Rayshifting by ponk

[raw]
made by ponk for LD35 (COMPO)
Find the initial shape by moving the mouse. Click to orbit camera.

Made by Leon Denise with Pixi.js for Ludum Dare #35 'Shapeshifting'

Effects are made with raymarching shaders

Started lately so there is not a lot of levels.
I will probably do a collab' with friends to help me making interesting levels.

Newgrounds page : http://www.newgrounds.com/portal/view/673456
Itch.io page : https://leon.itch.io/rayshifting
Code sources : https://github.com/leon196/Shapeshift

Ratings

Coolness 66% 3
Overall 3.15 523
Fun 2.63 775
Graphics 3.60 210
Innovation 3.84 96
Theme 4.17 39

Feedback

htspencer88
18. Apr 2016 路 01:14 UTC
Its like an acid trip on tap, I love it!

More levels would be great as well as some randomisation for replay value. Overall, I really like it!
Cerno_b
18. Apr 2016 路 02:21 UTC
Great one! I love how you represented the different distortion parameters using two axes. Only minor quibble (apart from the obviously missing sound and music) is that it wasn't clear to me whether I have to click a pixel or just hover over it. After the third try I figured it out though.
ThePaperPilot
18. Apr 2016 路 05:45 UTC
That was really good fun!
馃帳 ponk
18. Apr 2016 路 09:02 UTC
Thanks a lot !!
If you liked my game, you should try this awesome entry from netgrind :
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=12128
sez
18. Apr 2016 路 13:13 UTC
Nice effect! Really trippy :)
crazyrems
18. Apr 2016 路 13:44 UTC
That's a great idea, I love those shapes.
Calm and beautiful.
Ovidios
18. Apr 2016 路 14:39 UTC
I did not at all get what I was doing... xD
Even though I kinda just moved my mouse in the direction that made the shape seem more right, I did enjoy playing it for a short while.
TheCain
18. Apr 2016 路 22:43 UTC
My one complaint is that the shapes were all the same.
Other than that, solid Compo.
thristhart
19. Apr 2016 路 03:07 UTC
This was a relaxing and pretty showcase of some really cool effects! When playing, I was imagining how rad it would be to look at the shapes I was generating, in VR.
LandoSystems
19. Apr 2016 路 03:28 UTC
Very nice use of shaders!
All of my initial shapes were boxes, would have been interesting to find the distorted shape in the grid.
Mathias Olsson
19. Apr 2016 路 06:10 UTC
Surprisingly hard. Nice effects!
sepharoth213
19. Apr 2016 路 08:04 UTC
nice shaders! thanks for the input feedback on my project

wish there were more interesting puzzles, but what it is now is really promising!
Gamepopper
19. Apr 2016 路 12:15 UTC
Really bizarre visuals, but a really clever use of shaders in a game! :)
aemiliu5
19. Apr 2016 路 20:55 UTC
the graphics are really cool!
try making more levels!
RoboRob
20. Apr 2016 路 16:04 UTC
This one looked really pretty + it was fun to play around with the distortions.
markusfisch
20. Apr 2016 路 20:55 UTC
Really interesting game! Love the simplicity! Well done!
tjxx
21. Apr 2016 路 00:17 UTC
I liked it! Awesome use of the shaders!
SamH
21. Apr 2016 路 02:15 UTC
Hi dude! Found your entry totally randomly. The idea is interesting and the effects look very demo-ish. Are there only cubes to solve or do you get other shapes later on?
plaguespark
21. Apr 2016 路 04:19 UTC
So dynamic. And calming
MightyToastStudio
21. Apr 2016 路 08:32 UTC
Very cool effects, great work, but when you've done one, you know how to do them all, perhaps put more shapes instead of using only a box, the game could have more variety and difficulty.
ianh
21. Apr 2016 路 12:19 UTC
This is surprisingly fun for how simple it is! Nice work.
grayhaze
21. Apr 2016 路 20:34 UTC
A really original idea with some eye popping visuals. I found this quite relaxing to fiddle with, although it could have done with some more "shapes" than just a cube to add variety. Good work! :)
technovirusattack
21. Apr 2016 路 21:00 UTC
The effect of the shader looks awesome, but i think the player could not have idea how to play or what is the goal of the game, with a little bit of design and gameplay mecanics the game could improve a lot. Anyway, great game and idea!
Martin Vilcans
21. Apr 2016 路 21:03 UTC
And I thought my game was hard! I thought at first. Then once I learned it, this wasn't that difficult. I like the idea of using raymarching and it fits really well with the theme.
Soron
22. Apr 2016 路 08:11 UTC
Wow, that is trippy and cool. Well done!
Mr MadCat
22. Apr 2016 路 09:48 UTC
Wow, very cool use of shaders. I really like the game. Very simple but still fun. Would have been cool if there had been some different puzzles, because at the 6th or 7th level, the interest starts to drop of a little bit.
All in all very cool entry in the short amount of time.
docteurSid
22. Apr 2016 路 12:10 UTC
That's awesome ! I like this very new idea !
馃帳 ponk
23. Apr 2016 路 11:57 UTC
Hi!
Thank you so much for all your nice words!
Yes the levels are pretty simple and the shapes are not very intersting.
I can not work on the project for the moment, but I will post an update as soon as possible.
Thanks again for your compliments!!
matt beckett
24. Apr 2016 路 12:27 UTC
Woa
glbs
25. Apr 2016 路 13:58 UTC
You got interesting results onscreen, but more than pure visual effect I like it when you use streetview-like cubemaps. It creates strange places.
Steve | tacospice
25. Apr 2016 路 18:53 UTC
Really cool idea, I love it. However, it would be nice if it was really "memorize this shape" and not "find the cube."

Make more puzzles! It's great.
Llucile
25. Apr 2016 路 22:49 UTC
I didn't expect less :D
oxysoft
26. Apr 2016 路 05:33 UTC
fucking brillant use of raymarching shaders. they are still a mystery to me and this feels like black magic but damn I loved this. to make this even more perfect, have different shapes rather than just a box that we're looking for.
marmpa
26. Apr 2016 路 10:46 UTC
Nice idea!!
torcado
29. Apr 2016 路 19:54 UTC
really nice effects! i wish the shape wasnt always a cube though
Franklin's Ghost
01. May 2016 路 10:10 UTC
Unique concept, liked the distortion effect and was a nice twist on finding the pixel game.
wboqm
04. May 2016 路 07:34 UTC
Great idea; thought it might be more effective if some of the transformations were more subtle. Having a timed mode or some other incentive may also be more interesting.
Simon
05. May 2016 路 12:41 UTC
I would love to use it to destroy shapes instead of trying to find it :)
syst3m_ERROR
05. May 2016 路 18:49 UTC
I really liked the concept, had a lot of fun figuring out how it worked and playing with the mechanics.
broknecho
09. May 2016 路 23:46 UTC
Really cool concept here! Most of the time I did just try to find where the shape merged back into a square and then wiggled my mouse around there to find the right spot. The instructions to memorize the shape covered the shape as well which is probably not what you want.

Nice tech demo and looks great for 48 hours! Good job!