Oh No, Tiny Rover! by decultured
This has been awesome! I built a game in 48 hours, and it plays great!
You play as a little rover guarding a tiny planet from invading alien ships. There is no score, just stay alive as long as you can.
I built the project in a custom engine I wrote in C++ and LUA using OpenGL, OpenAL, and GLFW.
I have some posts about the development on my blog at : http://blog.decultured.com
You play as a little rover guarding a tiny planet from invading alien ships. There is no score, just stay alive as long as you can.
I built the project in a custom engine I wrote in C++ and LUA using OpenGL, OpenAL, and GLFW.
I have some posts about the development on my blog at : http://blog.decultured.com
I'm sure you realize that it would benefit from a score and indication of damage. It would also be nice if there was a reason for jumping... maybe bonuses that float above the surface.
Pity, too. The screenshot exhibits an interesting aesthetic.
log:
usage: dirname path
LudumDare.app/Contents/MacOS/ludumdare: line 4: cd: ../Resources: No such file or directory
LudumDare.app/Contents/MacOS/ludumdare: line 5: ../MacOS/ludum: No such file or directory
Exited with exit code: 127
:)
I built a game and an engine in 48 hours and that is all that matters!