2011 · 09:37 UTC
I am glad you like it :)

The plan was indeed to make it zoom multiple times and of cause have more than one level as well. I was considering procedural levels, but I think they do need a bit of design to control. Difficulty, pieces which almost look right, or correct pieces in wrong places, or even levels with a theme or certain visuals in the pieces and patterns would be tricky and time consuming to get right with procedural. However a tool that generates a board and a cube as a starting point would be very useful. When I get time I will make a few more levels, and add a bit more feedback. In game tutorial would also be good.

Is it allowed to just update my entry or should I place updates separately?
James Paige
23. Aug 2011 · 20:05 UTC
Could you post a non-web-player version of this? Based on other Unity games I have seen in this competition, the Unity web plugin cannot be installed on Linux, but a standalone Windows Unity game works fine on Linux using wine.
Andrew
25. Aug 2011 · 15:12 UTC
Was rather frustrating before I found the rotate controls :)
🎤 Martin Fasterholdt
25. Aug 2011 · 18:15 UTC
Here is a link to a standalone windows build as James Paige requested: martinf.dk/cubecollapse/CubeCollapse.zip

Sorry Andrew, I am aware that the game badly needs some ingame intructions.
Codexus
27. Aug 2011 · 07:19 UTC
Nice concept but it's really easy if you've read the description and understand what you have to do.
🎤 Martin Fasterholdt
28. Aug 2011 · 23:06 UTC
Polished the game, added instructions and 3 more levels, try it here: www.martinf.dk/uncube/
Tulrath
30. Aug 2011 · 03:11 UTC
I liked it - agree with everyone (I think) that in-game instructions would have helped a lot. Would have liked more challenging gameplay, that's a good thing :)
natpat
30. Aug 2011 · 12:50 UTC
Nice idea, although I was upset when there were only 2 levels. The difficulty was just right though :)
marudziik
01. Sep 2011 · 13:17 UTC
Fun idea, although a little too short. Very nice on graphics.
However, I don't see the source anywhere? This is a compo entry, right? :/ In your journal you write about entering the jam, and there's no source to be found, but I'm rating this as a compo entry...
matthias_zarzecki
02. Sep 2011 · 14:20 UTC
Novel idea and gameplay, solid graphics. Nice work!