Nanotech by r.rivera

[raw]
made by r.rivera for LD23 (COMPO)

Ratings

Coolness 14% 1074
Overall 2.80 535
Audio 1.86 646
Fun 2.80 436
Graphics 2.07 812
Humor 2.17 460
Innovation 3.20 309
Mood 2.57 512
Theme 2.47 695

Feedback

icefox
23. Apr 2012 · 06:46 UTC
Aww, you don't hold on to NanoCanisters between levels?

I don't like puzzle games, but I liked this. :-) Multiple ways to do a puzzle, interesting resources and options, and the constant wonder what would happen next. Only complaint is I found the text boxes a little too easy to click through.
bigbadwofl
24. Apr 2012 · 05:41 UTC
Congratulations on finishing LD23!
MyFrosch
24. Apr 2012 · 16:06 UTC
i lost my nanos between the levels :(. But nice idea :)
Cyboot
24. Apr 2012 · 16:59 UTC
I liked the idea of the nanobots.
Puzzles are easy, but not bad.

Played it through in less 10 min, so a maybe too little levels and no "Winning screen" in the end.

But overall not bad :)
racarate
24. Apr 2012 · 17:56 UTC
I love the concept, very "A Boy and His Blob". Man, it looks pretty gnarly though. The mix between hand-drawn sprites and items and gradient-style tiles is particularly jarring. Also, it's too bad there wasn't any music or even Metroid-style ambient sounds. I want to come back and play, but I kept getting stuck at the second screen.

Tactile-wise, the feel of jumping was really off. Also, I was left to guess as to where the boxes would spawn. Maybe you can visualize an translucent box on keydown and then on keyup actually place it. That would give a bit more control over the seemingly non-deterministic box placement physics. Overall, I liked it. I like the word "nanocanisters". "Nanocanisters"
graytest
25. Apr 2012 · 15:32 UTC
Great idea. It needs a lot of polish (controls, collision), but the puzzles are fun and the idea has a lot of potential.
sudorossy
25. Apr 2012 · 21:23 UTC
Graphics were lacking a little bit, but they got the job done, and I know you're on a time limit for these things! I really like the gameplay idea though.
scgrn
27. Apr 2012 · 01:33 UTC
Great concept! Needs some polish and the collision detection felt a little off, but the idea has tons of potential.
SFX
27. Apr 2012 · 23:24 UTC
I thought for a second that the game crashed when I beat it. Don't auto-close the game like that.
Muhiz
28. Apr 2012 · 01:42 UTC
Always love for good puzzles. Text screens should stay longer though.