{"author_link":"\/author\/roburky\/","author_name":"roBurky","author_uid":"1898","comments":[{"author_name":"FrankieSmileShow","author_uid":"1892","time":"Dec 20, 2011 @ 1:10am","epoch":1324343100,"text":"VERY cool! I love how you interact with the little cube, it seems to have a lot of personality. Is it me or the little square cuddles up with you for a while if it takes damage? I wonder how much of it is intended and how much is just me making it up! All in all, very cool feel to it. Its too bad it doesnt have a goal, Id probably be playing it much longer."},{"author_name":"Jilius","author_uid":"8210","time":"Dec 20, 2011 @ 6:26pm","epoch":1324405260,"text":"The game would be really good if there were any objectives (which i can see a lot with this), but just wandering around doing nothing just doesn't cut out for me :\\.\r<br\/>A restart button (dunno if there's any) after you &quot;die&quot; would be nice too.\r<br\/>The graphics looked nice and fitted the mood."},{"author_name":"Aaron","author_uid":"7118","time":"Dec 21, 2011 @ 12:50am","epoch":1324428300,"text":"I really liked this. It had personality and mood in bundles, and I'm glad you experimented. \r<br\/>\r<br\/>I think just a bit more feedback\/suggested meaning would have gone a long way. I didn't know that I died (or could die), so I was staring confused at my screen for a good 5 seconds. The cube doesn't rotate to movement, making it a bit static until it finally interacts with something--not sure whether that was intentional. And I got into the experience, and definitely enjoyed it, but it didn't really pop because maybe I'm just not somebody who naturally self-imposes stories\/meanings to visual interactions. Something more--like tiny hearts that popped up when you're nearby a cube (or maybe that's too bold)--would have really helped me out. \r<br\/>\r<br\/>All in all though, pretty awesome experience."},{"author_name":"roBurky","author_uid":"1898","time":"Dec 21, 2011 @ 1:55am","epoch":1324432200,"text":"Aaron: Those are all very good criticisms, that I agree with. Dying needs more feedback. The static starting rotation looks a bit weird. It needs some kind of purpose or goal at least as a background to you goofing off playing with the little cube.\r<br\/>\r<br\/>FrankieSmileShow: You're not imagining things. :)\r<br\/>\r<br\/>Jilius: Yeah, a restart button would have been a good idea.\r<br\/>\r<br\/>Thanks for playing and leaving comments, everyone."},{"author_name":"Stavu","author_uid":"7110","time":"Dec 21, 2011 @ 3:06pm","epoch":1324479660,"text":"I think it's a beautiful game. I absolutely loved it. Personally I was happy just to play around with the little cube, and after a while I got so attached to it that I was willing to defend it with my own cube's life. So personally, I didn't feel like I needed a purpose. What I do think is that there should be a bigger variety of creatures and objects to interact with -  things that will make this abstract world more explorable and playful for me and my baby cube. Also, I love the art, though I think the game could benefit from some music or background sounds.\r<br\/>Amazing job :)"},{"author_name":"kato9","author_uid":"5821","time":"Dec 21, 2011 @ 5:42pm","epoch":1324489020,"text":"Nice visuals and feeling to it. Seems like it could serve as the basis for a more complete game."},{"author_name":"Saxon Douglass","author_uid":"7199","time":"Dec 23, 2011 @ 2:54am","epoch":1324608540,"text":"I love the graphics and interactions... I hope you keep working on this!"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Jan 1, 2012 @ 1:52pm","epoch":1325425620,"text":"Love the companion-cube."}],"images":["ld22\/1898-50073e737d7548502d894163acd3be85.jpg","ld22\/1898-ac3de9bb9651834d7a6fb1ec4088cb79.jpg"],"links":[{"url":"http:\/\/www.roburky.co.uk\/files\/games\/ld22\/","text":"Unity Web"}],"metadata":{"g_key":"31927","g_author":"1898","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31957","g_title":"Companion","g_status":"UCHK1","g_place":"377","g_commentcount":"8","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/1898-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/1898-shot1.png-eq-900-500.jpg"],"text":"Arrow keys or WASD to move\r\n\r\nThere is no goal.\r\nOther than maybe finding a purpose in life. Or at least someone to share it with.\r\n\r\n-----\r\n\r\nI tend to work by thinking up some kind of interesting interaction  first, and only thinking about a challenge or goal to go with it later on. This is very definitely still in the stage of experimenting with interaction.\r\n\r\nI do kind of like what I had here, but it does need a lot more feedback for the player to tell what's going on - when you've died, what the companion is doing, and so on. And ultimately, it needs some kind of direction or purpose.<\/p>","title":"Companion"}