Science 101 - The Sewer Chronicles by mrainwater

[raw]
made by mrainwater for LD23 (JAM)
Sadistic science professor R. E. Searcher, Ph. D., has met with an unfortunate incident that not even tenure can alleviate. In between kidnapping and "instructing" this year's batch of ill-fated freshman, Professor Searcher has somehow managed to turn his most recent instrument of torture- his shrink ray- against himself.

Having shrunk to the size of a lima bean and fallen through the drain in his classroom's much-used emergency eye wash station, Professor Searcher must now navigate the sewer tunnels and collect beakers of chemical energy before the effects of the shrink ray wear off and he becomes crushed to death in the tiny world within the sewer pipes.

Welcome to Science 101: The Sewer Chronicles, where exams are cumulative and there is no extra credit.

Ratings

Coolness 41% 748
Overall(Jam) 3.16 106
Audio(Jam) 3.50 51
Fun(Jam) 3.00 88
Graphics(Jam) 3.15 138
Humor(Jam) 4.21 4
Innovation(Jam) 3.10 104
Mood(Jam) 3.08 87
Theme(Jam) 3.05 114

Feedback

liger13
24. Apr 2012 · 00:20 UTC
Loved the voice acting and artwork. A little buggy with collisions but fun concept.
flannelvindicate
24. Apr 2012 · 00:26 UTC
If the included xna installer doesn't work, go to

http://www.microsoft.com/download/en/confirmation.aspx?id=20914
murilo
24. Apr 2012 · 02:12 UTC
I get a clrjit.dll error even though I already have XNA installed.
ziomorti
24. Apr 2012 · 16:25 UTC
Awesome sound effects and a nice mechanic. The game gets repetitive pretty fast but it really made me laugh :D
kibertoad
24. Apr 2012 · 19:01 UTC
Voiceover added so much to the game! Nice twist on the genre, was fun (even though punishingly hard).
bms
24. Apr 2012 · 22:01 UTC
I LOLd at the voiceovers xD good job!
toadd-y
30. Apr 2012 · 17:24 UTC
One more XNA based game... the graphics look sooo awesome! I would like to be able to test it out :(
Jeffalisk
30. Apr 2012 · 20:25 UTC
Can't run this, as my graphics card isn't compatible with the HiDef profile in XNA. Second game this compo that I've had that problem with. As an XNA user myself, I would strongly recommend setting your build to the more compatible graphics mode, as it will still do pretty much everything you need to do in a 2D game but will work with onboard gfx chips, which the HiDef profile doesn't.
cltatman
30. Apr 2012 · 20:48 UTC
Couldn't play - I'm on computer without XNA and I don't have admin rights. :(
vigrid
30. Apr 2012 · 20:59 UTC
SCIENCE!!! I like the mechanics - constantly having to fight against growing self, balancing it with shrinking to get to the goal. Voice acting is fun, the game itself is crazy-professor-humorous. Well done!
Jeffalisk
30. Apr 2012 · 21:40 UTC
Sorry for the double-comment, I just need to clear some unplayable games off my list.
deejorg
02. May 2012 · 15:35 UTC
Nice mechanics and story. The collisions were a bit glitchy when he is growing but still very much playable. I really liked it :)
Lawrence Esswood
07. May 2012 · 19:13 UTC
MAD XD. I loved the sound, and I was pleased with the mechanics, not just another platformer.
icefox
10. May 2012 · 09:10 UTC
Difficult! Painful! Wonderful! Reminds me of Chem 2...
JellyFame
12. May 2012 · 23:32 UTC
Cannot play, don't have access to windows.
schnerble
13. May 2012 · 17:00 UTC
I like the idea and the style. The graphics were also very nice, and the sound seemed to fit it well - though the voice overs, while initially cool, got old too quickly when I was just constantly dying.
The killer for me was that there didn't seem to be any way out of the first section. No matter which way I moved, the scientist always died within about five seconds or so. Maybe he was growing faster than he should've been on my machine for some reason? I don't know. Would've probably given this a high score if I could've gotten anywhere with it!
Cheesescape Ltd.
13. May 2012 · 18:03 UTC
Novel idea. Was an excellent challenge and is fun to play. Keep up the innovation!
PabloAM
13. May 2012 · 18:23 UTC
Funny game, not bad :)
alexandervrs
13. May 2012 · 19:20 UTC
Seems I couldn't pass the science class. xD

Fun with the growing/shrinking concept, collision was weird at some times and the voice acting was funny, maybe it needed some more variant quotes when you died so it would get that old.
AirRider3
13. May 2012 · 20:54 UTC
Try to make a web/Mac version next time! :)
FireSlash
13. May 2012 · 21:24 UTC
it's an interesting idea, but I found the constant growing a bit frustrating at times. Cleaning up the collision might solve this. In games like this it's usually best to undersize your collision rects and be a bit forgiving where possible. Obviously that can cause other problems with pushes and the like so sometimes it's good to have multiple collision shapes depending on what you're colliding against.

I've got a quick post on using Reach in XNA here: http://www.ludumdare.com/compo/2011/08/19/xna-users-increase-compatibility-with-reach/

As others have mentioned, you should always build XNA games with the Reach profile where possible.