{"author_link":"\/author\/daredevildave\/","author_name":"daredevildave","author_uid":"5182","comments":[{"author_name":"jrasmussen24","author_uid":"11788","time":"Apr 24, 2012 @ 2:10am","epoch":1335233100,"text":"Frustrating difficult spike."},{"author_name":"ChainedLupine","author_uid":"1746","time":"Apr 24, 2012 @ 3:13am","epoch":1335236880,"text":"Pretty nice concept, though it would be more fun if I could get an indication of what lines on the out-of-sight side.  Maybe alter camera just a bit so you can &quot;peek&quot; over the edge a bit and see the mountains?"},{"author_name":"sythe","author_uid":"8655","time":"Apr 24, 2012 @ 3:21am","epoch":1335237360,"text":"Not very innovative at all.  I played a very, very similar game, a few months ago.  It might have been a Humble Bundle title."},{"author_name":"youdonotexist","author_uid":"1170","time":"Apr 24, 2012 @ 4:08am","epoch":1335240180,"text":"This game reminded me a bit of Fez.  The perspective made it a bit difficult to know exactly where my character was with respect to enemies.  \r<br\/>\r<br\/>Other than the perspective, I thought that this was a good use of the world-turning mechanic."},{"author_name":"robcozzens","author_uid":"10944","time":"Apr 24, 2012 @ 6:19am","epoch":1335248040,"text":"I scored you 5 for innovation to make up for sythe. I haven't seen a game like this. It was pretty cool, but very frustrating when hitting the red guys once sent you all the way back to the beginning."},{"author_name":"Robert Swan","author_uid":"1845","time":"Apr 24, 2012 @ 2:38pm","epoch":1335277980,"text":"Nice concept! More levels required :)"},{"author_name":"zkenshin","author_uid":"12839","time":"Apr 24, 2012 @ 3:37pm","epoch":1335281520,"text":"Decent entry, could see it being fleshed out with more levels and features being a really neat little title."},{"author_name":"mildmojo","author_uid":"6748","time":"Apr 24, 2012 @ 5:08pm","epoch":1335286980,"text":"Really, really like this. I haven't seen a cube-turner before. Excellent work. I do think it'd be nice to have at least one &quot;freebie&quot; hit with temporary invulnerability so you don't have to play each level completely perfectly to progress.\r<br\/>\r<br\/>The game froze halfway through a cube rotation animation when I got a few levels in. It was on the first level with the waves of super-fast bad guys. The browser's still responsive and there's no CPU spike, so it seems like the game logic just failed.\r<br\/>\r<br\/>Especially good use of web tech here; the PlayCanvas platform looks pretty nice."},{"author_name":"kasarun","author_uid":"12066","time":"Apr 24, 2012 @ 5:22pm","epoch":1335287820,"text":"Good game but red guys are hard to avoid because perspective. To move in diagonal can be helpful"},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"Apr 24, 2012 @ 6:09pm","epoch":1335290640,"text":"Nice gravity-switching-mechanic! The puzzles were a bit trial+error though."},{"author_name":"Folaks","author_uid":"12547","time":"Apr 24, 2012 @ 6:51pm","epoch":1335293160,"text":"Played the game twice, I was having a hard time passing level 4 or 5 (the one right after the one in the pic you displayed here), and the game crashed on both times when I was hit by an enemy during the planet rotation animation. \r<br\/>\r<br\/>Also, I experienced movement slowdown. I agree with other comments that diagonal movement would be nice.\r<br\/>\r<br\/>Congratz for the entry :-)"},{"author_name":"kroltan","author_uid":"10851","time":"Apr 24, 2012 @ 8:07pm","epoch":1335297720,"text":"Perspective is weird, but nice job."},{"author_name":"Nolan C","author_uid":"7036","time":"Apr 24, 2012 @ 11:02pm","epoch":1335308220,"text":"Neat little maze game.  On level 3 the camera started going crazy and I got stuck on the other side.  But I like the concept."},{"author_name":"kato9","author_uid":"5821","time":"Apr 24, 2012 @ 11:35pm","epoch":1335310200,"text":"Very clever mechanic and an enjoyable game overall. I would've kept playing if there were more levels!"},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"Apr 26, 2012 @ 2:38am","epoch":1335407580,"text":"The difficulty sure went from zero to one hundred quickly! Nevertheless, it was pretty fun to see such a cool game built in PlayCanvas. If only those red guys were easier to avoid! xD"},{"author_name":"orangepascal","author_uid":"12805","time":"Apr 26, 2012 @ 6:30am","epoch":1335421500,"text":"sadly wouldn't load :( the intro text shows, but after that the screen stays white  (Chrome running on a MacBook)"},{"author_name":"daredevildave","author_uid":"5182","time":"Apr 26, 2012 @ 9:56am","epoch":1335433860,"text":"Hey orangepascal, could you send me any console output you are getting? It was developer in Chrome on a MacBook Pro, so it should work :-("},{"author_name":"vilya","author_uid":"10456","time":"Apr 26, 2012 @ 8:32pm","epoch":1335472020,"text":"Great game, very polished. I seemed to get stuck on the scenery a few times when it looked like there was a large enough gap to walk through, but that only happened once or twice. Could be improved by adding a limit on the number of lives as well, perhaps? Oh and a finish screen too. :-)"},{"author_name":"namuol","author_uid":"12236","time":"Apr 26, 2012 @ 9:58pm","epoch":1335477180,"text":"&quot;You are Commander Jameson&quot; -- I think our games may share an influence, despite their major differences. ;)\r<br\/>\r<br\/>Nice work! I'll definitely have to check out the library you used. WebGL is something I've sort of avoided for a while because it used to be so primitive... What was your experience with PlayCanvas like?