{"author_link":"\/author\/ratboy2713\/","author_name":"ratboy2713","author_uid":"5162","comments":[{"author_name":"Rectifier","author_uid":"89","time":"Apr 24, 2012 @ 6:33am","epoch":1335248880,"text":"It was amusing, but I wasn't a huge fan of the game mechanics. It went from completely static, with no opponents, to dodging the wrath of an almost unbeatable opponent.\r<br\/>\r<br\/>It looked like the antibodies could be defeated, but only with more overwhelming force than the level usually provided."},{"author_name":"Ryusui","author_uid":"12635","time":"Apr 24, 2012 @ 7:28am","epoch":1335252180,"text":"A bit rough around the edges, but it shows promise. More sound effects would probably be helpful - like perhaps some combat sounds rather than just the &quot;slurp&quot; of victory. Also, I think it would be more fun if it played a bit faster: smaller playfield\/bigger units.\r<br\/>\r<br\/>I love the mechanic where you infect cells and turn them into your own units - it's a common &quot;special&quot; ability in RTS games, but it's interesting to see it turned into the main feature!"},{"author_name":"nilstastic","author_uid":"2443","time":"Apr 24, 2012 @ 9:19am","epoch":1335258840,"text":"Didnt manage to get very far, but i liked what i saw! =)\r<br\/>Good: RTS! To many platformers in LD =)\r<br\/>Bad: Graphics was a bit lacking (some good, then some bad) =)"},{"author_name":"MarekkPie","author_uid":"11038","time":"Apr 24, 2012 @ 5:28pm","epoch":1335288180,"text":"Not a platformer! Fun little mechanic, but its hard to actually understand what is going on. I don't even know why I lost on a level."},{"author_name":"pbackx","author_uid":"5353","time":"Apr 24, 2012 @ 5:28pm","epoch":1335288180,"text":"I get a 404 when I try to download or run the game. Did you move it to another folder?"},{"author_name":"john_conder9","author_uid":"12682","time":"Apr 24, 2012 @ 5:33pm","epoch":1335288480,"text":"Yeah same issue as pbackx, looks interesting though!"},{"author_name":"edg3","author_uid":"2864","time":"Apr 24, 2012 @ 5:37pm","epoch":1335288720,"text":"the enemies need some balancing, they are fairly hardcore for when they are first introduced, otherwise an amazing concept. I like the strategic elements."},{"author_name":"orgarus","author_uid":"11198","time":"Apr 24, 2012 @ 5:38pm","epoch":1335288780,"text":"Hi ratboy!\r<br\/>The way that the viruses and the cells look is pretty good, and the movement animation is well achieved.\r<br\/>I missed some information during the game play about the enemy because I'm attacking and I don't know why with some units I quickly win and with other they kick my ass.\r<br\/>Cheers!"},{"author_name":"Mesene","author_uid":"6870","time":"Apr 24, 2012 @ 5:42pm","epoch":1335289020,"text":"links doesnt work my friend :\/"},{"author_name":"Lucas Tiridath","author_uid":"5505","time":"Apr 24, 2012 @ 6:13pm","epoch":1335290880,"text":"Very innovative and interesting game mechanic. Has a lot of potential! Sometimes a little tricky to see because the units were small but that wasn't a major problem. Having some kind of multiple unit select would have been great though. Still, very nice little game. Well done."},{"author_name":"jrasmussen24","author_uid":"11788","time":"Apr 24, 2012 @ 6:26pm","epoch":1335291660,"text":"The inputs made it difficult to control your units, especially when you have a small army to move. If you could select multiple units at once using a left click drag, that would be marvelous. The addition of some background music (like a simple snare drum cadence) would be great!"},{"author_name":"Alink","author_uid":"11244","time":"Apr 24, 2012 @ 7:06pm","epoch":1335294060,"text":"Cool innovative RTS mechanics and the look is good. The micromanagement is a bit messy and I think I lose because of that. Nice job"},{"author_name":"ratboy2713","author_uid":"5162","time":"Apr 24, 2012 @ 8:42pm","epoch":1335299820,"text":"Thanks everybody for playing! After three days I already have about as many ratings as I did all of last competition.\r<br\/>\r<br\/>I fixed the link for the jar download.\r<br\/>\r<br\/>I've gotten really excited about this project and plan to release a post compo version, so any further criticisms and suggestions are most appreciated. I'm already working on multi-unit selection and fixing the AI."