{"author_link":"\/author\/aclockworklemon\/","author_name":"AClockWorkLemon","author_uid":"1844","comments":[{"author_name":"thevtm","author_uid":"5230","time":"Aug 21, 2011 @ 6:41pm","epoch":1313951760,"text":"Very nice!! As soon as I finish mine I'll see your source!! Always wondered how the light system works. :D"},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Aug 21, 2011 @ 10:42pm","epoch":1313966220,"text":"Haha, thanks :)\r<br\/>The lighting system is based on this Python shadowcasting algorithm, which i then ported to AS3 and added the fading, etc.\r<br\/>http:\/\/roguebasin.roguelikedevelopment.org\/index.php\/PythonShadowcastingImplementation\r<br\/>\r<br\/>I hope the source is helpful :)"},{"author_name":"dramble","author_uid":"5254","time":"Aug 22, 2011 @ 5:53pm","epoch":1314035280,"text":"Not so much escape as it is rescue or find.\r<br\/>Pretty sweet Monaco-esque sight."},{"author_name":"tgijsola","author_uid":"5391","time":"Aug 22, 2011 @ 8:30pm","epoch":1314044700,"text":"Cool cave generation, very pretty lighting!"},{"author_name":"JoeDev_net","author_uid":"4628","time":"Aug 22, 2011 @ 8:33pm","epoch":1314044880,"text":"Nice lighting, I really liked how the tiles would fade out when they were no longer in the FOV, nice touch."},{"author_name":"redwater","author_uid":"5751","time":"Aug 22, 2011 @ 9:05pm","epoch":1314046800,"text":"[Like] despite having no sound :( :D"},{"author_name":"kato9","author_uid":"5821","time":"Aug 22, 2011 @ 9:06pm","epoch":1314046860,"text":"Very nice lighting effectds! kind of wish there were some O2 pickups or something, but maybe that would have made it too easy."},{"author_name":"vipah","author_uid":"5265","time":"Aug 23, 2011 @ 12:58am","epoch":1314060780,"text":"Cool graphical effects.  A little lacking in depth, but overall well done."},{"author_name":"mes","author_uid":"4975","time":"Aug 23, 2011 @ 7:13am","epoch":1314083280,"text":"cool idea. the vehicle reminds me of starflight (old genesis game). two complaints: the first time i loaded it up i was stuck in a room that was completely blocked in. and i found myself always looking at the radar meter and not at what was around me. replacing the visual meter with a repeating sound that got louder or changed with proximity would solve this."},{"author_name":"wonderwhy-er","author_uid":"232","time":"Aug 23, 2011 @ 3:32pm","epoch":1314113220,"text":"Nice graphics and use of theme. Good work, sounds lack here very much, at lest &quot;closeness&quot; sounds effect is needed :)"},{"author_name":"Terra","author_uid":"2414","time":"Aug 24, 2011 @ 12:30am","epoch":1314145500,"text":"Just FYI, the website you've linked to(http:\/\/clockworkgames.comuv.com\/) has been blocked by trend micro :("},{"author_name":"pdyxs","author_uid":"2440","time":"Aug 24, 2011 @ 10:01am","epoch":1314179760,"text":"Really nice take on 'escape' to make a search and rescue game - well done!"},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Aug 24, 2011 @ 12:17pm","epoch":1314187920,"text":"Terra ah god. bloody site host :\/.\r<br\/>Ill see if i can get an alternate link up tomorrow"},{"author_name":"Hangedman","author_uid":"4368","time":"Aug 24, 2011 @ 7:37pm","epoch":1314214320,"text":"Cool, fun, functional, and a nice implementation of the lighting\/cave generation. A little straightforward\/ordinary, but still quite good"},{"author_name":"DrPetter","author_uid":"10","time":"Aug 26, 2011 @ 1:35pm","epoch":1314365400,"text":"Nice. Might have been more fun if the vehicle control was a bit more dynamic, with acceleration of some kind to make it more involved than just pointing in the direction you want to go. Since you really just spend a lot of time navigating a cavern it makes sense to add a fun\/challenge factor to the movement itself if possible. Well, I saved one and deserted another, so I guess I got what I could out of the game."},{"author_name":"AClockWorkLemon","author_uid":"1844","time":"Aug 27, 2011 @ 5:00am","epoch":1314420900,"text":"Thanks for the comments! @DrPetter interesting idea, i like it. @mes yeah, that happens very occasionally."},{"author_name":"tcstyle","author_uid":"4834","time":"Aug 27, 2011 @ 7:56pm","epoch":1314474660,"text":"I like the concept of this game. But the level generation should be improved. I got stucked once right after the start."},{"author_name":"Orz","author_uid":"5282","time":"Aug 28, 2011 @ 5:04pm","epoch":1314550740,"text":"It was a little frustrating because of the short field of view - I'd rather see the goal and race to get to it, rather than have it concealed and stumble around.  Other than that, very simple and fun."}],"images":["ld21\/1844-d9c2ab6758a0c806687440f1555b3d32.jpg"],"links":[{"url":"http:\/\/clockworkgames.comuv.com\/games\/ld21\/","text":"Web (Flash)"},{"url":"http:\/\/clockworkgames.comuv.com\/games\/ld21\/src.zip","text":"Source (AS3)"},{"url":"http:\/\/youtu.be\/cZ0G9vaKkBU","text":"Timelapse (Boring)"}],"metadata":{"g_key":"32342","g_author":"1844","g_event":"LD21","g_eventkey":"7","g_subevent":"-","g_urlkey":"32372","g_title":"Save the Miner!","g_status":"UCHK1","g_place":"225","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/62148\/1844-shot0.png-eq-900-500.jpg"],"text":"Well, got there in the end. Spent more time working on the cave generation\/lighting system than the actual gameplay, and you can tell. Was originally going to include some sfx, but i really dont have time to now :(\r\nAh well.\r\n\r\nAnyway, take a look, and give a rating\/comment! Hope you like it! :D\r\n\r\nEDIT:\r\nFor those who are interested, the base algoritm for the lighting system is Recursive Shadowcasting. I ported the code at http:\/\/roguebasin.roguelikedevelopment.org\/index.php\/PythonShadowcastingImplementation to AS3. the fading and so on i added myself, check the source code if you are interested :)<\/p>","title":"Save the Miner!"}