The Wizardry the Game by Lumolk
In the game, you are some sort of young wizard or something, travelling in tiny and pretty weird world. Or actually, it's infinite world. And completely random. Actually, if you come back to the place where you started, it isn't the same place anymore.
But I still say that for real, it's pretty tiny world. It's just one-dimensional array. So it's kind of tiny.
Anyway. The point of the game is to wander aimlessly and shoot those alien-like creatures with ligthnings.
Also, you can charge your attacks to increase area of effect. And increase damage, if you happen to run into something like recolored version of yourself.
Controls are left and right -buttons and the mouse.
Oh and yes, game is made with HTML5 (aka Javascript) and its code (available at your browser's show source-button) is completely valid, according to the W3 experimental HTML5 Conformance Checker (http://validator.w3.org/). Yay!
Also, this was created for Google Chrome, but all browsers supporting html5 canvas should work. IE refuses to play my .ogg-formated sounds, by the way.
But I still say that for real, it's pretty tiny world. It's just one-dimensional array. So it's kind of tiny.
Anyway. The point of the game is to wander aimlessly and shoot those alien-like creatures with ligthnings.
Also, you can charge your attacks to increase area of effect. And increase damage, if you happen to run into something like recolored version of yourself.
Controls are left and right -buttons and the mouse.
Oh and yes, game is made with HTML5 (aka Javascript) and its code (available at your browser's show source-button) is completely valid, according to the W3 experimental HTML5 Conformance Checker (http://validator.w3.org/). Yay!
Also, this was created for Google Chrome, but all browsers supporting html5 canvas should work. IE refuses to play my .ogg-formated sounds, by the way.
| Web | http://lproducktion.arkku.net/Magiaa/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12940 |
But yeah, html5 may not yet be the most fps-stabile platform.
Hitting the enemies with the lightning didn't maybe give quite enough feedback when you were missing vs. hitting.