Save the Miner! by AClockWorkLemon
Well, got there in the end. Spent more time working on the cave generation/lighting system than the actual gameplay, and you can tell. Was originally going to include some sfx, but i really dont have time to now :(
Ah well.
Anyway, take a look, and give a rating/comment! Hope you like it! :D
EDIT:
For those who are interested, the base algoritm for the lighting system is Recursive Shadowcasting. I ported the code at http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation to AS3. the fading and so on i added myself, check the source code if you are interested :)
Ah well.
Anyway, take a look, and give a rating/comment! Hope you like it! :D
EDIT:
For those who are interested, the base algoritm for the lighting system is Recursive Shadowcasting. I ported the code at http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation to AS3. the fading and so on i added myself, check the source code if you are interested :)
| Web (Flash) | http://clockworkgames.comuv.com/games/ld21/ |
| Source (AS3) | http://clockworkgames.comuv.com/games/ld21/src.zip |
| Timelapse (Boring) | http://youtu.be/cZ0G9vaKkBU |
| Original URL | https://ludumdare.com/compo/ludum-dare-21/?action=preview&uid=1844 |
Ratings
| Coolness | 0% | 418 |
| Overall | 2.93 | 225 |
| Audio | 1.20 | 345 |
| Community | 2.62 | 222 |
| Fun | 2.56 | 275 |
| Graphics | 3.26 | 131 |
| Humor | 1.85 | 251 |
| Innovation | 2.81 | 233 |
| Theme | 2.74 | 312 |
The lighting system is based on this Python shadowcasting algorithm, which i then ported to AS3 and added the fading, etc.
http://roguebasin.roguelikedevelopment.org/index.php/PythonShadowcastingImplementation
I hope the source is helpful :)
Pretty sweet Monaco-esque sight.
Ill see if i can get an alternate link up tomorrow