NANOFAULT by robocognito

[raw]
made by robocognito for LD23 (JAM)
NANOFAULT: Destroy the corrupted disassemblers before they destroy you. PURGE THE SYSTEM!

Red, Green, and Blue Dissasemblers are each weak to one type of ammo (Green->Red->Blue->Green)

Switch ammo with the scroll wheel or ‘Q’ and ‘E’ keys. Have fun!

It’s rather hard! NO DISASSEMBLE!

Ratings

Coolness 17% 1039
Overall(Jam) 2.62 191
Audio(Jam) 2.25 164
Fun(Jam) 2.38 192
Graphics(Jam) 3.31 124
Innovation(Jam) 2.31 202
Mood(Jam) 2.22 201
Theme(Jam) 2.46 196

Feedback

Matt Rudder
24. Apr 2012 · 22:05 UTC
I like the concept. It might be good to make it more obvious which color ammo is selected. Also, I couldn't tell much difference in damage between the types. Definitely chaotic.
kato9
24. Apr 2012 · 22:09 UTC
Decent concept and pretty good environmental graphics but WAY too hard. I think this would actually be a decent game if it started off easy and gradually got harder as you played, but right now it's just ridiculous.
AlwaysGeeky
26. Apr 2012 · 16:43 UTC
I found it a bit confusing at times, but still fun... Nice colour palette too :)
gregdevice
28. Apr 2012 · 06:07 UTC
Cool idea, I only lasted about 10 seconds each game.
gritfish
29. Apr 2012 · 01:37 UTC
Really hard to last longer than a few seconds - the pace of the game kind of makes the rock-paper-scissors aspect of the ammo too hard to think about. A cursor colour change would be a good way of showing what your current ammo is. Great sound and visuals.
zzForrest
29. Apr 2012 · 14:02 UTC
Too little strategy was involved. I ended up sitting in the corner spasticly shooting everywhere. I died in seconds. A little bit of an easy start would have been nice.
Oye Beto
29. Apr 2012 · 19:53 UTC
- Music is great, this game has one of the best songs I've heard here so far. Too bad laser sounds overlaps/mutes music when you shoot.

- I like the neon colors on a dark background. The space ship, walls and floor of the level look really good.

- I think it needs a change on the enemies speed or spawn rate.. something that makes it easier. You could also turn on a light on each gate, announcing the color of the next enemy rush coming from there.

- I suggest making each enemy color weak to his own color. It's more intuitive.

Good job! it just needs to be polished.
derosa
29. Apr 2012 · 23:12 UTC
Well done, but very hard and a little confusing!
robcozzens
11. May 2012 · 02:41 UTC
Pretty cool.
JellyFame
13. May 2012 · 17:35 UTC
Hyper packed with action. I like it.