Jump Alone by robitstudios
"When I think of term "alone," I think of the
blessing and curse of the human condition. As
subjective beings, we can never totally get
outside of ourselves, and no one else can
truly get in our heads. We are, each of us,
lone thinking things. The blessing is the
freedom we have in this space between our
ears; the curse is the loneliness. Our art
and creations can be seen as expressions that
can never be entirely comprehended, or as
gifts to others to use their freedom and
experiences to absorb that art and make it
their own.
Anyway, what a load of shit."
-- Robert Ellis
blessing and curse of the human condition. As
subjective beings, we can never totally get
outside of ourselves, and no one else can
truly get in our heads. We are, each of us,
lone thinking things. The blessing is the
freedom we have in this space between our
ears; the curse is the loneliness. Our art
and creations can be seen as expressions that
can never be entirely comprehended, or as
gifts to others to use their freedom and
experiences to absorb that art and make it
their own.
Anyway, what a load of shit."
-- Robert Ellis
| Windows | http://gamejolt.com/freeware/games/jump-alone/files/jump-alone/download/6816/8785/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=7988 |
Ratings
| Coolness | 0% | 685 |
| Overall(Jam) | 3.15 | 28 |
| Audio(Jam) | 3.50 | 15 |
| Fun(Jam) | 2.00 | 117 |
| Graphics(Jam) | 3.31 | 48 |
| Humor(Jam) | 1.78 | 85 |
| Innovation(Jam) | 3.46 | 11 |
| Mood(Jam) | 2.18 | 81 |
| Theme(Jam) | 2.38 | 85 |
Perhaps offer a slight ghosting or fading away of the platforms in the alternate view? for an easier mode
The movement/acceleration thing sometimes was a little annoying, needs tweaking.
Sounds/tune/graphics everything artistic and idea was all spot on though. Just needed gameplay polishing. :D
I only found alt f4 works and to me that's inappropriate way to shut down?
My problem isn't that the game is difficult, it's that it's unforgiving. With a mechanic that guarantees me a spiky death on most plays it's troublesome to start over from the beginning after every mistake. In most die-by-spikes games you have very fast and responsive movement, so you don't lose much time, but this game requires very slow and thoughtful movement since you spend half of it blind. It would be nice to have either a health bar or checkpoints to mitigate that. It's annoying that moving platforms never reset, so my only option is to die when I've botched one of those segments.
Still, an interesting game, it'd be fun to see more of it.
I liked the scaling options, but found the menu text to be clipped.
I also feel a quit key is in order, I feel that if I need to end task then the developer missed an important feature.