Path O' Invasion by ratboy2713
Only one virus can reign supreme!
You are the leader of a troop of pathogens. Take over nearby cells to strengthen your platoon, but watch out for the cells defenders, antibodies, or even worse, the dreaded rogue phages.
EDIT: Thanks everybody for your feedback.
I've gotten really excited about this project and plan to release a post compo version, so any further criticisms and suggestions are most appreciated. I'm already working on multi-unit selection and fixing the AI.
You are the leader of a troop of pathogens. Take over nearby cells to strengthen your platoon, but watch out for the cells defenders, antibodies, or even worse, the dreaded rogue phages.
EDIT: Thanks everybody for your feedback.
I've gotten really excited about this project and plan to release a post compo version, so any further criticisms and suggestions are most appreciated. I'm already working on multi-unit selection and fixing the AI.
Ratings
| Coolness | 100% | 1 |
| Overall | 2.73 | 583 |
| Audio | 1.90 | 638 |
| Fun | 2.56 | 578 |
| Graphics | 2.40 | 682 |
| Humor | 2.72 | 216 |
| Innovation | 2.96 | 419 |
| Mood | 2.33 | 644 |
| Theme | 3.13 | 384 |
It looked like the antibodies could be defeated, but only with more overwhelming force than the level usually provided.
I love the mechanic where you infect cells and turn them into your own units - it's a common "special" ability in RTS games, but it's interesting to see it turned into the main feature!
Good: RTS! To many platformers in LD =)
Bad: Graphics was a bit lacking (some good, then some bad) =)
The way that the viruses and the cells look is pretty good, and the movement animation is well achieved.
I missed some information during the game play about the enemy because I'm attacking and I don't know why with some units I quickly win and with other they kick my ass.
Cheers!
I fixed the link for the jar download.
I've gotten really excited about this project and plan to release a post compo version, so any further criticisms and suggestions are most appreciated. I'm already working on multi-unit selection and fixing the AI.
I did like the mechanic where the antibodies only move when you're attacking. If the controls had been a little better, that could have led to some awesome moments.
Great entry.
The ability to select multiple guys at once, for example by drawing a box around them, is an absolute must, and it would be a good idea to make it more obvious what's going on- the bouncing animations made it hard to tell what was going on in the middle of a big pile fight.
Also, some shameless self promotion, but you might consider using the free Java game hosting I offer at http://StaticVoidGames.com. If nothing else, it beats dropbox.
There's always something satisfying about strategic infection games, too!
I didn't get very far, but I enjoyed it. Graphics didn't look that bad to me. I liked the Slurp of Victory!. ;)
You mention a higher zoom level in your post-mortem. Perhaps that would have helped with my issue, which was determining ownership of a cell.
I hope you polish it up after the compo, because I had a lot of fun with your game and I bet other people would too.
To the earlier requests/suggestions, I'd add:
- some sort of time controls, to stop/slow/speed up movement/action. The first couple of levels felt too slow, and later levels too fast. Being able to pause & consider strategy would certainly help with the difficulty.
- some additional ownership indicators. Mousing over, for example, to see a list of % (e.g. 20% neutral, 50% player, 30% rogue), and a constant visual element (maybe outline color? or another badge?) to indicate who currently controls the unit. For units that had special icons (the sword, for example), I definitely had a hard time determining affiliation, especially mid-battle.
It was quite hard to move all the units, as you can't select all. As for the speed: The game was overall quite fast, it was hard to move all units. I couldn't really use the 'items', as there was no time to decide which units I should use. And I would like to have a higher zoom level :)
As for the rules and same treatment of all entrys, please upload the real source.