},{"author_name":"netmute","author_uid":"11213","time":"Apr 24, 2012 @ 9:21pm","epoch":1335302160,"text":"Cool idea. The little slimy guys and their animations were gorgeous."},{"author_name":"hulahulahest","author_uid":"528","time":"Apr 25, 2012 @ 4:30pm","epoch":1335371100,"text":"Fun, but confusing. I was never really sure why I conquered - or why I failed to conquer - a cell. I still don't understand how the powerup cells work. Very small, hard to play properly on a high resolution screen."},{"author_name":"Jeffalisk","author_uid":"11298","time":"Apr 25, 2012 @ 4:49pm","epoch":1335372240,"text":"Wasn't entirely sure what was going on, TBH, but lol'd at the level win screen :)"},{"author_name":"Permanent7","author_uid":"7197","time":"Apr 25, 2012 @ 5:16pm","epoch":1335373860,"text":"I liked the converting mechanic. Like said above it appears in a lot of rts games but its interesting when its the main mechanic. I definitely think it could be nurtured into something more. It was quite hard when the antibodies came in, maybe introduce them in a bit easier level. They destroyed me at first. Also once my strategy breaks down and I start losing I feel as if there is no way to get control back. Typically once I made a mistake I just waited until the level restarted. Not really sure how to fix that. But cool game! I like it. :)"},{"author_name":"VDOgamez","author_uid":"1634","time":"Apr 25, 2012 @ 5:19pm","epoch":1335374040,"text":"It's quite difficult and a bit rough, but a nice concept. It feels like it needs a lot more polish, though. I can't see a unit's health if it has an ability, and it is hard to tell who's unit something is if it's partly captured. The battles tend to be a lot of micromanaging of moving microbes away as soon as they're about to die, and there seems like there's a lack of balance on the strong-attack enemy. A bit of tweaking and balancing, and some more accessible graphical indications of what's going on, and no ms paint girl throwing up, and the game could be pretty good."},{"author_name":"Arkazon","author_uid":"6492","time":"Apr 25, 2012 @ 5:26pm","epoch":1335374460,"text":"A nice idea overall, managed to get to the level where there's a red enemy trying to capture everything (the one after the antibodies).  Was a little tricky to control - would be nice if there was a drag select."},{"author_name":"Milo","author_uid":"2934","time":"Apr 25, 2012 @ 10:20pm","epoch":1335392100,"text":"It's a cool concept, but it becomes harder than I can handle after the enemies start showing up, since it's hard to quickly make moves."},{"author_name":"Shadow","author_uid":"4250","time":"Apr 26, 2012 @ 12:42am","epoch":1335400620,"text":"Interesting. It's nice how you managed to make a mini RTS in just 48h. Graphics are not what I would call consistent; some don't fit together with the rest. I didn't know where to click at first because and since the clickable area is quite tight. When I first &quot;clicked&quot; the green unit (perhaps missed by a bit) the game didn't do a thing, so I assumed that I had to click somewhere else. I had to try a random stage to discover what my units were supposed to be. I like the whole &quot;infect the rest&quot; mechanics."},{"author_name":"jeffreybiles","author_uid":"11886","time":"Apr 26, 2012 @ 2:04am","epoch":1335405540,"text":"There's not a whole lot to add to the above comments.  To summarize:  1) Sweet concept!  2) It gets really hard really quick 3) I rarely know what's going on.\r<br\/>\r<br\/>I did like the mechanic where the antibodies only move when you're attacking.  If the controls had been a little better, that could have led to some awesome moments."},{"author_name":"demonpants","author_uid":"531","time":"Apr 26, 2012 @ 5:25pm","epoch":1335460800,"text":"This seems to have a lot of depth and cool things happening but I just couldn't fully grasp what was happening. I'd move and attack things and then things would happen. Did my cell die? Did I take over the other? What? And where is the challenge?"},{"author_name":"Catman","author_uid":"11589","time":"Apr 26, 2012 @ 5:28pm","epoch":1335460980,"text":"I really liked the mechanics, it was both funny and fun to play!! Good job!"