Save the Miner! by AClockWorkLemon

[raw]
made by AClockWorkLemon for LD21 (-)
Well, got there in the end. Spent more time working on the cave generation/lighting system than the actual gameplay, and you can tell. Was originally going to include some sfx, but i really dont have time to now :(
Ah well.

Anyway, take a look, and give a rating/comment! Hope you like it! :D

EDIT:
For those who are interested, the base algoritm for the lighting system is Recursive Shadowcasting. I ported the code at http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation to AS3. the fading and so on i added myself, check the source code if you are interested :)

Ratings

Coolness 0% 418
Overall 2.93 225
Audio 1.20 345
Community 2.62 222
Fun 2.56 275
Graphics 3.26 131
Humor 1.85 251
Innovation 2.81 233
Theme 2.74 312

Feedback

thevtm
21. Aug 2011 路 18:36 UTC
Very nice!! As soon as I finish mine I'll see your source!! Always wondered how the light system works. :D
馃帳 AClockWorkLemon
21. Aug 2011 路 22:37 UTC
Haha, thanks :)
The lighting system is based on this Python shadowcasting algorithm, which i then ported to AS3 and added the fading, etc.
http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation

I hope the source is helpful :)
dramble
22. Aug 2011 路 17:48 UTC
Not so much escape as it is rescue or find.
Pretty sweet Monaco-esque sight.
tgijsola
22. Aug 2011 路 20:25 UTC
Cool cave generation, very pretty lighting!
JoeDev_net
22. Aug 2011 路 20:28 UTC
Nice lighting, I really liked how the tiles would fade out when they were no longer in the FOV, nice touch.
redwater
22. Aug 2011 路 21:00 UTC
[Like] despite having no sound :( :D
kato9
22. Aug 2011 路 21:01 UTC
Very nice lighting effectds! kind of wish there were some O2 pickups or something, but maybe that would have made it too easy.
vipah
23. Aug 2011 路 00:53 UTC
Cool graphical effects. A little lacking in depth, but overall well done.
mes
23. Aug 2011 路 07:08 UTC
cool idea. the vehicle reminds me of starflight (old genesis game). two complaints: the first time i loaded it up i was stuck in a room that was completely blocked in. and i found myself always looking at the radar meter and not at what was around me. replacing the visual meter with a repeating sound that got louder or changed with proximity would solve this.
wonderwhy-er
23. Aug 2011 路 15:27 UTC
Nice graphics and use of theme. Good work, sounds lack here very much, at lest "closeness" sounds effect is needed :)
Terra
24. Aug 2011 路 00:25 UTC
Just FYI, the website you've linked to(http://clockworkgames.comuv.com/) has been blocked by trend micro :(
pdyxs
24. Aug 2011 路 09:56 UTC
Really nice take on 'escape' to make a search and rescue game - well done!
馃帳 AClockWorkLemon
24. Aug 2011 路 12:12 UTC
Terra ah god. bloody site host :/.
Ill see if i can get an alternate link up tomorrow
Hangedman
24. Aug 2011 路 19:32 UTC
Cool, fun, functional, and a nice implementation of the lighting/cave generation. A little straightforward/ordinary, but still quite good
DrPetter
26. Aug 2011 路 13:30 UTC
Nice. Might have been more fun if the vehicle control was a bit more dynamic, with acceleration of some kind to make it more involved than just pointing in the direction you want to go. Since you really just spend a lot of time navigating a cavern it makes sense to add a fun/challenge factor to the movement itself if possible. Well, I saved one and deserted another, so I guess I got what I could out of the game.
馃帳 AClockWorkLemon
27. Aug 2011 路 04:55 UTC
Thanks for the comments! @DrPetter interesting idea, i like it. @mes yeah, that happens very occasionally.
tcstyle
27. Aug 2011 路 19:51 UTC
I like the concept of this game. But the level generation should be improved. I got stucked once right after the start.
Orz
28. Aug 2011 路 16:59 UTC
It was a little frustrating because of the short field of view - I'd rather see the goal and race to get to it, rather than have it concealed and stumble around. Other than that, very simple and fun.