{"author_link":"\/author\/kunonooni\/","author_name":"KunoNoOni","author_uid":"6464","comments":[{"author_name":"Sodaware","author_uid":"10712","time":"Apr 23, 2012 @ 7:18pm","epoch":1335208380,"text":"Powerups or different movement patterns would have added a little variety to the stages, but the boss fights were a nice addition."},{"author_name":"Rybar","author_uid":"2606","time":"Apr 23, 2012 @ 11:19pm","epoch":1335222840,"text":"If I'm supposed to kill all of the viruses, they come way too quickly. It has the making of a cool little shooter, needs some balancing. Wish the player moved faster and auto-fired."},{"author_name":"piterlouis","author_uid":"10856","time":"Apr 23, 2012 @ 11:20pm","epoch":1335222900,"text":"It's a funny clone of invaders. When you die and try to play again, die automatically just at the beggining, think that is a possible bug. Good work! :)"},{"author_name":"JaJ","author_uid":"5496","time":"Apr 23, 2012 @ 11:23pm","epoch":1335223080,"text":"The art was charming, but the game lacked variation and I got bored with it in the right leg."},{"author_name":"Hume","author_uid":"11218","time":"Apr 23, 2012 @ 11:29pm","epoch":1335223440,"text":"Easy mode was easy, because I didn't really have to move (since I didn't have to avoid the red blood cells). Hard mode would be really, really hard.\r<br\/>\r<br\/>I think I got to Right Foot before my hand got tired from tap tap tap tap."},{"author_name":"KunoNoOni","author_uid":"6464","time":"Apr 23, 2012 @ 11:38pm","epoch":1335223980,"text":"Piterlouis: Yeah I just noticed that bug and I found the problem. I never reset the lives back to 3. Can't believe I missed that in all my testing."},{"author_name":"GFM","author_uid":"7375","time":"Apr 24, 2012 @ 12:09am","epoch":1335225840,"text":"If improved, this can become a great game. ^^\r<br\/>Adding something like score, power-ups, etc would be nice. =]\r<br\/>\r<br\/>And I must say that the hard mode is really hard! I mean, come on! I must dodge all that cells... With a huge hitbox? That's insane!"},{"author_name":"eburn184","author_uid":"5565","time":"Apr 24, 2012 @ 2:16am","epoch":1335233460,"text":"Nice job with the game. Besides the restart bug that was mentioned I just wish I could hold space down to shoot. Always nice to see a fellow germ game in this compo!"},{"author_name":"Qaterknan","author_uid":"11181","time":"Apr 24, 2012 @ 2:19am","epoch":1335233640,"text":"I don't know, this shooting-up games are greatly known to anybody here, and I'm bored out of these. And nothing is changing during levels. It's just to static."},{"author_name":"angrygeometry","author_uid":"5579","time":"Apr 24, 2012 @ 2:20am","epoch":1335233700,"text":"you have the basis for a nice little shooter here, so i hope you work on it post-compo! for now, my wrist hurts from hammering space but yeah, variance, a bit of balance, autofire, and i imagine this will be a pretty good game!"},{"author_name":"rhburrows","author_uid":"11744","time":"Apr 24, 2012 @ 3:06am","epoch":1335236460,"text":"Its a fun little shooter. Having to key pressing space did get a little tiring (and noisey) but overall good job"},{"author_name":"Gremlin","author_uid":"12047","time":"Apr 24, 2012 @ 3:08am","epoch":1335236580,"text":"Nice shooter, but there are more levels than there is variety. Still, solid, responsive controls, which is more than I can say for some games."},{"author_name":"MattTyson","author_uid":"12414","time":"Apr 24, 2012 @ 7:19pm","epoch":1335294840,"text":"Your game is pretty close to mine. Style is different.\r<br\/>I like it :)"},{"author_name":"MurrayL","author_uid":"7835","time":"Apr 24, 2012 @ 11:40pm","epoch":1335310500,"text":"I liked that each level had the name of a different part of the body, although I think adding variety other than just changing the colour of the virus would've been nice.