{"author_link":"\/author\/ediiknorand\/","author_name":"EdiiKnorand","author_uid":"11162","comments":[{"author_name":"Gemberkoekje","author_uid":"5952","time":"Apr 23, 2012 @ 12:00pm","epoch":1335182100,"text":"Is it at all possible to make a Windows release? I'm afraid many people won't play it otherwise :("},{"author_name":"Proch","author_uid":"10221","time":"Apr 23, 2012 @ 12:03pm","epoch":1335182280,"text":"you should have compressed the source in a folder with a precompiled executable... anyway i liked the idea of leaving and grabbing the world"},{"author_name":"Raptor85","author_uid":"7131","time":"Apr 24, 2012 @ 12:30pm","epoch":1335270300,"text":"it runs but segfaults if i try to fire"},{"author_name":"Raptor85","author_uid":"7131","time":"Apr 24, 2012 @ 12:31pm","epoch":1335270360,"text":"here's a backtrace from the segfault\r<br\/>#0  0x0000000000402653 in game_destroy_bullet ()\r<br\/>#1  0x0000000000402827 in game_bullet_process ()\r<br\/>#2  0x0000000000401836 in scene_logic_game ()\r<br\/>#3  0x00000000004011e5 in engine_run ()\r<br\/>#4  0x0000000000400ed0 in main ()"},{"author_name":"pythong","author_uid":"717","time":"Apr 25, 2012 @ 10:31am","epoch":1335349560,"text":"you really need to create .exe and maybe even files for OSX, or else only linux users can rate your entry :\/"},{"author_name":"Kvisle","author_uid":"3818","time":"Apr 27, 2012 @ 10:29pm","epoch":1335565440,"text":"I fixed the crashbugs and made a Windows-version and put it here: http:\/\/dl.dropbox.com\/u\/1287557\/dontleave.zip\r<br\/>\r<br\/>I have not modified anything about the gameplay itself.\r<br\/>\r<br\/>I've chosen to rate the entry in that state, so he can at least get some feedback on it.\r<br\/>\r<br\/>\r<br\/>Feedback;\r<br\/>\r<br\/>This game is freaking hard, still has quite a few bugs - but I believe you've gotten a fair amount of practice out of it anyway.  Keep coding!"},{"author_name":"Kvisle","author_uid":"3818","time":"Apr 27, 2012 @ 10:31pm","epoch":1335565560,"text":"Just to prove a point about the work I did, the patches are here: https:\/\/github.com\/epc09\/ld23\/pull\/1\/files"},{"author_name":"PoV","author_uid":"19","time":"Apr 27, 2012 @ 11:27pm","epoch":1335568920,"text":"I've updated the links to include the Windows port."},{"author_name":"PoV","author_uid":"19","time":"Apr 27, 2012 @ 11:38pm","epoch":1335569580,"text":"Also: http:\/\/www.quickmeme.com\/meme\/3p0b7g\/ :D"},{"author_name":"R3ason","author_uid":"6105","time":"Apr 28, 2012 @ 2:14am","epoch":1335578940,"text":"Thanks Kvisle for the port.  Game itself was interesting.  I like how you could detach from the planet.  Controls seemed a bit sluggish to me.  Also, perhaps instead of dying, just reduce health? And\/or give a cooldown time? I kept getting hit, respawning, and instantly dying again.  Anyway, good effort, and I'd love to see the idea expanded on.  Thanks!"},{"author_name":"Spiridios","author_uid":"1158","time":"Apr 28, 2012 @ 4:28am","epoch":1335586980,"text":"Yeah, thanks to Kvisle for the port!\r<br\/>\r<br\/>As for the game, I like the base mechanics. Death seemed a little harsh, so maybe some health would be good or a short breather of some kind. Also I'd occasionally get in a state where I couldn't shoot - maybe because I just died? Not sure. Throw in some sound, music, and a little tuning and I think you've got a fun side-scrolling shooter."},{"author_name":"jeffz","author_uid":"4842","time":"Apr 28, 2012 @ 6:16am","epoch":1335593460,"text":"rated due to kvisle!"},{"author_name":"chambers","author_uid":"11981","time":"Apr 28, 2012 @ 6:45am","epoch":1335595200,"text":"Good concept, would have worked wonders in a longer, more balanced game. Maybe if the enemies didn't aim for the planet while it's abandoned it would be a little bit easier?"}],"images":["ld23\/11162-c4572b80c52026f56e3075a90d1fdbba.jpg"],"links":[{"url":"https:\/\/github.com\/epc09\/ld23","text":"Linux"},{"url":"http:\/\/dl.dropbox.com\/u\/1287557\/dontleave.zip","text":"Windows (ported by kvisle)"}],"metadata":{"g_key":"30404","g_author":"11162","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30434","g_title":"Don't Leave our Home!","g_status":"UCHK1","g_place":"99999","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11162-shot0.png-eq-900-500.jpg"],"text":"I made a shmup where the world is part of game. It was written in and uses SDL and has some bugs.<\/p>","title":"Don't Leave our Home!"}