{"author_link":"\/author\/radthordax\/","author_name":"RadthorDax","author_uid":"12627","comments":[{"author_name":"Arkazon","author_uid":"6492","time":"Apr 23, 2012 @ 6:25pm","epoch":1335205200,"text":"Quite cool, like the movement.  Combat felt a little pointless - without something like knockback or stuns you just win by pressing the button faster."},{"author_name":"Kassoon","author_uid":"5418","time":"Apr 23, 2012 @ 6:27pm","epoch":1335205320,"text":"Pretty cool idea. Would have been neat if the planets had gravity and you just jumped to get around."},{"author_name":"RadthorDax","author_uid":"12627","time":"Apr 23, 2012 @ 8:43pm","epoch":1335213480,"text":"@Arkazon: Yeah, I didn't get to spend as much time on combat as I would have liked. My first few attempts at proper collision detection resulted in very weird bugs. So I kludged it a bit. But you dont notice the difference really. But you're right, it could have done with more love. :D\r<br\/>\r<br\/>@Kassoon: Yeah, initially you had to double jump to perform a hop, but for some reason i could get my input manage to register it properly, and time was trickling by and I still had alot of other things to implement.\r<br\/>\r<br\/>I think I'm going to spend a little time this week finishing it off, and ill post the full version in the description. I'll either wait till the judging is finished before posting, or I will stipulate that that version is not the submitted entry and should not be taken into consideration when judging."},{"author_name":"JonathanG","author_uid":"11515","time":"Apr 24, 2012 @ 3:38pm","epoch":1335281580,"text":"We played this multiplayer, it's pretty funny!  Not sure how well the blocking works though.  We do like the music :)"},{"author_name":"Vic","author_uid":"7283","time":"Apr 25, 2012 @ 9:11am","epoch":1335344760,"text":"I beat the red dude! It is already a fun little game, I was thinking that this could be really great on kongregrate with multiplayer and then maybe some missile launchers, etc?"},{"author_name":"Dax","author_uid":"7756","time":"Apr 25, 2012 @ 9:01pm","epoch":1335387360,"text":"I really liked the game. But unfortunatly I was playing alone :(\r<br\/>\r<br\/>One question: why using XNA 3.1 instead of 4?"},{"author_name":"RadthorDax","author_uid":"12627","time":"Apr 26, 2012 @ 12:12am","epoch":1335398820,"text":"@Dax So you're the reason I couldnt sign up as that name! :P Yeah, I was under heavy pressure with the AI right at the end, I was on a roll, nearly finished it first time without any bugs which I was overjoyed with as they used recursion and a fair amount of looping, until there was one, and with 15 minutes left, all I could do was box off singleplayer... Oh well, so close. I will definitely manage my time better with LD24. I used XNA3.1 because I still run VS2008. However I'll not be using XNA for any further LDs, even though C# is my strongest language, as I really dont like the inaccessibility of it, which I had forgotten about in the couple of years since I last worked with it. Having to install a redistributable really isnt something I want my players to have to do. So between now and LD24, I'll be learning JavaScript for use with HTML5! Get games to work on ALL the OS's!"},{"author_name":"RadthorDax","author_uid":"12627","time":"Apr 26, 2012 @ 12:20am","epoch":1335399300,"text":"Oh, and as a primer for Javascript, I will be porting this game over. In doing so, I think I'm going to add ranged combat (or even just replace the melee combat with it). I think the strong point of the game id its movement, which I think will be used alot more if combat is entirely ranged. Also I want to make the planet hopping function with a doublejump instead of a seperate key, as originally intended! And then yes, I'll probably submit it to kongregrate or somesuch."},{"author_name":"icefallgames","author_uid":"11319","time":"Apr 26, 2012 @ 1:53am","epoch":1335404880,"text":"errr... how do you get from planet to planet?"},{"author_name":"xBlinkedx","author_uid":"8072","time":"Apr 26, 2012 @ 1:53am","epoch":1335404880,"text":"Controls and music were nice, I also liked the options given. But the combat wasn't very good feeling, and the game could have used some more sounds. Also I know it's hard to do when you're short on time, but AI would have been nice."},{"author_name":"RadthorDax","author_uid":"12627","time":"Apr 26, 2012 @ 2:00am","epoch":1335405300,"text":"@icefallgames: press I to hop planets! :)\r<br\/>\r<br\/>@xBlinkedx: Read my last comment! Explains why I had to box-off the singleplayer mode :("},{"author_name":"masterhyjinx","author_uid":"2031","time":"Apr 26, 2012 @ 2:54am","epoch":1335408540,"text":"I'm a mac.  