\r<br\/>\r<br\/>If you made further improvements, you could easily have the game show a 'map' of the body; where you are and where you're heading next, arcade game style. Add in some story between stages and you've got a pretty good game shaping up here!"},{"author_name":"KunoNoOni","author_uid":"6464","time":"Apr 24, 2012 @ 11:56pm","epoch":1335311460,"text":"Really appreciate the feedback :) I do plan on sprucing up the game and perhaps putting it on Kongregate. But we'll see what the future holds."},{"author_name":"Gareth Jenkins","author_uid":"7693","time":"Apr 25, 2012 @ 12:14am","epoch":1335312540,"text":"I really like the art style \/ theme balance. Agree with all the majority of the other points here, but it's still a lot of fun as it stands."},{"author_name":"davidwparker","author_uid":"7737","time":"Apr 25, 2012 @ 3:40pm","epoch":1335368100,"text":"Nice overall. \r<br\/>A few thoughts-\r<br\/>- I liked the graphics. Retro, but cool.\r<br\/>- It would have been nice for the bosses to do something (if they did, then I didn't see it).\r<br\/>- levels could have been shorter, but with more varie bad guys, or ones that took more than a shot to kill.\r<br\/>\r<br\/>Great game though, the particle explosions were great too."},{"author_name":"pythong","author_uid":"717","time":"Apr 25, 2012 @ 7:13pm","epoch":1335380880,"text":"i gave up after the second bossfight. did i die? nope, it was just too repetitive and the music gave me a headache\r<br\/>at least there were the bossfights...when i started the fifth round of killing dark blue diamonds, i actually yelled 'YOU'VE GOT TO BE KIDDING!' because it was all the same"},{"author_name":"jwolf","author_uid":"11073","time":"Apr 25, 2012 @ 10:57pm","epoch":1335394320,"text":"Not bad!  I agree with the others that it could use a bit more variety, though.\r<br\/>\r<br\/>You might also want to differentiate the virus cells from the others with something more than just a green colour.  (not that I can complain too much--the colour contrast of the background in my project is just terrible)"},{"author_name":"madbranch","author_uid":"3975","time":"Apr 25, 2012 @ 11:19pm","epoch":1335395640,"text":"Very red, takes forever, repetitive. Audio was alright and it was fun until after the first boss."},{"author_name":"scottychips","author_uid":"7855","time":"Apr 25, 2012 @ 11:36pm","epoch":1335396660,"text":"Nice job, the concept was good, would liked to have seen some other enemies or movement variations for difficulty"},{"author_name":"johnfn","author_uid":"3187","time":"Apr 25, 2012 @ 11:47pm","epoch":1335397320,"text":"I'd really like to just be able to hold down the space bar and fire! And the enemies should have different movement patterns too, so that just standing in the same place the whole time isn't a viable strategy. But this is a nice start! Keep working at it."},{"author_name":"KevinWorkman","author_uid":"5364","time":"Apr 25, 2012 @ 11:55pm","epoch":1335397800,"text":"I agree that this could be a pretty fun little game with more powerups and variety. Great start. Plus it makes me want to watch the movie Innerspace."},{"author_name":"xBlinkedx","author_uid":"8072","time":"Apr 25, 2012 @ 11:56pm","epoch":1335397860,"text":"I enjoyed playing this, and I jumped straight to hard mode xD The controls felt to me for some reason a bit sticky, and I feel they could have been a bit smoother, but other than that its a really great little game :)"},{"author_name":"Incredible Ape","author_uid":"12165","time":"Apr 26, 2012 @ 12:40am","epoch":1335400500,"text":"Hooray for #flixel!"},{"author_name":"Pixelulsar","author_uid":"10737","time":"Apr 26, 2012 @ 11:33pm","epoch":1335482880,"text":"Hard mode was really hard... Music was beautiful 11\/10 (In all seriousness its not that bad compared to the music in one of my games)"},{"author_name":"HeuGamer","author_uid":"10826","time":"Apr 27, 2012 @ 12:07am","epoch":1335484920,"text":"Simple shooters are fun, but got repetitive"},{"author_name":"derosa","author_uid":"5049","time":"Apr 27, 2012 @ 12:07am","epoch":1335484920,"text":"Very well made, but I wish the player could move a little faster..."