{"author_link":"\/author\/haslettj\/","author_name":"Jim Haslett","author_uid":"11411","comments":[{"author_name":"Senekis","author_uid":"15344","time":"Aug 27, 2012 @ 3:39am","epoch":1346038440,"text":"Nice concept. Now I know why I'm making games instead of working in a lab: I had all the cells filled with life forms and then I managed to kill everything in a couple of seconds. &gt;_&gt;"},{"author_name":"tastive","author_uid":"15061","time":"Aug 28, 2012 @ 9:55pm","epoch":1346190600,"text":"I succeeded in filling my screen with cool circles a few times.  Not sure where this project was going to end up, but the concept that got you as far as it did is cool."},{"author_name":"jprogman","author_uid":"15225","time":"Sep 12, 2012 @ 4:07am","epoch":1347422520,"text":"When I get circles to grow too big that it covers the entire game, I must have been doing something wrong heh.\r<br\/>I'm not sure if setting negative values is part of the game.\r<br\/>Cool idea though, but there should be an objective as well as a tutorial."}],"images":["ld24\/11411-b5ea73565274e8b96b01ca6e59588933.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/71078665\/LD48-24\/ld24.html","text":"Web"},{"url":"https:\/\/dl.dropbox.com\/u\/71078665\/LD48-24\/ld24-src.zip","text":"Source"}],"metadata":{"g_key":"29913","g_author":"11411","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29943","g_title":"Glob Experiments","g_status":"UCHK1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/11411-shot0.PNG-eq-900-500.jpg"],"text":"The game is definitely not finished.  The base mechanics have been implemented, but it lacks much interactive gameplay.\r\n\r\nThe \"Globs\" grow, shrink, fight, reproduce (sexually and asexually), and flee based on criteria they possess as well as outside influences you control.\r\n\r\nThe criteria, as implemented are:\r\n\r\ntype (total of 8 types represented by color)\r\nsize\r\nmotility\r\ndominance\r\ncan it reproduce (and how)\r\nstability (inverse likelihood of mutation)\r\n\r\nThe external factors are:\r\ntemperature (in Kelvin, it is a \"lab\" after all)\r\nUV light intensity\r\nVisible light intensity\r\nInfrared light intensity\r\npH (acidity)\r\n\r\n\r\nCONTROLS:\r\n\r\nYou alter the external factors using the arrow keys.  The up\/down arrow select the item to modify, right and left lower or raise the value.  Each type of Glob has a different sensitivity to each factor, and will respond to differing levels of each.\r\n\r\nIf you right click with the mouse on any hex, it will be highlighted.  if there is a Glob in that hex, information about the Glob is displayed.\r\n\r\nLeft click on the hex grid to remove all highlighting.\r\n\r\n\r\n\r\nLIMITATIONS:\r\nCurrently, only the three light sensitivities have been implemented.  Changing pH or temperature has no effect on the Globs.  I ran out of time before I could implement this.\r\n\r\nThere is no logic yet built for spontaneous mutations.  Certain amounts of mutation are implicit in the reproductive logic.\r\n\r\nIdeally, globs would have the ability to evolve into new globs (different types, shapes, etc) as the generations built, but I didn't have time to implement this.\r\n<\/p>","title":"Glob Experiments"}