{"author_link":"\/author\/ponk\/","author_name":"ponk","author_uid":"11872","comments":[{"author_name":"htspencer88","author_uid":"92711","time":"Apr 18, 2016 @ 1:19am","epoch":1460942040,"text":"Its like an acid trip on tap, I love it!\r<br\/>\r<br\/>More levels would be great as well as some randomisation for replay value. Overall, I really like it!"},{"author_name":"Cerno_b","author_uid":"83463","time":"Apr 18, 2016 @ 2:26am","epoch":1460946060,"text":"Great one! I love how you represented the different distortion parameters using two axes. Only minor quibble (apart from the obviously missing sound and music) is that it wasn't clear to me whether I have to click a pixel or just hover over it. After the third try I figured it out though."},{"author_name":"ThePaperPilot","author_uid":"90524","time":"Apr 18, 2016 @ 5:50am","epoch":1460958300,"text":"That was really good fun!"},{"author_name":"ponk","author_uid":"11872","time":"Apr 18, 2016 @ 9:07am","epoch":1460970120,"text":"Thanks a lot !!\r<br\/>If you liked my game, you should try this awesome entry from netgrind :\r<br\/>http:\/\/ludumdare.com\/compo\/ludum-dare-35\/?action=preview&amp;uid=12128"},{"author_name":"sez","author_uid":"40880","time":"Apr 18, 2016 @ 1:18pm","epoch":1460985180,"text":"Nice effect! Really trippy :)"},{"author_name":"crazyrems","author_uid":"26101","time":"Apr 18, 2016 @ 1:49pm","epoch":1460987040,"text":"That's a great idea, I love those shapes.\r<br\/>Calm and beautiful."},{"author_name":"Ovidios","author_uid":"40721","time":"Apr 18, 2016 @ 2:44pm","epoch":1460990340,"text":"I did not at all get what I was doing... xD\r<br\/>Even though I kinda just moved my mouse  in the direction that made the shape seem more right, I did enjoy playing it for a short while."},{"author_name":"TheCain","author_uid":"87568","time":"Apr 18, 2016 @ 10:48pm","epoch":1461019380,"text":"My one complaint is that the shapes were all the same. \r<br\/>Other than that, solid Compo."},{"author_name":"thristhart","author_uid":"3164","time":"Apr 19, 2016 @ 3:12am","epoch":1461035220,"text":"This was a relaxing and pretty showcase of some really cool effects! When playing, I was imagining how rad it would be to look at the shapes I was generating, in VR."},{"author_name":"LandoSystems","author_uid":"18212","time":"Apr 19, 2016 @ 3:33am","epoch":1461036480,"text":"Very nice use of shaders!\r<br\/>All of my initial shapes were boxes, would have been interesting to find the distorted shape in the grid."},{"author_name":"Mathias Olsson","author_uid":"14403","time":"Apr 19, 2016 @ 6:15am","epoch":1461046200,"text":"Surprisingly hard. Nice effects!"},{"author_name":"sepharoth213","author_uid":"39935","time":"Apr 19, 2016 @ 8:09am","epoch":1461053040,"text":"nice shaders! thanks for the input feedback on my project\r<br\/>\r<br\/>wish there were more interesting puzzles, but what it is now is really promising!"},{"author_name":"Gamepopper","author_uid":"21252","time":"Apr 19, 2016 @ 12:20pm","epoch":1461068100,"text":"Really bizarre visuals, but a really clever use of shaders in a game! :)"},{"author_name":"aemiliu5","author_uid":"60212","time":"Apr 19, 2016 @ 9:00pm","epoch":1461099300,"text":"the graphics are really cool!\r<br\/>try making more levels!"},{"author_name":"RoboRob","author_uid":"93001","time":"Apr 20, 2016 @ 4:09pm","epoch":1461168240,"text":"This one looked really pretty + it was fun to play around with the distortions."},{"author_name":"markusfisch","author_uid":"19466","time":"Apr 20, 2016 @ 9:00pm","epoch":1461185700,"text":"Really interesting game! Love the simplicity! Well done!"},{"author_name":"tjxx","author_uid":"39681","time":"Apr 21, 2016 @ 12:22am","epoch":1461197820,"text":"I liked it! Awesome use of the shaders!"},{"author_name":"SamH","author_uid":"26183","time":"Apr 21, 2016 @ 2:20am","epoch":1461204900,"text":"Hi dude! Found your entry totally randomly. The idea is interesting and the effects look very demo-ish. Are there only cubes to solve or do you get other shapes later on?"},{"author_name":"plaguespark","author_uid":"30748","time":"Apr 21, 2016 @ 4:24am","epoch":1461212340,"text":"So dynamic. And calming"},{"author_name":"MightyToastStudio","author_uid":"91074","time":"Apr 21, 2016 @ 8:37am","epoch":1461227520,"text":"Very cool effects, great work, but when you've done one, you know how to do them all, perhaps put more shapes instead of using only a box, the game could have more variety and difficulty."},{"author_name":"ianh","author_uid":"1496","time":"Apr 21, 2016 @ 12:24pm","epoch":1461241140,"text":"This is surprisingly fun for how simple it is!  Nice work."},{"author_name":"grayhaze","author_uid":"23957","time":"Apr 21, 2016 @ 8:39pm","epoch":1461270840,"text":"A really original idea with some eye popping visuals. I found this quite relaxing to fiddle with, although it could have done with some more &quot;shapes&quot; than just a cube to add variety. Good work! :)"},{"author_name":"technovirusattack","author_uid":"92637","time":"Apr 21, 2016 @ 9:05pm","epoch":1461272400,"text":"The effect of the shader looks awesome, but i think the player could not have idea how to play or what is the goal of the game, with a little bit of design and gameplay mecanics the game could improve a lot. Anyway, great game and idea!"