Don't Leave our Home! by EdiiKnorand

[raw]
made by EdiiKnorand for LD23 (COMPO)
I made a shmup where the world is part of game. It was written in and uses SDL and has some bugs.

Feedback

Gemberkoekje
23. Apr 2012 · 11:55 UTC
Is it at all possible to make a Windows release? I'm afraid many people won't play it otherwise :(
Proch
23. Apr 2012 · 11:58 UTC
you should have compressed the source in a folder with a precompiled executable... anyway i liked the idea of leaving and grabbing the world
Raptor85
24. Apr 2012 · 12:25 UTC
it runs but segfaults if i try to fire
Raptor85
24. Apr 2012 · 12:26 UTC
here's a backtrace from the segfault
#0 0x0000000000402653 in game_destroy_bullet ()
#1 0x0000000000402827 in game_bullet_process ()
#2 0x0000000000401836 in scene_logic_game ()
#3 0x00000000004011e5 in engine_run ()
#4 0x0000000000400ed0 in main ()
pythong
25. Apr 2012 · 10:26 UTC
you really need to create .exe and maybe even files for OSX, or else only linux users can rate your entry :/
Kvisle
27. Apr 2012 · 22:24 UTC
I fixed the crashbugs and made a Windows-version and put it here: http://dl.dropbox.com/u/1287557/dontleave.zip

I have not modified anything about the gameplay itself.

I've chosen to rate the entry in that state, so he can at least get some feedback on it.


Feedback;

This game is freaking hard, still has quite a few bugs - but I believe you've gotten a fair amount of practice out of it anyway. Keep coding!
Kvisle
27. Apr 2012 · 22:26 UTC
Just to prove a point about the work I did, the patches are here: https://github.com/epc09/ld23/pull/1/files
PoV
27. Apr 2012 · 23:22 UTC
I've updated the links to include the Windows port.
PoV
27. Apr 2012 · 23:33 UTC
Also: http://www.quickmeme.com/meme/3p0b7g/ :D
R3ason
28. Apr 2012 · 02:09 UTC
Thanks Kvisle for the port. Game itself was interesting. I like how you could detach from the planet. Controls seemed a bit sluggish to me. Also, perhaps instead of dying, just reduce health? And/or give a cooldown time? I kept getting hit, respawning, and instantly dying again. Anyway, good effort, and I'd love to see the idea expanded on. Thanks!
Spiridios
28. Apr 2012 · 04:23 UTC
Yeah, thanks to Kvisle for the port!

As for the game, I like the base mechanics. Death seemed a little harsh, so maybe some health would be good or a short breather of some kind. Also I'd occasionally get in a state where I couldn't shoot - maybe because I just died? Not sure. Throw in some sound, music, and a little tuning and I think you've got a fun side-scrolling shooter.
jeffz
28. Apr 2012 · 06:11 UTC
rated due to kvisle!
chambers
28. Apr 2012 · 06:40 UTC
Good concept, would have worked wonders in a longer, more balanced game. Maybe if the enemies didn't aim for the planet while it's abandoned it would be a little bit easier?