{"author_link":"\/author\/robocognito\/","author_name":"robocognito","author_uid":"11018","comments":[{"author_name":"Matt Rudder","author_uid":"10816","time":"Apr 24, 2012 @ 10:10pm","epoch":1335305100,"text":"I like the concept. It might be good to make it more obvious which color ammo is selected. Also, I couldn't tell much difference in damage between the types. Definitely chaotic."},{"author_name":"kato9","author_uid":"5821","time":"Apr 24, 2012 @ 10:14pm","epoch":1335305340,"text":"Decent concept and pretty good environmental graphics but WAY too hard. I think this would actually be a decent game if it started off easy and gradually got harder as you played, but right now it's just ridiculous."},{"author_name":"AlwaysGeeky","author_uid":"11531","time":"Apr 26, 2012 @ 4:48pm","epoch":1335458580,"text":"I found it a bit confusing at times, but still fun... Nice colour palette too :)"},{"author_name":"gregdevice","author_uid":"8124","time":"Apr 28, 2012 @ 6:12am","epoch":1335593220,"text":"Cool idea, I only lasted about 10 seconds each game."},{"author_name":"gritfish","author_uid":"10705","time":"Apr 29, 2012 @ 1:42am","epoch":1335663420,"text":"Really hard to last longer than a few seconds - the pace of the game kind of makes the rock-paper-scissors aspect of the ammo too hard to think about. A cursor colour change would be a good way of showing what your current ammo is. Great sound and visuals."},{"author_name":"zzForrest","author_uid":"6412","time":"Apr 29, 2012 @ 2:07pm","epoch":1335708120,"text":"Too little strategy was involved.  I ended up sitting in the corner spasticly shooting everywhere.  I died in seconds.  A little bit of an easy start would have been nice."},{"author_name":"Oye Beto","author_uid":"7933","time":"Apr 29, 2012 @ 7:58pm","epoch":1335729180,"text":"- Music is great, this game has one of the best songs I've heard here so far. Too bad laser sounds overlaps\/mutes music when you shoot.\r<br\/>\r<br\/>- I like the neon colors on a dark background. The space ship, walls and floor of the level look really good.\r<br\/>\r<br\/>- I think it needs a change on the enemies speed or spawn rate.. something that makes it easier. You could also turn on a light on each gate, announcing the color of the next enemy rush coming from there. \r<br\/>\r<br\/>- I suggest making each enemy color weak to his own color. It's more intuitive.\r<br\/>\r<br\/>Good job! it just needs to be polished."},{"author_name":"derosa","author_uid":"5049","time":"Apr 29, 2012 @ 11:17pm","epoch":1335741120,"text":"Well done, but very hard and a little confusing!"},{"author_name":"robcozzens","author_uid":"10944","time":"May 11, 2012 @ 2:46am","epoch":1336704060,"text":"Pretty cool."},{"author_name":"JellyFame","author_uid":"12511","time":"May 13, 2012 @ 5:40pm","epoch":1336930500,"text":"Hyper packed with action. I like it."}],"images":["ld23\/11018-d8dc27773376ba19dcf1d7360a3c4484.jpg","ld23\/11018-f454f301ff5fedbad6d73efe12825214.jpg","ld23\/11018-bf3507b61db229546711d7388961a0e5.jpg"],"links":[{"url":"http:\/\/alchementrix.com\/derp\/WebPlayer.html","text":"Web"}],"metadata":{"g_key":"30337","g_author":"11018","g_event":"LD23","g_eventkey":"10","g_subevent":"JAM","g_urlkey":"30367","g_title":"NANOFAULT","g_status":"UCHK1","g_place":"191","g_commentcount":"10","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11018-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11018-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11018-shot2.png-eq-900-500.jpg"],"text":"NANOFAULT:  Destroy the corrupted disassemblers before they destroy you.  PURGE THE SYSTEM!  \r\n\r\nRed, Green, and Blue Dissasemblers are each weak to one type of ammo (Green->Red->Blue->Green)\r\n\r\nSwitch ammo with the scroll wheel or \u2018Q\u2019 and \u2018E\u2019 keys. Have fun!\r\n\r\nIt\u2019s rather hard! NO DISASSEMBLE!\r\n\r\n<\/p>","title":"NANOFAULT"}