Gregor the Grogre by Glamdring

[raw]
made by Glamdring for LD24 (JAM)
I started with the intention of entering the compo, but I didn't finish in time. There are still some bugs, and I didn't get to implement a lot of things I had planned. On the other hand, my dev art is probably the most amazing thing in the universe. So there's that.

Issues:
- You can't die, so don't worry about that (bonus feature! ship it!)
- You can, however, reach the end of the (small) universe and get stuck. Avoid this by advancing slanty-wise instead of straight forward, or occasionally running away.
- Once you evolve to the Adult size and evolve traits 3 times, you can't apply more (but you'll still see the evolve screen a couple more times)
- One of the later monsters will pretty much always kill you. Good thing you can't die!
- Sounds never did make it in. :(
- and many more

Tools: Unity, Orthello 2D, Photoshop CS5, Wacom tablet. Of the 4, I had never used any but photoshop. I learned a lot this weekend.

Ratings

Coolness 48% 582
Overall(Jam) 2.64 205
Fun(Jam) 2.44 200
Graphics(Jam) 2.32 229
Humor(Jam) 2.68 87
Innovation(Jam) 2.46 190
Mood(Jam) 2.22 209
Theme(Jam) 3.04 87

Feedback

Switchbreak
28. Aug 2012 · 02:34 UTC
I found some keys, some boxes, some chests. I fought some slimes and chilled a bit. Not too sure on the goal here. Good effort, though.
stevesefchick
28. Aug 2012 · 02:35 UTC
Regardless of the things you stated you couldn't finish, I still think this was pretty cool :)
I love how evolution choices stack on top of each other. Nice idea!
sfernald
28. Aug 2012 · 03:16 UTC
Wow, cute little role playing game. Simple, but kinda fun really. Certainly more fun than "questing" on zombie jombie! I wish there was more of a story to keep me wanting to move forward in the game.
johnfn
28. Aug 2012 · 03:55 UTC
That was oddly fun. Choosing different paths didn't seem to make any difference, and getting items didn't seem to do much either... but I still found this game strangely fun. With some more gameplay work this could be pretty good. Your dev art was pretty cute for being dev art ;)
2Creative
28. Aug 2012 · 04:22 UTC
I found interesting the idea of ​​taking different directions and evolve with your character accordingly. When found some things, such as the chest, I had the feeling of having gained or lost anything, except for my life that sometimes growing and sometimes decreased.
airdeck
28. Aug 2012 · 04:56 UTC
Enjoyed the level up system. I didn't really always understand what I was evolving on my character, but I had fun neverless.
Kinokochan
28. Aug 2012 · 06:38 UTC
Love the different upgrades and your adorable dev art! My favorite character is the spiky-looking rodent enemy.

Halfway through, I realized you could pick the "You've encountered..." box and place it elsewhere on the screen. I put it in enemies' mouths and atop Gregor's beefy evolved arms, among other places. :P

Also, I'm glad Gregor can't die, or I never would have defeated any of the dragons. D:
CataclysmicKnight
29. Aug 2012 · 03:44 UTC
Very intriguing, curious to see what else could be done with this one!
darkstarmatryx
30. Aug 2012 · 00:36 UTC
Nice Entry. The art was funny, but in a good way.
thewiseguy99
30. Aug 2012 · 05:56 UTC
Cute game, fun art!
Josh @ Dreamland
08. Sep 2012 · 18:18 UTC
Can you build this natively? WINE can't help me run Unity in a browser.
codesavage
18. Sep 2012 · 00:50 UTC
Pretty impressed by the impressive number of mutations you threw in in such a short time!