},{"author_name":"deejorg","author_uid":"11382","time":"Apr 27, 2012 @ 12:16am","epoch":1335485460,"text":"I will don't say anything new, the easy mode is very easy and boring, but the hard mode is very hard! But i like the game anyway :)"},{"author_name":"desmarkie","author_uid":"12355","time":"Apr 27, 2012 @ 12:38am","epoch":1335486780,"text":"Always cool to see boss fights! Enemies could use more variety though. Enjoyed playing this one."},{"author_name":"onehandclap","author_uid":"12918","time":"Apr 27, 2012 @ 7:35am","epoch":1335511800,"text":"Very good effort, fun and stylish."},{"author_name":"KunoNoOni","author_uid":"6464","time":"Apr 30, 2012 @ 10:31pm","epoch":1335824760,"text":"Thank you all for your feedback, I will use it to make Tiny Defender better!"},{"author_name":"Raptor85","author_uid":"7131","time":"May 1, 2012 @ 12:01am","epoch":1335830160,"text":"extremely repetitive but very well made, the music would have driven me mad if not for the mute button though"},{"author_name":"Dan C","author_uid":"2445","time":"May 2, 2012 @ 10:59pm","epoch":1335999240,"text":"I've never pressed x to be injected before, does it hurt?\r<br\/>\r<br\/>The very first thing I noticed is that there's something wrong with the collision detection at the start of the game. My ship explodes for no reason, which is very annoying. The workaround you provide doesn't seem to make any difference.\r<br\/>\r<br\/>The second thing I noticed was that the lives counter doesn't get reset at the end of a game, which means I have to refresh the page to play again, which is also very annoying.\r<br\/>\r<br\/>The third thing I noticed was that the collision detection is worse than I thought. My ship also explodes for no reason while playing, which is utterly infuriating. I think this happens because you're using bounding box collision in such a way that big chunks of the bounding boxes are outside the colliding objects. You should greatly reduce the size of the bounding boxes in order to give the player the benefit of the doubt, or use pixel-perfect collision detection instead (it's quite easy to do this in Flash but Flixel doesn't help with this as far as I recall).\r<br\/>\r<br\/>The easy mode doesn't suffer these awful collision problems but it is also far too easy and therefore boring. It's basically impossible to fail in the easy mode so long as you're conscious.\r<br\/>\r<br\/>The boss fights are particularly pointless in easy mode because the boss is even more harmless than the standard attack waves.\r<br\/>\r<br\/>If these things were fixed I think the game would be quite fun, if rather repetetive. As it is I just find it frustrating.\r<br\/>\r<br\/>The graphics could do with a bit more variation, particularly in the background, but they are inoffensive and do the job nicely.\r<br\/>\r<br\/>I liked the music and I thought it fit very well. The sound-effects are also chosen well.\r<br\/>\r<br\/>I liked the particle effects particularly when the player's ship explodes."},{"author_name":"Dan C","author_uid":"2445","time":"May 2, 2012 @ 11:07pm","epoch":1335999720,"text":"Goodness me, I completely missed that you'd already uploaded a bugfixed version. I am a cad."},{"author_name":"Dan C","author_uid":"2445","time":"May 2, 2012 @ 11:11pm","epoch":1335999960,"text":"The bounding-box collision in the bugfixed version is still really annoying but otherwise it's much better. The hard mode is now fun, the easy mode still isn't.\r<br\/>\r<br\/>It's a shame that there's no scoring system.\r<br\/>\r<br\/>You also seem to have slowed down the maximum rate of fire in the bugfixed version, which I don't think is a good move."