},{"author_name":"dray","author_uid":"5284","time":"Apr 26, 2012 @ 8:46pm","epoch":1335472860,"text":"Good Idea, nice little RTS, beeing quick in the selecting\/moving can be difficult"},{"author_name":"invaderJim","author_uid":"2117","time":"Apr 27, 2012 @ 2:25am","epoch":1335493200,"text":"Nice game! Love the victory and defeat screens :D"},{"author_name":"SusanTheCat","author_uid":"5150","time":"Apr 27, 2012 @ 11:35pm","epoch":1335569400,"text":"This is sooooooo cute!"},{"author_name":"artefon","author_uid":"10965","time":"Apr 28, 2012 @ 2:41am","epoch":1335580560,"text":"Cool game. I think it is original and fun.\r<br\/>\r<br\/>Great entry."},{"author_name":"schizofunky","author_uid":"11944","time":"Apr 28, 2012 @ 12:24pm","epoch":1335615540,"text":"Nice mechanics!"},{"author_name":"refreshcreations","author_uid":"6823","time":"Apr 29, 2012 @ 1:32pm","epoch":1335706020,"text":"Couldn't get the web version but the windows download ran a-okay. Nice mechanic, good way of indicating battle progress via the colour of the unit. Needs a bit of balancing, or I could just be a bit rusty since my days of playing RA2,etc. Had a chcuckle at the level complete screen, very nice!"},{"author_name":"JaJ","author_uid":"5496","time":"May 2, 2012 @ 3:20pm","epoch":1335971700,"text":"The controls wern't the most convenient, and I didn't really get enough feedback on when a cell was taken over, but it does have potential."},{"author_name":"AdventureIslands","author_uid":"11391","time":"May 2, 2012 @ 5:54pm","epoch":1335980940,"text":"cool concept! Pretty hard though, because the enemies have no problem steamrolling over your troops, I also wasn't fan of the controls, but otherwise it's pretty well done and the idea is great."},{"author_name":"samoojamies","author_uid":"11043","time":"May 3, 2012 @ 6:01pm","epoch":1336067760,"text":"Fun game with some humor and interesting gameplay. Shame that couldn't multi select units."},{"author_name":"KevinWorkman","author_uid":"5364","time":"May 4, 2012 @ 9:29pm","epoch":1336166640,"text":"I really liked this game. It took me a while to figure it out, but I did manage to finish the tutorial levels and beat a few randomly generated ones.\r<br\/>\r<br\/>The ability to select multiple guys at once, for example by drawing a box around them, is an absolute must, and it would be a good idea to make it more obvious what's going on- the bouncing animations made it hard to tell what was going on in the middle of a big pile fight.\r<br\/>\r<br\/>Also, some shameless self promotion, but you might consider using the free Java game hosting I offer at http:\/\/StaticVoidGames.com. If nothing else, it beats dropbox."},{"author_name":"MadGnomeGamer","author_uid":"10251","time":"May 5, 2012 @ 4:18am","epoch":1336191180,"text":"Pretty cool! Stands out among the other entries. \r<br\/>There's always something satisfying about strategic infection games, too! \r<br\/>I didn't get very far, but I enjoyed it. Graphics didn't look that bad to me. I liked the Slurp of Victory!. ;)"},{"author_name":"MadGnomeGamer","author_uid":"10251","time":"May 5, 2012 @ 4:27am","epoch":1336191720,"text":"Now I got a little farther! Pretty cool."},{"author_name":"oddgoo","author_uid":"6590","time":"May 5, 2012 @ 4:56am","epoch":1336193460,"text":"I found this very fun! I was thinking that perhaps the battle stats could have a sort of Rock-Paper-Scissors system. They way it stands right now sword trumps over everything!"},{"author_name":"kibertoad","author_uid":"7122","time":"May 5, 2012 @ 6:07pm","epoch":1336240920,"text":"Good idea, wish it was more polished. Objects are too small, mass-select is missed a lot."},{"author_name":"robcozzens","author_uid":"10944","time":"May 6, 2012 @ 1:57am","epoch":1336269120,"text":"Pretty cool idea. It could use some fine-tuning, but most 48 hour games could use some fine-tuning."},{"author_name":"Th3dz","author_uid":"7478","time":"May 6, 2012 @ 2:40pm","epoch":1336314900,"text":"Kind of fun. Nice to see how much you could cram in there in 48h."