On Another Scale by Christian S.
In "On Another Scale" you are occasionally huge and therefore "tiny" changes its meaning. It's a calm exploration game, where you have to find your way to the other side of a large crater.
Created with Unity, Blender, Ableton Live, Photoshop and Illustrator.
Created with Unity, Blender, Ableton Live, Photoshop and Illustrator.
Ratings
| Coolness | 52% | 3 |
| Overall | 3.25 | 265 |
| Audio | 3.93 | 20 |
| Fun | 2.55 | 584 |
| Graphics | 3.73 | 124 |
| Humor | 1.71 | 686 |
| Innovation | 2.82 | 481 |
| Mood | 3.97 | 13 |
| Theme | 2.97 | 473 |
The main mechanic was interesting, but the game didn't make a whole lot of use of it, other than covering lots of space much faster, and then blocking quick progress by placing water in the way.
Also, when you're small, the movement feels a bit slow.
What was with the question mark boxes?
Not sure it was a great fit for the theme, though, and the growing/shrinking was perhaps a bit underplayed.
– A theory: it might be a subconscious expression of my disturbance over the fact, that the boxes in Super Mario (and generally everything in platformers) don't fall down.
Otherwise, it's an interesting surreal exploration-piece :)
I really like the somewhat odd look of the world. Fading off into neon blue fog to the horizon really helps the alien feel of the world.
The twisters/player biggening powerups were a bit confusing to me at first as I thought they were launching me into the air. I really liked being up that high, though. Great world and great feeling under a time limit. Well done!
Not sure what i was supposed to be doing though, and it didn't help that I couldn't turn at all. Mouse look doesn't work running in Wine.