Science 101 - The Sewer Chronicles by mrainwater
Sadistic science professor R. E. Searcher, Ph. D., has met with an unfortunate incident that not even tenure can alleviate. In between kidnapping and "instructing" this year's batch of ill-fated freshman, Professor Searcher has somehow managed to turn his most recent instrument of torture- his shrink ray- against himself.
Having shrunk to the size of a lima bean and fallen through the drain in his classroom's much-used emergency eye wash station, Professor Searcher must now navigate the sewer tunnels and collect beakers of chemical energy before the effects of the shrink ray wear off and he becomes crushed to death in the tiny world within the sewer pipes.
Welcome to Science 101: The Sewer Chronicles, where exams are cumulative and there is no extra credit.
Having shrunk to the size of a lima bean and fallen through the drain in his classroom's much-used emergency eye wash station, Professor Searcher must now navigate the sewer tunnels and collect beakers of chemical energy before the effects of the shrink ray wear off and he becomes crushed to death in the tiny world within the sewer pipes.
Welcome to Science 101: The Sewer Chronicles, where exams are cumulative and there is no extra credit.
Ratings
| Coolness | 41% | 748 |
| Overall(Jam) | 3.16 | 106 |
| Audio(Jam) | 3.50 | 51 |
| Fun(Jam) | 3.00 | 88 |
| Graphics(Jam) | 3.15 | 138 |
| Humor(Jam) | 4.21 | 4 |
| Innovation(Jam) | 3.10 | 104 |
| Mood(Jam) | 3.08 | 87 |
| Theme(Jam) | 3.05 | 114 |
http://www.microsoft.com/download/en/confirmation.aspx?id=20914
The killer for me was that there didn't seem to be any way out of the first section. No matter which way I moved, the scientist always died within about five seconds or so. Maybe he was growing faster than he should've been on my machine for some reason? I don't know. Would've probably given this a high score if I could've gotten anywhere with it!
Fun with the growing/shrinking concept, collision was weird at some times and the voice acting was funny, maybe it needed some more variant quotes when you died so it would get that old.
I've got a quick post on using Reach in XNA here: http://www.ludumdare.com/compo/2011/08/19/xna-users-increase-compatibility-with-reach/
As others have mentioned, you should always build XNA games with the Reach profile where possible.