Minilization - Dawn and Fall of Man by jarnik
In several generations, your world will die.
Choose your own path - use your science or religion to find a way to escape the Cataclysm.
In a mix of a roguelike and a turn-based strategy, it's your destiny to guide a single lineage of man in gathering resources, developing cities and researching new technologies.
As the size of your world is limited, you have to plan your development thoughtfully.
Tip: YOU CAN ONLY EXPAND VILLAGES TO CITIES ONCE YOU GOT ENOUGH SPACE AROUND IT.
Made in less than 48 hours.
idea, design, graphics, music - @PetrAugustin
coding, sfx - @jarnik
Choose your own path - use your science or religion to find a way to escape the Cataclysm.
In a mix of a roguelike and a turn-based strategy, it's your destiny to guide a single lineage of man in gathering resources, developing cities and researching new technologies.
As the size of your world is limited, you have to plan your development thoughtfully.
Tip: YOU CAN ONLY EXPAND VILLAGES TO CITIES ONCE YOU GOT ENOUGH SPACE AROUND IT.
Made in less than 48 hours.
idea, design, graphics, music - @PetrAugustin
coding, sfx - @jarnik
| Web (flash) | http://www.jarnik.com/pub/ld23/v14/ |
| Windows | http://www.jarnik.com/pub/ld23/v14/LD23_Minilization.exe.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1163 |
Ratings
| Coolness | 0% | 1178 |
| Overall(Jam) | 3.78 | 28 |
| Audio(Jam) | 3.75 | 30 |
| Fun(Jam) | 3.15 | 67 |
| Graphics(Jam) | 3.94 | 56 |
| Humor(Jam) | 2.18 | 144 |
| Innovation(Jam) | 3.54 | 49 |
| Mood(Jam) | 3.62 | 26 |
| Theme(Jam) | 3.46 | 50 |
Simple, easy to understand and fun to play.
Music and graphics are just fine, and no bug found while playing.
Thanks for your game. :)
I'll love to see an expanded version.
Oh, and for those who have trouble figuring it out like I did: you can only upgrade a house/city to a higher level <i>if it has enough room around it</i>. A grid of houses right next to each other can't be upgraded!
A lot of my wasted lives were due to the lifespan bar. Because of the way it's segmented, I often misjudged how much of it was left right before the final few steps.
Looks like other people have figured it out.
Great graphics and sound, the interface is solid (even if it could be more obvious), and the concept is really cool. It'd make a great mobile game. I'd happily tap away at this for a while.
I didn't feel like I had much agency in the outcome - once I figured out how far apart to space my cities it was pretty routine to reach both endings. But with only 48 hours involved, really impressive effort.
Sorry for everyone not being able to figure it out, we should have made it more obvious. -@PetrAugustin, graphic and design
Great graphics! Simple gameplay (when you get it :P)! And great theme (appropiate with this apocalyptic mayan times :D)! An excellent 48 hour (!!!) entry.
Great is the word to define this game.
Besides, got enchanted by the game : very nice story, enchanting atmoshpere, exhilarating music... good job guys !
Thanks for the game =)
I must say, the idea of limited turns and descendants is really interesting, and the art and sound is very polished.
However, the theme or message of the game is a little confusing to me. The lack of any middle-ground seems to imply that spirituality and science are ultimately incompatible, that mankind can choose one and reject the other, but not survive happily in which which nurtures both.