These Planets Ain't Big Enough For The Both Of Us! by RadthorDax
Unfortunately I had to abandon several features due to lengthy bug-hunts, but local multiplayer works!
I was under heavy pressure with the AI right at the end, I was on a roll, nearly finished it first time without any bugs which I was overjoyed with as it used recursion and a fair amount of looping and lists, until there was one, and with 15 minutes left, all I could do was box off singleplayer... Oh well, so close.
Controls are:
........................Player 1:...Player 2:
Left:.................A...............Left Arrow
Right:...............D...............Right Arrow
Jump:...............W..............Up Arrow
Crouch:............S...............Down Arrow
Hop Planets:....I...............Numpad 0
Punch:..............J...............Numpad 1
Kick:.................K...............Numpad 2
Block:...............L...............Numpad 3
Grab your buddy and throwdown! In space! Because everything is better in space.
I was under heavy pressure with the AI right at the end, I was on a roll, nearly finished it first time without any bugs which I was overjoyed with as it used recursion and a fair amount of looping and lists, until there was one, and with 15 minutes left, all I could do was box off singleplayer... Oh well, so close.
Controls are:
........................Player 1:...Player 2:
Left:.................A...............Left Arrow
Right:...............D...............Right Arrow
Jump:...............W..............Up Arrow
Crouch:............S...............Down Arrow
Hop Planets:....I...............Numpad 0
Punch:..............J...............Numpad 1
Kick:.................K...............Numpad 2
Block:...............L...............Numpad 3
Grab your buddy and throwdown! In space! Because everything is better in space.
Ratings
| Coolness | 50% | 3 |
| Overall | 2.75 | 571 |
| Audio | 2.71 | 339 |
| Fun | 2.67 | 509 |
| Graphics | 2.50 | 625 |
| Humor | 2.74 | 209 |
| Innovation | 3.00 | 397 |
| Mood | 2.75 | 377 |
| Theme | 3.38 | 243 |
@Kassoon: Yeah, initially you had to double jump to perform a hop, but for some reason i could get my input manage to register it properly, and time was trickling by and I still had alot of other things to implement.
I think I'm going to spend a little time this week finishing it off, and ill post the full version in the description. I'll either wait till the judging is finished before posting, or I will stipulate that that version is not the submitted entry and should not be taken into consideration when judging.
One question: why using XNA 3.1 instead of 4?
@xBlinkedx: Read my last comment! Explains why I had to box-off the singleplayer mode :(