},{"author_name":"Make A Game","author_uid":"5631","time":"May 5, 2012 @ 12:18am","epoch":1336176780,"text":"A good take on Galaga. It is fun and simple, with very competent work regarding gameplay, graphics and sound. The only thing I would add would be some sort of feedback regarding progress inside a level! Good work and good entry!"},{"author_name":"Make A Game","author_uid":"5631","time":"May 5, 2012 @ 12:33am","epoch":1336177680,"text":"Although you warned that you were no Beethoven you're definitely competent enough to make a good fitting tune =D!\r<br\/>One problem I've had with this game was the fact that it gets very monotonous after a while. \r<br\/>PS- I love your particle explosions."},{"author_name":"ronsho","author_uid":"1273","time":"May 6, 2012 @ 7:03pm","epoch":1336330680,"text":"I enjoyed the graphical style.  Since it is impossible to kill all of the viruses, it feels more like &quot;surviving&quot; than &quot;defending&quot;.  I think there should be fewer and there should be a penalty for letting them get past you.  Also, the level change and lost life screens are so similar and pass so quickly I wasn't always sure which one I accomplished."},{"author_name":"cadin","author_uid":"7233","time":"May 8, 2012 @ 2:38pm","epoch":1336487580,"text":"Nice game. As others have said, it gets a little repetitive, since the viruses only move straight down and don't shoot back. Could be really fun though with some slight improvements."}],"images":["ld23\/6464-56ed95b7886d3852d5a2132f818bcf83.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/53747017\/Tiny%20Defender\/TinyDefender.html","text":"Web (Flash)"},{"url":"https:\/\/github.com\/KunoNoOni\/Tiny-Defender","text":"Source"},{"url":"http:\/\/dl.dropbox.com\/u\/53747017\/Tiny%20Defender\/bugfix\/TinyDefender.html","text":"Web(Flash)(Bugfix)"}],"metadata":{"g_key":"30272","g_author":"6464","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30302","g_title":"Tiny Defender","g_status":"UCHK1","g_place":"556","g_commentcount":"40","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/6464-shot0.png-eq-900-500.jpg"],"text":"So here it is, my LD23 Compo entry. Man am I glad this is over! LOL! I learned so much making this game. I hope you all enjoy it.\r\n\r\nThe premise is this. Viruses have infected humans and being the adventurous scientist you are, you devised a way to eradicate them. You built a special submarine, which when shrunken to microscopic size, will be injected into the infected human. You'll maneuver your sub through the blood stream, and fire your specialized laser, which you also created, kill all viruses you come into contact with. You'll need to fly through the whole body to make sure you get them all. \r\n\r\nGood Luck to all who dare enter this Tiny World!\r\n\r\n\r\nArrow Keys to move\r\nSpace to fire\r\nM to mute music \r\nU to unmute music\r\n\r\nEasy Mode - Red Blood Cells will not hurt you. Those are the bright red diamond-looking things.\r\n\r\nHard Mode - Red Blood Cells WILL hurt you.\r\n\r\nFeedback is always welcomed!\r\n\r\n\r\nNote:I'm no beethoven, so don't expect good music lol. It worked in a pinch though. Recommend muting music. You have been warned *giggle*\r\n\r\nNote 2: It has come to my attention that there are 2 bugs in my game. The first one is when you die and restart the game your instantly killed. The second one deals with starting the game in hard mode and instantly dying. I have fixed these in my offline version but can't upload it to be judged. So I will tell you work arounds for them. \r\n\r\nThe first one is easy, if you get to the game over screen that tells you that you lost, just close the browser and open it again.\r\n\r\nFor the second one, when you choose 2 for hard mode make sure you press x before any of the bright red blood cells are down near the bottom of the screen.\r\n\r\nI really can't believe I missed those in my play testing.\r\n \r\nNote 3: Uploaded a bugfix version. \r\n- Fixed Hard Mode Insta-death\r\n- Fixed Starting the game again after losing\r\n- Added Auto-Fire<\/p>","title":"Tiny Defender"}