Companion by roBurky
Arrow keys or WASD to move
There is no goal.
Other than maybe finding a purpose in life. Or at least someone to share it with.
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I tend to work by thinking up some kind of interesting interaction first, and only thinking about a challenge or goal to go with it later on. This is very definitely still in the stage of experimenting with interaction.
I do kind of like what I had here, but it does need a lot more feedback for the player to tell what's going on - when you've died, what the companion is doing, and so on. And ultimately, it needs some kind of direction or purpose.
There is no goal.
Other than maybe finding a purpose in life. Or at least someone to share it with.
-----
I tend to work by thinking up some kind of interesting interaction first, and only thinking about a challenge or goal to go with it later on. This is very definitely still in the stage of experimenting with interaction.
I do kind of like what I had here, but it does need a lot more feedback for the player to tell what's going on - when you've died, what the companion is doing, and so on. And ultimately, it needs some kind of direction or purpose.
| Unity Web | http://www.roburky.co.uk/files/games/ld22/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=1898 |
Ratings
| Coolness | 24% | 506 |
| Overall | 2.63 | 377 |
| Audio | 2.07 | 388 |
| Community | 1.43 | 704 |
| Fun | 2.35 | 347 |
| Graphics | 3.68 | 70 |
| Humor | 1.69 | 389 |
| Innovation | 2.95 | 168 |
| Mood | 3.11 | 125 |
| Theme | 2.83 | 277 |
A restart button (dunno if there's any) after you "die" would be nice too.
The graphics looked nice and fitted the mood.
I think just a bit more feedback/suggested meaning would have gone a long way. I didn't know that I died (or could die), so I was staring confused at my screen for a good 5 seconds. The cube doesn't rotate to movement, making it a bit static until it finally interacts with something--not sure whether that was intentional. And I got into the experience, and definitely enjoyed it, but it didn't really pop because maybe I'm just not somebody who naturally self-imposes stories/meanings to visual interactions. Something more--like tiny hearts that popped up when you're nearby a cube (or maybe that's too bold)--would have really helped me out.
All in all though, pretty awesome experience.
FrankieSmileShow: You're not imagining things. :)
Jilius: Yeah, a restart button would have been a good idea.
Thanks for playing and leaving comments, everyone.
Amazing job :)