Bacteria by tmanrules97

[raw]
made by tmanrules97 for LD23 (COMPO)
Very Ironic Infinite World Game. The thing is that you play as a bacterium, so you are moving only in an extremely tiny area, but it is Giant for you. Play with Nature and try to out think, battle, and live other Bacteria.

Ratings

Coolness 17% 1039
Overall 2.27 815
Fun 1.82 844
Graphics 2.10 802
Innovation 2.00 815
Theme 3.00 450

Feedback

Sheep
24. Apr 2012 · 21:00 UTC
It could use a background, since at the start I wasn't sure if I was moving or not. The black monsters have the same speed as you, so you can't escape them, nor shoot them. Funny ending.
madflame991
28. Apr 2012 · 20:32 UTC
That black bug :(
The colour palette is cheerful - a nice background would have helped.
KevinWorkman
03. May 2012 · 23:43 UTC
I wasn't sure what I was supposed to be doing, or even if what I was doing was actually having an effect on the game. Some more info would have been good, or a background to let me know I'm moving. I feel like there's a good start here, now just polish it off and you'll have a playable game.
vilya
04. May 2012 · 00:55 UTC
Needs a background, like others have already said. I found it really hard to hit the enemy bugs too, especially when they were up close. Maybe make them move slightly slower, so you have more time to target them?
johannhat
05. May 2012 · 00:17 UTC
Hah, I enjoyed the post-game over screen!

I'm also going to chime in and say a background would greatly help feel like you're moving through an area (Although to get that exact effect, you may have to do something like parallax scrolling. Huzzah for feature creep!)

Otherwise, good effort. That Black Bug and I are not friends. He is not getting a Christmas card from me. :(
madbranch
05. May 2012 · 13:30 UTC
I can't seem to play the game. When I hit a small yellow ball, the game freezes and I get these exceptions in the console :

java.io.IOException: mark/reset not supported
at java.util.zip.InflaterInputStream.reset(InflaterInputStream.java:286)
at java.io.FilterInputStream.reset(FilterInputStream.java:226)
at com.sun.media.sound.SoftMidiAudioFileReader.getAudioInputStream(SoftMidiAudioFileReader.java:135)
at javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1111)
at com.tmanrules97.tinyworld.Audio.playAudio(Audio.java:16)
at com.tmanrules97.tinyworld.PlayerBacteria.update(PlayerBacteria.java:99)
at com.tmanrules97.tinyworld.GameScreen.update(GameScreen.java:81)
at com.tmanrules97.tinyworld.Game.run(Game.java:75)
at java.lang.Thread.run(Thread.java:722)
Exception in thread "Thread-1" java.lang.NullPointerException
at com.sun.media.sound.DirectAudioDevice$DirectClip.open(DirectAudioDevice.java:1124)
at com.tmanrules97.tinyworld.Audio.playAudio(Audio.java:29)
at com.tmanrules97.tinyworld.PlayerBacteria.update(PlayerBacteria.java:99)
at com.tmanrules97.tinyworld.GameScreen.update(GameScreen.java:81)
at com.tmanrules97.tinyworld.Game.run(Game.java:75)
at java.lang.Thread.run(Thread.java:722)
Lawrence Esswood
05. May 2012 · 17:33 UTC
The inability to choose where to shoot, and not being able to shoot means that the game is too hard. So I wish I knew what happened after getting enough food to evolve. Also, I agree, needs a background (or a movement animation?). Funny ending!
Vilborg
08. May 2012 · 02:43 UTC
Pressed Play and game just sat there. Dunno what the problem is.
oldtopman
09. May 2012 · 20:43 UTC
It was frustrating to not have the firing on an independent axis. A scrolling background would help a lot too.