Tiny Defender by KunoNoOni
So here it is, my LD23 Compo entry. Man am I glad this is over! LOL! I learned so much making this game. I hope you all enjoy it.
The premise is this. Viruses have infected humans and being the adventurous scientist you are, you devised a way to eradicate them. You built a special submarine, which when shrunken to microscopic size, will be injected into the infected human. You'll maneuver your sub through the blood stream, and fire your specialized laser, which you also created, kill all viruses you come into contact with. You'll need to fly through the whole body to make sure you get them all.
Good Luck to all who dare enter this Tiny World!
Arrow Keys to move
Space to fire
M to mute music
U to unmute music
Easy Mode - Red Blood Cells will not hurt you. Those are the bright red diamond-looking things.
Hard Mode - Red Blood Cells WILL hurt you.
Feedback is always welcomed!
Note:I'm no beethoven, so don't expect good music lol. It worked in a pinch though. Recommend muting music. You have been warned *giggle*
Note 2: It has come to my attention that there are 2 bugs in my game. The first one is when you die and restart the game your instantly killed. The second one deals with starting the game in hard mode and instantly dying. I have fixed these in my offline version but can't upload it to be judged. So I will tell you work arounds for them.
The first one is easy, if you get to the game over screen that tells you that you lost, just close the browser and open it again.
For the second one, when you choose 2 for hard mode make sure you press x before any of the bright red blood cells are down near the bottom of the screen.
I really can't believe I missed those in my play testing.
Note 3: Uploaded a bugfix version.
- Fixed Hard Mode Insta-death
- Fixed Starting the game again after losing
- Added Auto-Fire
The premise is this. Viruses have infected humans and being the adventurous scientist you are, you devised a way to eradicate them. You built a special submarine, which when shrunken to microscopic size, will be injected into the infected human. You'll maneuver your sub through the blood stream, and fire your specialized laser, which you also created, kill all viruses you come into contact with. You'll need to fly through the whole body to make sure you get them all.
Good Luck to all who dare enter this Tiny World!
Arrow Keys to move
Space to fire
M to mute music
U to unmute music
Easy Mode - Red Blood Cells will not hurt you. Those are the bright red diamond-looking things.
Hard Mode - Red Blood Cells WILL hurt you.
Feedback is always welcomed!
Note:I'm no beethoven, so don't expect good music lol. It worked in a pinch though. Recommend muting music. You have been warned *giggle*
Note 2: It has come to my attention that there are 2 bugs in my game. The first one is when you die and restart the game your instantly killed. The second one deals with starting the game in hard mode and instantly dying. I have fixed these in my offline version but can't upload it to be judged. So I will tell you work arounds for them.
The first one is easy, if you get to the game over screen that tells you that you lost, just close the browser and open it again.
For the second one, when you choose 2 for hard mode make sure you press x before any of the bright red blood cells are down near the bottom of the screen.
I really can't believe I missed those in my play testing.
Note 3: Uploaded a bugfix version.
- Fixed Hard Mode Insta-death
- Fixed Starting the game again after losing
- Added Auto-Fire
Ratings
| Coolness | 100% | 1 |
| Overall | 2.77 | 556 |
| Audio | 2.47 | 433 |
| Fun | 2.58 | 564 |
| Graphics | 2.72 | 535 |
| Humor | 1.91 | 597 |
| Innovation | 1.74 | 874 |
| Mood | 2.43 | 595 |
| Theme | 3.02 | 443 |
I think I got to Right Foot before my hand got tired from tap tap tap tap.
Adding something like score, power-ups, etc would be nice. =]
And I must say that the hard mode is really hard! I mean, come on! I must dodge all that cells... With a huge hitbox? That's insane!
I like it :)
If you made further improvements, you could easily have the game show a 'map' of the body; where you are and where you're heading next, arcade game style. Add in some story between stages and you've got a pretty good game shaping up here!
A few thoughts-
- I liked the graphics. Retro, but cool.
- It would have been nice for the bosses to do something (if they did, then I didn't see it).
- levels could have been shorter, but with more varie bad guys, or ones that took more than a shot to kill.
Great game though, the particle explosions were great too.
at least there were the bossfights...when i started the fifth round of killing dark blue diamonds, i actually yelled 'YOU'VE GOT TO BE KIDDING!' because it was all the same
You might also want to differentiate the virus cells from the others with something more than just a green colour. (not that I can complain too much--the colour contrast of the background in my project is just terrible)
The very first thing I noticed is that there's something wrong with the collision detection at the start of the game. My ship explodes for no reason, which is very annoying. The workaround you provide doesn't seem to make any difference.
The second thing I noticed was that the lives counter doesn't get reset at the end of a game, which means I have to refresh the page to play again, which is also very annoying.
The third thing I noticed was that the collision detection is worse than I thought. My ship also explodes for no reason while playing, which is utterly infuriating. I think this happens because you're using bounding box collision in such a way that big chunks of the bounding boxes are outside the colliding objects. You should greatly reduce the size of the bounding boxes in order to give the player the benefit of the doubt, or use pixel-perfect collision detection instead (it's quite easy to do this in Flash but Flixel doesn't help with this as far as I recall).
The easy mode doesn't suffer these awful collision problems but it is also far too easy and therefore boring. It's basically impossible to fail in the easy mode so long as you're conscious.
The boss fights are particularly pointless in easy mode because the boss is even more harmless than the standard attack waves.
If these things were fixed I think the game would be quite fun, if rather repetetive. As it is I just find it frustrating.
The graphics could do with a bit more variation, particularly in the background, but they are inoffensive and do the job nicely.
I liked the music and I thought it fit very well. The sound-effects are also chosen well.
I liked the particle effects particularly when the player's ship explodes.
It's a shame that there's no scoring system.
You also seem to have slowed down the maximum rate of fire in the bugfixed version, which I don't think is a good move.
One problem I've had with this game was the fact that it gets very monotonous after a while.
PS- I love your particle explosions.