Courage Quest by triplefox
A platforming adventure. Complete your tasks before the day is over.
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Framework is my own "TriadNME" system, for haXe/NME.
Pixels done in the TriadNME editor, Cosmigo Pro Motion, and GIMP.
Sound and music synthesized and tracked with Renoise, Synth1, and IL Harmless, with additional editing in Audacity.
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Framework is my own "TriadNME" system, for haXe/NME.
Pixels done in the TriadNME editor, Cosmigo Pro Motion, and GIMP.
Sound and music synthesized and tracked with Renoise, Synth1, and IL Harmless, with additional editing in Audacity.
| Flash/Web | http://www.ludamix.com/games/couragequest |
| Source | http://www.ludamix.com/games/couragequest/couragesource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=391 |
Ratings
| Coolness | 50% | 3 |
| Overall | 3.72 | 23 |
| Audio | 3.09 | 96 |
| Community | 3.76 | 20 |
| Fun | 3.53 | 21 |
| Graphics | 3.75 | 58 |
| Humor | 1.88 | 320 |
| Innovation | 3.03 | 152 |
| Mood | 2.97 | 158 |
| Theme | 2.89 | 264 |
Platforming was solid, and the environments interesting.
I only lit a handful of torches before retiring.
The pearl one seemed a bit fiddley - it wasn't until my xth attempt that I figured it out.
I forgot for some portion of the game that i could press s to use an object (possibly because some objects don't have uses). I spent a while trying to drop a stone onto the bird's head :P
Three comments:
* Maybe you should move the reset key away from the command keys? I'm clumsy and reset the game one or two times while playing it. :-(
* I was getting movement keys stuck a few times while playing.
* You should cut some of the "sleep time" away from the timelapse ;-)
Cheers,
but the jumps from screen to another screen really screwed me over...
I like speedrun games so I had a lot of fun with this. After several games I managed to win for the first time at 11:05 AM. I think I might be able to get it before 11 AM if I try…
There were only a couple bugs I noticed. You could get the tasklist up at odd times (in particular you can get it up during the credits, in which case the word "Tasks." just floats on the screen, which is funny). It seemed odd (though necessary) that you could bring the torch underwater. Mostly there seemed to be some bugs around the dragon. I kept crashing the dragon, in which case you don't get credit for the riding "task". On one screen, once (I got a screenshot) I crashed the dragon and the game froze up-- the little star flew away, the caveman did not respond, the timer froze and the "r" key was unresponsive.
The sounds were generally well done. The jump sound effect annoyed me a little at first, because it sounded too much like my headphones were popping with static or something. It wasn't really a problem though.
Very solid platformer. (Sweet Megaman jump)