},{"author_name":"Hume","author_uid":"11218","time":"May 7, 2012 @ 12:47pm","epoch":1336394520,"text":"Definitely a good game in progress here. \r<br\/>\r<br\/>You mention a higher zoom level in your post-mortem. Perhaps that would have helped with my issue, which was determining ownership of a cell.\r<br\/>\r<br\/>I hope you polish it up after the compo, because I had a lot of fun with your game and I bet other people would too."},{"author_name":"Datamosh","author_uid":"10942","time":"May 7, 2012 @ 1:18pm","epoch":1336396380,"text":"Some graphics didn't blend &quot;in&quot; together, like they belong to different styles. But overall, I liked it. Good work!"},{"author_name":"Several","author_uid":"11903","time":"May 9, 2012 @ 12:07am","epoch":1336521720,"text":"Pretty thoughtful start!\r<br\/>\r<br\/>To the earlier requests\/suggestions, I'd add: \r<br\/>- some sort of time controls, to stop\/slow\/speed up movement\/action. The first couple of levels felt too slow, and later levels too fast. Being able to pause &amp; consider strategy would certainly help with the difficulty.\r<br\/>- some additional ownership indicators. Mousing over, for example, to see a list of % (e.g. 20% neutral, 50% player, 30% rogue), and a constant visual element (maybe outline color? or another badge?) to indicate who currently controls the unit. For units that had special icons (the sword, for example), I definitely had a hard time determining affiliation, especially mid-battle."},{"author_name":"azurenimbus","author_uid":"12119","time":"May 10, 2012 @ 3:23pm","epoch":1336663080,"text":"I don't think I've seen this concept executed like this: you start with one guy, and you transform other guys, but you have to be careful they don't transform you. I didn't quite understand the mechanic behind why some guys were easy to conquer while others conquered me, but I had fun. Good job!"},{"author_name":"Canard Sauvage","author_uid":"9578","time":"May 11, 2012 @ 7:47pm","epoch":1336765320,"text":"What I really liked was the description under the game, this is a really good idea, I should also do it the next time :) The next great thing: Java! xD\r<br\/>\r<br\/>It was quite hard to move all the units, as you can't select all. As for the speed: The game was overall quite fast, it was hard to move all units. I couldn't really use the 'items', as there was no time to decide which units I should use. And I would like to have a higher zoom level :)"},{"author_name":"Canard Sauvage","author_uid":"9578","time":"May 11, 2012 @ 7:54pm","epoch":1336765740,"text":"Oh, and what I see now: You don't have any source, there are only the class-files.\r<br\/>\r<br\/>As for the rules and same treatment of all entrys, please upload the real source."},{"author_name":"PabloAM","author_uid":"12649","time":"May 13, 2012 @ 6:39pm","epoch":1336934040,"text":"haha, nice game but WTF is that princess when you win?"}],"images":["ld23\/5162-445be759ec408a5bd5241487dd520f29.jpg","ld23\/5162-b2a604f6e9a574f43926bef8c8210c4f.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/53258997\/index.html","text":"Web (Java)"},{"url":"http:\/\/dl.dropbox.com\/u\/53258997\/LD23_PathoInvasion.jar","text":"Java (Jar)"},{"url":"http:\/\/dl.dropbox.com\/u\/53258997\/classes.zip","text":"Source"},{"url":"http:\/\/youtu.be\/IFVEMojXQrE","text":"Timelapse"},{"url":"http:\/\/www.ludumdare.com\/compo\/2012\/05\/04\/path-o-invasion-post-mortem\/","text":"Post-Mortem"}],"metadata":{"g_key":"30912","g_author":"5162","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30942","g_title":"Path O' Invasion","g_status":"UCHK1","g_place":"583","g_commentcount":"47","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5162-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5162-shot1.png-eq-900-500.jpg"],"text":"Only one virus can reign supreme!\r\n\r\nYou are the leader of a troop of pathogens. Take over nearby cells to strengthen your platoon, but watch out for the cells defenders, antibodies, or even worse, the dreaded rogue phages.\r\n\r\nEDIT: Thanks everybody for your feedback.\r\n\r\nI've gotten really excited about this project and plan to release a post compo version, so any further criticisms and suggestions are most appreciated. I'm already working on multi-unit selection and fixing the AI.<\/p>","title":"Path O' Invasion"}