Biomass by MrNyarlathotep
As a sentient plant force, you must destroy the local villagers and consume their biomass to grow stronger!
This is a Tower Defence game - I've never made one before!
WASD / Cursors = move camera
Mouse = Select / Grow / Upgrade plants
F key = speed up time
HTML5 / Web build only for ease of play.
Someday I'm going to not run out of time... No music or sounds I'm afraid, and a lot of visual bugs :(
Like all my other entries, I made all the assets myself, so I'll be uploading them to OpenGameArt for others to use if they want when I get around to it.
Enjoy! :D
#LDJAM
-----------------------------------------
Tools Used:
Blender for my models
Photoshop elements for my textures / sprites / VFX
Unity was my engine
The Font used is VTC Letterer Pro
UPDATE:
Uploaded assets to OpenGameArt
This is a Tower Defence game - I've never made one before!
WASD / Cursors = move camera
Mouse = Select / Grow / Upgrade plants
F key = speed up time
HTML5 / Web build only for ease of play.
Someday I'm going to not run out of time... No music or sounds I'm afraid, and a lot of visual bugs :(
Like all my other entries, I made all the assets myself, so I'll be uploading them to OpenGameArt for others to use if they want when I get around to it.
Enjoy! :D
#LDJAM
-----------------------------------------
Tools Used:
Blender for my models
Photoshop elements for my textures / sprites / VFX
Unity was my engine
The Font used is VTC Letterer Pro
UPDATE:
Uploaded assets to OpenGameArt
| Web | https://nologogames.itch.io/ld36-biomass |
| Assets | http://opengameart.org/users/nologogames |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=56069 |
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
However plants sometimes choose target which is almost on the other side of map and then they don't switch to another closer target.
Also menu prices are sometimes for the wrong tower, which looks like nobody has found yet.
That's what first try code on a time limit ends up like - I think I'd have to refactor a bunch of stuff entirely to fix, but I had fun making this one, so I might do a bugfix 'sequel'
I just had the planets self evolving to kill 'pests' that are ancient humans