My (Tiny) World by TiMMyyMMiT
Here is what I managed to get out in just under 10 hours. It is not fantastic but it does show what I wanted to turn it into had I had enough time.
| Windows | http://www.mediafire.com/?2pt54yf95l46d98 |
| Source | http://www.mediafire.com/?s0f732ba1e3wmcd |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7601 |
Ratings
| Coolness | 26% | 936 |
| Overall | 1.69 | 893 |
| Fun | 1.00 | 904 |
| Graphics | 2.77 | 499 |
| Innovation | 2.15 | 768 |
| Theme | 3.46 | 208 |
You should not publish a XNA game as an installer, because many people will not play your game. Instead you can just copy the exe-file and the Content-directory (stored in the Debug-directory) and zipping it. The pdb-file or something other is not needed. You must not even push any publish-button on the project properties. Just add a textfile where you told the user, that your game is XNA and the XNA redistributable is needed (adding a link to it). Additional you can put this information in your game description here on Ludum Dare, too.
XNA provides two different ways to build. You should not use the HiDef-profile Jeffalisk mentioned. Instead: click with right mouse button on your project, click properties. In the appearing window you open the subpage "XNA Game Studio" (on the top). Here you can choose "Gaming Profile". Get the top one "Use Reach to access a limited API set supported by Windows Phone, Xbox 360, and Windows". So others with bad graphic cards (e.g. laptop) can play your game without any problems.
Have fun and don't take it hard, life is a game :D
Just a comment on "What I wanted to turn it into had I had enough time": I think with 48 hours there won't ever be much time, the trick is to be able to cut features and do what you can.
Good luck for next Ludum Dare! Hopefully I'll be able to play your entry