Glob Experiments by Jim Haslett
The game is definitely not finished. The base mechanics have been implemented, but it lacks much interactive gameplay.
The "Globs" grow, shrink, fight, reproduce (sexually and asexually), and flee based on criteria they possess as well as outside influences you control.
The criteria, as implemented are:
type (total of 8 types represented by color)
size
motility
dominance
can it reproduce (and how)
stability (inverse likelihood of mutation)
The external factors are:
temperature (in Kelvin, it is a "lab" after all)
UV light intensity
Visible light intensity
Infrared light intensity
pH (acidity)
CONTROLS:
You alter the external factors using the arrow keys. The up/down arrow select the item to modify, right and left lower or raise the value. Each type of Glob has a different sensitivity to each factor, and will respond to differing levels of each.
If you right click with the mouse on any hex, it will be highlighted. if there is a Glob in that hex, information about the Glob is displayed.
Left click on the hex grid to remove all highlighting.
LIMITATIONS:
Currently, only the three light sensitivities have been implemented. Changing pH or temperature has no effect on the Globs. I ran out of time before I could implement this.
There is no logic yet built for spontaneous mutations. Certain amounts of mutation are implicit in the reproductive logic.
Ideally, globs would have the ability to evolve into new globs (different types, shapes, etc) as the generations built, but I didn't have time to implement this.
The "Globs" grow, shrink, fight, reproduce (sexually and asexually), and flee based on criteria they possess as well as outside influences you control.
The criteria, as implemented are:
type (total of 8 types represented by color)
size
motility
dominance
can it reproduce (and how)
stability (inverse likelihood of mutation)
The external factors are:
temperature (in Kelvin, it is a "lab" after all)
UV light intensity
Visible light intensity
Infrared light intensity
pH (acidity)
CONTROLS:
You alter the external factors using the arrow keys. The up/down arrow select the item to modify, right and left lower or raise the value. Each type of Glob has a different sensitivity to each factor, and will respond to differing levels of each.
If you right click with the mouse on any hex, it will be highlighted. if there is a Glob in that hex, information about the Glob is displayed.
Left click on the hex grid to remove all highlighting.
LIMITATIONS:
Currently, only the three light sensitivities have been implemented. Changing pH or temperature has no effect on the Globs. I ran out of time before I could implement this.
There is no logic yet built for spontaneous mutations. Certain amounts of mutation are implicit in the reproductive logic.
Ideally, globs would have the ability to evolve into new globs (different types, shapes, etc) as the generations built, but I didn't have time to implement this.
| Web | https://dl.dropbox.com/u/71078665/LD48-24/ld24.html |
| Source | https://dl.dropbox.com/u/71078665/LD48-24/ld24-src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=11411 |
I'm not sure if setting negative values is part of the game.
Cool idea though, but there should be an objective as well as a tutorial.