This is for PC.  Do you see the issue?  I've very sorry.  :)"},{"author_name":"hamburger","author_uid":"653","time":"Apr 26, 2012 @ 3:29am","epoch":1335410640,"text":"Unfortunately I am too lonesome to find a partner for local multiplayer, but I played against myself and still had fun. You got a real simple system here that could make for some fun jousting. I really enjoy the easy going music."},{"author_name":"Spiridios","author_uid":"1158","time":"Apr 26, 2012 @ 3:45am","epoch":1335411600,"text":"Interesting concept. I played locally against serilyn. Won 2 out of 3. Seemed like I kicked halfway around the planet once, which was weird. I definitely would concentrate on sfx and fight mechanic next time and save the AI for the last minute panic. =p"},{"author_name":"RadthorDax","author_uid":"12627","time":"Apr 26, 2012 @ 11:00pm","epoch":1335480900,"text":"@Spiridios: The AI was the last minute panic this time around too! lol I only had about 45 minutes in total to do it!"},{"author_name":"robcozzens","author_uid":"10944","time":"Apr 29, 2012 @ 10:55pm","epoch":1335739800,"text":"I would try it if there was a Web or OSX version."},{"author_name":"RadthorDax","author_uid":"12627","time":"Apr 30, 2012 @ 9:34pm","epoch":1335821340,"text":"I'm working on making sure that my LD24 entry will be a Web version!"},{"author_name":"Jezzamon","author_uid":"10217","time":"May 4, 2012 @ 12:01pm","epoch":1336132560,"text":"Cannot play on my mac... :c"},{"author_name":"flownerous","author_uid":"11206","time":"May 5, 2012 @ 12:52pm","epoch":1336222020,"text":"Guess technically I can't run this entry. Wouldn't seem fair to rate without someone to play against."},{"author_name":"isNaN","author_uid":"12671","time":"May 6, 2012 @ 3:17pm","epoch":1336317120,"text":"This was fun! Adding distinct attack\/hit\/jump sounds for each player would give more feedback to the players and make the melee more satisfying. :)"},{"author_name":"Naouak","author_uid":"8476","time":"May 6, 2012 @ 3:19pm","epoch":1336317240,"text":"Don't have a numpad on my current config neither a second player. Couldn't try your game :("},{"author_name":"RadthorDax","author_uid":"12627","time":"May 6, 2012 @ 4:27pm","epoch":1336321320,"text":"You could rebond the player 2 controls to whatever keys you wish within the options menu, but that doesnt help if you don't have someone to play with. I have to admit, I've never been able to play it with someone either! Forever alone... :("},{"author_name":"asfdfdfd","author_uid":"2404","time":"May 9, 2012 @ 9:14pm","epoch":1336597740,"text":"Funny concept!"}],"images":["ld23\/12627-2e9d7633a159aa768dcdda88672ed409.jpg","ld23\/12627-e32fc5d1835c9ba3db87b07f0dd76ac8.jpg","ld23\/12627-badd8a25d034330d84f3cc3cc96661e1.jpg","ld23\/12627-c7e47dfc53f5dec79eca80c6831dd7d9.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/31804711\/LD23\/RadthorDax_LD23.rar","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/31804711\/LD23\/RadthorDax_LD23_SourceCode.rar","text":"Source"}],"metadata":{"g_key":"30080","g_author":"12627","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30110","g_title":"These Planets Ain't Big Enough For The Both Of Us!","g_status":"UCHK1","g_place":"571","g_commentcount":"23","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12627-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12627-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12627-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12627-shot3.png-eq-900-500.jpg"],"text":"Unfortunately I had to abandon several features due to lengthy bug-hunts, but local multiplayer works!\r\n\r\nI was under heavy pressure with the AI right at the end, I was on a roll, nearly finished it first time without any bugs which I was overjoyed with as it used recursion and a fair amount of looping and lists, until there was one, and with 15 minutes left, all I could do was box off singleplayer... Oh well, so close.\r\n\r\nControls are:\r\n........................Player 1:...Player 2:\r\nLeft:.................A...............Left Arrow\r\nRight:...............D...............Right Arrow\r\nJump:...............W..............Up Arrow\r\nCrouch:............S...............Down Arrow\r\nHop Planets:....I...............Numpad 0\r\nPunch:..............J...............Numpad 1\r\nKick:.................K...............Numpad 2\r\nBlock:...............L...............Numpad 3\r\n\r\nGrab your buddy and throwdown! In space! Because everything is better in space.<\/p>","title":"These Planets Ain't Big Enough For The Both Of Us!"}