Oh No, Tiny Rover! by decultured

[raw]
made by decultured for LD23 (COMPO)
This has been awesome! I built a game in 48 hours, and it plays great!

You play as a little rover guarding a tiny planet from invading alien ships. There is no score, just stay alive as long as you can.

I built the project in a custom engine I wrote in C++ and LUA using OpenGL, OpenAL, and GLFW.

I have some posts about the development on my blog at : http://blog.decultured.com



Feedback

NefariousZhen
25. Apr 2012 · 04:26 UTC
Hah, not bad.
RadthorDax
26. Apr 2012 · 23:31 UTC
The windows download doesnt actually have any windows runnable files included...
10WonXero10
29. Apr 2012 · 13:19 UTC
Yeah same problem, Windows package contains Mac files. Couldn't play it sorry.
vigrid
30. Apr 2012 · 21:05 UTC
Couldn't play it. No Windows version in the Windows archive. Sorry.
Jeffalisk
30. Apr 2012 · 21:17 UTC
Yeah, the Windows archive only contains Mac files. Can't play it unless you reupload. :(
cltatman
30. Apr 2012 · 21:20 UTC
Can't play, for the same reason as everyone else. :(
Raptor85
30. Apr 2012 · 21:32 UTC
can't test as I don't really have any way of running a OSX application and can't use wine because the windows zip is mistakenly the same as the mac zip and doesn't have the windows exe.
DaveDobson
30. Apr 2012 · 21:35 UTC
Windows version is actually a Mac archive - couldn't play - sorry. Looks cool, though.
Jeffalisk
30. Apr 2012 · 21:40 UTC
Sorry for the double-comment, I just need to clear some unplayable games off my list.
wademcgillis
01. May 2012 · 15:22 UTC
I couldn't play it. The windows download contains the OS X version.
spiral
03. May 2012 · 10:39 UTC
Love it! well done
robcozzens
06. May 2012 · 08:33 UTC
That's really good. The controls feel right which is really important to me.

I'm sure you realize that it would benefit from a score and indication of damage. It would also be nice if there was a reason for jumping... maybe bonuses that float above the surface.
Several
09. May 2012 · 02:15 UTC
I'm in OS X 10.6.8, and the app crashes on start. Looks like the relative path is stumbling somewhere? It can't find Resources or ludum.

Pity, too. The screenshot exhibits an interesting aesthetic.

log:
usage: dirname path
LudumDare.app/Contents/MacOS/ludumdare: line 4: cd: ../Resources: No such file or directory
LudumDare.app/Contents/MacOS/ludumdare: line 5: ../MacOS/ludum: No such file or directory

Exited with exit code: 127
icefallgames
11. May 2012 · 18:19 UTC
Couldn't play because no Windows version
FredericRP
11. May 2012 · 21:09 UTC
Nice tiny game. Too bad there's nothing to keep track of time/score: there's no end, right ?
Kvisle
11. May 2012 · 21:12 UTC
My favorite part is when ludumdare_WIN.zip contains two directories: ludumdare_MAC and __MACOSX

:)
🎤 decultured
15. May 2012 · 03:52 UTC
Well, hmmm, ooops... I uploaded the wrong file for the windows build! Oh well...

I built a game and an engine in 48 hours and that is all that matters!