},{"author_name":"Martin Vilcans","author_uid":"10862","time":"Apr 21, 2016 @ 9:08pm","epoch":1461272580,"text":"And I thought my game was hard! I thought at first. Then once I learned it, this wasn't that difficult. I like the idea of using raymarching and it fits really well with the theme."},{"author_name":"Soron","author_uid":"46840","time":"Apr 22, 2016 @ 8:16am","epoch":1461312660,"text":"Wow, that is trippy and cool. Well done!"},{"author_name":"Mr MadCat","author_uid":"47470","time":"Apr 22, 2016 @ 9:53am","epoch":1461318480,"text":"Wow, very cool use of shaders. I really like the game. Very simple but still fun. Would have been cool if there had been some different puzzles, because at the 6th or 7th level, the interest starts to drop of a little bit. \r<br\/>All in all very cool entry in the short amount of time."},{"author_name":"docteurSid","author_uid":"64902","time":"Apr 22, 2016 @ 12:15pm","epoch":1461327000,"text":"That's awesome ! I like this very new idea !"},{"author_name":"ponk","author_uid":"11872","time":"Apr 23, 2016 @ 12:02pm","epoch":1461412620,"text":"Hi!\r<br\/>Thank you so much for all your nice words!\r<br\/>Yes the levels are pretty simple and the shapes are not very intersting. \r<br\/>I can not work on the project for the moment, but I will post an update as soon as possible.\r<br\/>Thanks again for your compliments!!"},{"author_name":"matt beckett","author_uid":"51835","time":"Apr 24, 2016 @ 12:32pm","epoch":1461500820,"text":"Woa"},{"author_name":"glbs","author_uid":"18480","time":"Apr 25, 2016 @ 2:03pm","epoch":1461592680,"text":"You got interesting results onscreen, but more than pure visual effect I like it when you use streetview-like cubemaps. It creates strange places."},{"author_name":"Steve | tacospice","author_uid":"26369","time":"Apr 25, 2016 @ 6:58pm","epoch":1461610380,"text":"Really cool idea, I love it. However, it would be nice if it was really &quot;memorize this shape&quot; and not &quot;find the cube.&quot;\r<br\/>\r<br\/>Make more puzzles! It's great."},{"author_name":"Llucile","author_uid":"58109","time":"Apr 25, 2016 @ 10:54pm","epoch":1461624540,"text":"I didn't expect less :D"},{"author_name":"oxysoft","author_uid":"25340","time":"Apr 26, 2016 @ 5:38am","epoch":1461648780,"text":"fucking brillant use of raymarching shaders. they are still a mystery to me and this feels like black magic but damn I loved this. to make this even more perfect, have different shapes rather than just a box that we're looking for."},{"author_name":"marmpa","author_uid":"56456","time":"Apr 26, 2016 @ 10:51am","epoch":1461667560,"text":"Nice idea!!"},{"author_name":"torcado","author_uid":"5839","time":"Apr 29, 2016 @ 7:59pm","epoch":1461959640,"text":"really nice effects! i wish the shape wasnt always a cube though"},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"May 1, 2016 @ 10:15am","epoch":1462097400,"text":"Unique concept, liked the distortion effect and was a nice twist on finding the pixel game."},{"author_name":"wboqm","author_uid":"83541","time":"May 4, 2016 @ 7:39am","epoch":1462347240,"text":"Great idea; thought it might be more effective if some of the transformations were more subtle. Having a timed mode or some other incentive may also be more interesting."},{"author_name":"Simon","author_uid":"9596","time":"May 5, 2016 @ 12:46pm","epoch":1462452060,"text":"I would love to use it to destroy shapes instead of trying to find it :)"},{"author_name":"syst3m_ERROR","author_uid":"88310","time":"May 5, 2016 @ 6:54pm","epoch":1462474140,"text":"I really liked the concept, had a lot of fun figuring out how it worked and playing with the mechanics."},{"author_name":"broknecho","author_uid":"45690","time":"May 9, 2016 @ 11:51pm","epoch":1462837560,"text":"Really cool concept here!  Most of the time I did just try to find where the shape merged back into a square and then wiggled my mouse around there to find the right spot.  The instructions to memorize the shape covered the shape as well which is probably not what you want.\r<br\/>\r<br\/>Nice tech demo and looks great for 48 hours!  Good job!"}],"images":["ld35\/11872-a96b0e2843f08ffb96216231b5f98dbe.jpg","ld35\/11872-3c17f9ea89d5195157c732d663813dfb.jpg"],"links":[{"url":"https:\/\/leon.itch.io\/rayshifting","text":"Web (html5)"},{"url":"https:\/\/github.com\/leon196\/Shapeshift","text":"Source"}],"metadata":{"g_key":"3168","g_author":"11872","g_event":"LD35","g_eventkey":"33","g_subevent":"COMPO","g_urlkey":"3195","g_title":"Rayshifting","g_status":"UCHK1","g_place":"523","g_commentcount":"40","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/11872-shot0-1460939765.gif-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/11872-shot1-1460939765.gif-eq-900-500.jpg"],"text":"Find the initial shape by moving the mouse. Click to orbit camera.\r\n\r\nMade by Leon Denise with Pixi.js for Ludum Dare #35 'Shapeshifting'\r\n\r\nEffects are made with raymarching shaders\r\n\r\nStarted lately so there is not a lot of levels.\r\nI will probably do a collab' with friends to help me making interesting levels.\r\n\r\nNewgrounds page : http:\/\/www.newgrounds.com\/portal\/view\/673456\r\nItch.io page : https:\/\/leon.itch.io\/rayshifting\r\nCode sources : https:\/\/github.com\/leon196\/Shapeshift","title":"Rayshifting"}