\r<br\/>\r<br\/>One feature request I'd make is being able to rotate the camera around the cube, but that may defeat the challenge of  certain puzzles."},{"author_name":"daredevildave","author_uid":"5182","time":"Apr 26, 2012 @ 11:42pm","epoch":1335483420,"text":"@namuol Heh, we wondered if anyone would notice :-)\r<br\/>\r<br\/>Well, as we wrote the library ourselves, we somewhat biased as what is like to work with, but I think it turned out pretty well especially as we're not artists.\r<br\/>\r<br\/>Drop me an email at playcanvas.com (dave@) if you're interested in checking it out."},{"author_name":"mneubrand","author_uid":"11653","time":"Apr 27, 2012 @ 3:01am","epoch":1335495360,"text":"Nice concept for a puzzler. The red guys make it a bit frustrating though."},{"author_name":"Square Particle","author_uid":"12696","time":"Apr 27, 2012 @ 4:01pm","epoch":1335542160,"text":"Very nice, but I found the controls hard to use.  Good puzzles, and graphics"},{"author_name":"PabloAM","author_uid":"12649","time":"Apr 27, 2012 @ 8:58pm","epoch":1335559980,"text":"Nice game and idea.\r<br\/>Just I have lost the player in the first &quot;world&quot; the camera didn&acute;t follow the player :S\r<br\/>\r<br\/>But anyway, Good job!"},{"author_name":"Moth","author_uid":"811","time":"Apr 28, 2012 @ 10:55am","epoch":1335610200,"text":"A slick little game! I like the mechanic of viewing three sides of a cube, although I would also like to be able to see the solids on the two adjacent unseen sectors for those moments when you can't tell if there's a solid keeping you from going over there.\r<br\/>\r<br\/>The graphics pop pretty nicely and the faces on the red dudes are pretty humorous. I understand the game's control is deliberate, but I still must say it was a bit tricky maneuvering around them due the collision boxes of everything are quite large and the perspective does make judging whether or not you're out of an enemy's trajectory a bit difficult.\r<br\/>\r<br\/>I think the cutscenes and concept are really nice as well!"},{"author_name":"derrickdool","author_uid":"11445","time":"Apr 28, 2012 @ 4:17pm","epoch":1335629520,"text":"Cool puzzler, tied into the theme nicely.\r<br\/>Had a lot of trouble with perspective\/controls when trying to time movements with the &quot;native lifeforms&quot;"},{"author_name":"gnx","author_uid":"8333","time":"Apr 30, 2012 @ 5:26am","epoch":1335763260,"text":"I like the concept.\r<br\/>The player character moves a bit slow for my taste.\r<br\/>Everything is clear and no instruction is really required which is a great thing.\r<br\/>\r<br\/>A bit richer soundscape would've also done wonders to the general mood :)"},{"author_name":"dray","author_uid":"5284","time":"Apr 30, 2012 @ 3:11pm","epoch":1335798360,"text":"quite hard mostly because of the controls, but i like it, nice game"},{"author_name":"domrein","author_uid":"12960","time":"May 3, 2012 @ 3:38pm","epoch":1336059180,"text":"Fun game! Nice to see the 3d used for gameplay reasons."},{"author_name":"summaky","author_uid":"1885","time":"May 8, 2012 @ 8:09am","epoch":1336464240,"text":"The player moves too slow in my computer that it makes the whole experience frustrating.   I also wish I could rotate the planet so I could see the other faces, otherwise is just a hit-and-miss game; no strategy involved."},{"author_name":"davidwparker","author_uid":"7737","time":"May 8, 2012 @ 2:07pm","epoch":1336485720,"text":"Great idea... still needs a little work, but well done.\r<br\/>Directions are a little hard to keep correct.\r<br\/>Hitting a single bad guy and resetting the level sucks (makes it really hard).\r<br\/>Well done though, love the use of WebGL."},{"author_name":"azurenimbus","author_uid":"12119","time":"May 10, 2012 @ 7:17pm","epoch":1336677120,"text":"I like the streamlined, simple concept. Better graphics and some music would create an interesting mood, especially considering the asteroid keeps coming. You should capitalize on that to create tension!"},{"author_name":"Kyatric","author_uid":"5250","time":"May 12, 2012 @ 3:43pm","epoch":1336837080,"text":"Nice concept, good puzzle game.\r<br\/>Indeed there's a gap in the difficulty with the introduction of lifeforms, but the overall concept is pretty cool.\r<br\/>Good job."}],"images":["ld23\/5182-170fb62263c3b05173dc212c34723c57.jpg","ld23\/5182-ab2035b1cbaa6db7c15ef165caecfa47.jpg","ld23\/5182-04341364696901c847c5ebdbdb39d0c9.jpg"],"links":[{"url":"http:\/\/apps.playcanvas.com\/dave\/tiny_world\/ld48","text":"Web"},{"url":"https:\/\/bitbucket.org\/playcanvas\/tiny_world","text":"Source"}],"metadata":{"g_key":"31058","g_author":"5182","g_event":"LD23","g_eventkey":"10","g_subevent":"JAM","g_urlkey":"31088","g_title":"LittlePlanetBigRocket","g_status":"UCHK1","g_place":"96","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5182-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5182-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5182-shot2.png-eq-900-500.jpg"],"text":"Help Commander Jameson escape the cuboid planets of the Cobra Nebula.\r\n\r\nAn HTML5\/WebGL\/Javascript game, works in modern web browsers.<\/p>","title":"LittlePlanetBigRocket"}