LittlePlanetBigRocket by daredevildave
Help Commander Jameson escape the cuboid planets of the Cobra Nebula.
An HTML5/WebGL/Javascript game, works in modern web browsers.
An HTML5/WebGL/Javascript game, works in modern web browsers.
| Web | http://apps.playcanvas.com/dave/tiny_world/ld48 |
| Source | https://bitbucket.org/playcanvas/tiny_world |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5182 |
Ratings
| Coolness | 77% | 2 |
| Overall(Jam) | 3.22 | 96 |
| Audio(Jam) | 1.98 | 180 |
| Fun(Jam) | 2.86 | 105 |
| Graphics(Jam) | 3.02 | 150 |
| Humor(Jam) | 1.89 | 186 |
| Innovation(Jam) | 3.45 | 60 |
| Mood(Jam) | 2.85 | 118 |
| Theme(Jam) | 3.73 | 24 |
Other than the perspective, I thought that this was a good use of the world-turning mechanic.
The game froze halfway through a cube rotation animation when I got a few levels in. It was on the first level with the waves of super-fast bad guys. The browser's still responsive and there's no CPU spike, so it seems like the game logic just failed.
Especially good use of web tech here; the PlayCanvas platform looks pretty nice.
Also, I experienced movement slowdown. I agree with other comments that diagonal movement would be nice.
Congratz for the entry :-)
Nice work! I'll definitely have to check out the library you used. WebGL is something I've sort of avoided for a while because it used to be so primitive... What was your experience with PlayCanvas like?
One feature request I'd make is being able to rotate the camera around the cube, but that may defeat the challenge of certain puzzles.
Well, as we wrote the library ourselves, we somewhat biased as what is like to work with, but I think it turned out pretty well especially as we're not artists.
Drop me an email at playcanvas.com (dave@) if you're interested in checking it out.
Just I have lost the player in the first "world" the camera didn´t follow the player :S
But anyway, Good job!
The graphics pop pretty nicely and the faces on the red dudes are pretty humorous. I understand the game's control is deliberate, but I still must say it was a bit tricky maneuvering around them due the collision boxes of everything are quite large and the perspective does make judging whether or not you're out of an enemy's trajectory a bit difficult.
I think the cutscenes and concept are really nice as well!
Had a lot of trouble with perspective/controls when trying to time movements with the "native lifeforms"
The player character moves a bit slow for my taste.
Everything is clear and no instruction is really required which is a great thing.
A bit richer soundscape would've also done wonders to the general mood :)
Directions are a little hard to keep correct.
Hitting a single bad guy and resetting the level sucks (makes it really hard).
Well done though, love the use of WebGL.
Indeed there's a gap in the difficulty with the introduction of lifeforms, but the overall concept is pretty cool.
Good job.