On Another Scale by Christian S.

[raw]
made by Christian S. for LD23 (COMPO)
In "On Another Scale" you are occasionally huge and therefore "tiny" changes its meaning. It's a calm exploration game, where you have to find your way to the other side of a large crater.

Created with Unity, Blender, Ableton Live, Photoshop and Illustrator.

Ratings

Coolness 52% 3
Overall 3.25 265
Audio 3.93 20
Fun 2.55 584
Graphics 3.73 124
Humor 1.71 686
Innovation 2.82 481
Mood 3.97 13
Theme 2.97 473

Feedback

mattchu
23. Apr 2012 · 17:56 UTC
Really interesting aesthetics with the colors that were chosen.

The main mechanic was interesting, but the game didn't make a whole lot of use of it, other than covering lots of space much faster, and then blocking quick progress by placing water in the way.

Also, when you're small, the movement feels a bit slow.
laubori
23. Apr 2012 · 17:57 UTC
wow! i really really like the mood and music!
Thotor
23. Apr 2012 · 17:58 UTC
Love the music !
FunkyDelPueblo
23. Apr 2012 · 17:58 UTC
Awesome mood & ambience. The graphics definitely felt very other-worldly, and the music helped set the tone. A little laggy (even in the desktop version), and I'm not sure if the checkered boxes were designed by you, or if that's a "missing asset" stand-in, but otherwise awesome job.
ratking
23. Apr 2012 · 18:00 UTC
Very nice style. :-)
smvilar
23. Apr 2012 · 18:01 UTC
wtf did I just play
Lacutis
23. Apr 2012 · 18:02 UTC
It was interesting. I'm not sure it was a game though, it almost seemed like interactive art. I did enjoy the growing and shrinking effect although it probably would have been better if it was drawn out more.
What was with the question mark boxes?
JaJ
23. Apr 2012 · 18:04 UTC
I got to the end, but I got there so quickly, I might have missed a lot. I liked the music a lot, especially before it got upbeat.
Jeffalisk
23. Apr 2012 · 18:05 UTC
The music and the weird dreamy colours create a dream-like mood that I really enjoyed.

Not sure it was a great fit for the theme, though, and the growing/shrinking was perhaps a bit underplayed.
🎤 Christian S.
23. Apr 2012 · 19:24 UTC
Thanks for the feedback. I think too the game's strength is the mood - at the expense of the gameplay. I simply didn't have the time ... you know the problem :)
Stalker_23b
23. Apr 2012 · 21:16 UTC
Great ambience, i love alienish feel of this world! And great music!
samoojamies
24. Apr 2012 · 20:49 UTC
Nice mood with beautiful graphics and audio.
gregdevice
25. Apr 2012 · 04:48 UTC
Nice alien feel to the world.
Strkl
26. Apr 2012 · 07:50 UTC
Nice art, the gameplay part of it didn't hook me up thought
R3ason
26. Apr 2012 · 07:51 UTC
Anyone order a question mark? :D Interesting style, but it actually works for this! Good music, odd colors, size changing. Good play! Thanks!
Topaz
26. Apr 2012 · 09:56 UTC
Pretty cool. But what were the question boxes for? :P
🎤 Christian S.
26. Apr 2012 · 13:19 UTC
Right ... these question marks. I have no idea either. And I have to admit, they don't really fit.

– A theory: it might be a subconscious expression of my disturbance over the fact, that the boxes in Super Mario (and generally everything in platformers) don't fall down.
matthias_zarzecki
28. Apr 2012 · 18:23 UTC
The web-button links to a screenshot.

Otherwise, it's an interesting surreal exploration-piece :)
jwolf
28. Apr 2012 · 18:31 UTC
Very neat entry! If I had to pick any one thing to comment on...I like how the rounded rocks were rendered on some of the hills, for some reason. Not sure why.
piterlouis
01. May 2012 · 21:56 UTC
immersive ambience... Cool
TyrusPeace
09. May 2012 · 19:49 UTC
Really impressive ambience! The music does a great job of setting the mood here, and I legitimately enjoyed it all the way through. Wandering across the narrow bridge felt a bit slow, but there was enough to look at that I enjoyed myself.

I really like the somewhat odd look of the world. Fading off into neon blue fog to the horizon really helps the alien feel of the world.

The twisters/player biggening powerups were a bit confusing to me at first as I thought they were launching me into the air. I really liked being up that high, though. Great world and great feeling under a time limit. Well done!
CherryNukaCola
12. May 2012 · 09:52 UTC
What a beautiful little world you have created. It was like moving through a dream.
thegreystudios
12. May 2012 · 13:24 UTC
I really like the mood you created here, the world is interesting and I wanted to know more. But in the end it was not really a game but more an experience. Thanks for making it. :) Simon
someone
12. May 2012 · 13:52 UTC
Nice graphical style and the music really adds to the mood.
Not sure what i was supposed to be doing though, and it didn't help that I couldn't turn at all. Mouse look doesn't work running in Wine.
KevinWorkman
12. May 2012 · 17:08 UTC
I liked the mood of this one, but it would have been cool to see the concept explored a little further. The "change sizes to solve puzzles" idea has been done in 2D quite a few times this LD, so it was cool to see it in 3D. Nice work with the time you had.
Christina Antoinette Neofotistou
12. May 2012 · 22:30 UTC
I had already given this top marks, I didn't remember not having commented. This is brilliant, the mood, theme and execution were exceptional. Kudos for this!