Gregor the Grogre by Glamdring
I started with the intention of entering the compo, but I didn't finish in time. There are still some bugs, and I didn't get to implement a lot of things I had planned. On the other hand, my dev art is probably the most amazing thing in the universe. So there's that.
Issues:
- You can't die, so don't worry about that (bonus feature! ship it!)
- You can, however, reach the end of the (small) universe and get stuck. Avoid this by advancing slanty-wise instead of straight forward, or occasionally running away.
- Once you evolve to the Adult size and evolve traits 3 times, you can't apply more (but you'll still see the evolve screen a couple more times)
- One of the later monsters will pretty much always kill you. Good thing you can't die!
- Sounds never did make it in. :(
- and many more
Tools: Unity, Orthello 2D, Photoshop CS5, Wacom tablet. Of the 4, I had never used any but photoshop. I learned a lot this weekend.
Issues:
- You can't die, so don't worry about that (bonus feature! ship it!)
- You can, however, reach the end of the (small) universe and get stuck. Avoid this by advancing slanty-wise instead of straight forward, or occasionally running away.
- Once you evolve to the Adult size and evolve traits 3 times, you can't apply more (but you'll still see the evolve screen a couple more times)
- One of the later monsters will pretty much always kill you. Good thing you can't die!
- Sounds never did make it in. :(
- and many more
Tools: Unity, Orthello 2D, Photoshop CS5, Wacom tablet. Of the 4, I had never used any but photoshop. I learned a lot this weekend.
| Web | http://siliconinsight.com/GregorTheGrogre.html |
| Source | https://github.com/brooke/grogre |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=16477 |
Ratings
| Coolness | 48% | 582 |
| Overall(Jam) | 2.64 | 205 |
| Fun(Jam) | 2.44 | 200 |
| Graphics(Jam) | 2.32 | 229 |
| Humor(Jam) | 2.68 | 87 |
| Innovation(Jam) | 2.46 | 190 |
| Mood(Jam) | 2.22 | 209 |
| Theme(Jam) | 3.04 | 87 |
I love how evolution choices stack on top of each other. Nice idea!
Halfway through, I realized you could pick the "You've encountered..." box and place it elsewhere on the screen. I put it in enemies' mouths and atop Gregor's beefy evolved arms, among other places. :P
Also, I'm glad Gregor can't die, or I never would have defeated any of the dragons. D: