My (Tiny) World by TiMMyyMMiT

[raw]
made by TiMMyyMMiT for LD23 (COMPO)
Here is what I managed to get out in just under 10 hours. It is not fantastic but it does show what I wanted to turn it into had I had enough time.

Ratings

Coolness 26% 936
Overall 1.69 893
Fun 1.00 904
Graphics 2.77 499
Innovation 2.15 768
Theme 3.46 208

Feedback

Valeour
24. Apr 2012 · 19:03 UTC
Yeah, didn't really like just watching the game play itself. The graphics were fairly nice, and you might have a cool game if it actually had gameplay. Nice try anyway though, good for you for trying.
Jeffalisk
24. Apr 2012 · 19:08 UTC
Couldn't run it because my graphics card doesn't support the XNA HiDef profile. You should set your build to the more compatible graphics mode unless it uses custom shaders etc.
aeveis
25. Apr 2012 · 22:35 UTC
game plays by itself? not sure what the blobs were. I liked the different terrains though.
Jeremias
25. Apr 2012 · 22:43 UTC
The basics of a game: interaction. It's the only part which differ games from other mediums like films. And if you got interaction, you can add competition, decisions, feeling and hopefully you end with a kind of flow which you can define as gameplay. The graphics are solid, you get the theme - technically your program is a good basic to make a game. Just use more time and extend it!

You should not publish a XNA game as an installer, because many people will not play your game. Instead you can just copy the exe-file and the Content-directory (stored in the Debug-directory) and zipping it. The pdb-file or something other is not needed. You must not even push any publish-button on the project properties. Just add a textfile where you told the user, that your game is XNA and the XNA redistributable is needed (adding a link to it). Additional you can put this information in your game description here on Ludum Dare, too.

XNA provides two different ways to build. You should not use the HiDef-profile Jeffalisk mentioned. Instead: click with right mouse button on your project, click properties. In the appearing window you open the subpage "XNA Game Studio" (on the top). Here you can choose "Gaming Profile". Get the top one "Use Reach to access a limited API set supported by Windows Phone, Xbox 360, and Windows". So others with bad graphic cards (e.g. laptop) can play your game without any problems.

Have fun and don't take it hard, life is a game :D
Jezzamon
27. Apr 2012 · 11:39 UTC
Cannot run on my mac. D:

Just a comment on "What I wanted to turn it into had I had enough time": I think with 48 hours there won't ever be much time, the trick is to be able to cut features and do what you can.

Good luck for next Ludum Dare! Hopefully I'll be able to play your entry
artefon
28. Apr 2012 · 04:07 UTC
Couldn't run on linux (wine)
jason.bakker
29. Apr 2012 · 02:41 UTC
Wish you'd had the full weekend, would have loved to see this with an extra day's work on it! Really feels like it has potential.
mooosh
30. Apr 2012 · 23:17 UTC
this seems like it could have been something neat, shame you only had 10 hours :\
ericdpitts
30. Apr 2012 · 23:28 UTC
I really liked your graphical style, it looks nice! It's too bad you ran out of time, the graphics combined with some nice action-RPG mechanics would have been awesome.
robcozzens
05. May 2012 · 05:42 UTC
I would try it if there was a Web or OSX version.
Jonny D
10. May 2012 · 16:55 UTC
Not happy about installers, but beside that... What's the difference between Quest and Autoplay? Autoplay just doesn't bother you anymore with a pointless choice? I like the day/night transition.
maxman43
13. May 2012 · 05:20 UTC
I would play this if there were a web version, it looks really cool. You should consider doing a web version for future games.