Nanotech by r.rivera
Ratings
| Coolness | 14% | 1074 |
| Overall | 2.80 | 535 |
| Audio | 1.86 | 646 |
| Fun | 2.80 | 436 |
| Graphics | 2.07 | 812 |
| Humor | 2.17 | 460 |
| Innovation | 3.20 | 309 |
| Mood | 2.57 | 512 |
| Theme | 2.47 | 695 |
| Coolness | 14% | 1074 |
| Overall | 2.80 | 535 |
| Audio | 1.86 | 646 |
| Fun | 2.80 | 436 |
| Graphics | 2.07 | 812 |
| Humor | 2.17 | 460 |
| Innovation | 3.20 | 309 |
| Mood | 2.57 | 512 |
| Theme | 2.47 | 695 |
I don't like puzzle games, but I liked this. :-) Multiple ways to do a puzzle, interesting resources and options, and the constant wonder what would happen next. Only complaint is I found the text boxes a little too easy to click through.
Puzzles are easy, but not bad.
Played it through in less 10 min, so a maybe too little levels and no "Winning screen" in the end.
But overall not bad :)
Tactile-wise, the feel of jumping was really off. Also, I was left to guess as to where the boxes would spawn. Maybe you can visualize an translucent box on keydown and then on keyup actually place it. That would give a bit more control over the seemingly non-deterministic box placement physics. Overall, I liked it. I like the word "nanocanisters". "Nanocanisters"