Aqualution by alexandervrs
You are an evolving newt in the ocean, try to survive and gain more experience in the dangerous depths.
This is your journey towards your final evolution.
How to Play:
Depending on your LV (Level) it will determine what can you defeat or not.
You gain EXPerience as you eat fish, start from the small then on higher levels you can eat bigger
Being in LV1 is usually not desirable as you're pretty much prey, try to get to at least LV2 as quick as possible
LV2, you start to become bigger and quicker, more of a predator but still not there, you cannot take out aggressive enemies just yet. You can push & launch loose rocks around though to your aid.
LV3 is the max level and allows you to take on aggressive enemies, break specific obstacles and attack/move faster.
To attack or eat enemies you'll need to use your Rush Attack (C key). You can Float up (X key) and in conjunction with the Up arrow key you can ascend faster and avoid fast direct enemy attacks.
Controls:
Arrow keys - Move
X Key - Float Up
C Key - Rush Attack
F11 Key - Toggle Fullscreen mode
Esc - Quit Game (Windows build)
You can access Easy Mode in the title screen by pressing "E", otherwise press any other key
than "E" to start the game in Normal Mode. In Easy Mode, there are extra health powerups and higher level enemies do not insta-kill you, it is not totally nerfed though so some people might enjoy this mode better. :)
Developed by Alexander Vourtsis
http://www.avibegames.com
Twitter: @alexandervrs
Graphics by BCS
Twitter: @buttercupsaiyan
Music by Jack Darcy
http://www.jackdarcy.com
Due to time constraints, some game mechanics were not reused as much (e.g. rock), some of them not used to their full extent (e.g. crystals) to construct puzzles and problem-solving and some of what we had in mind -or base code- were not implemented at all.
There were a lot of plans for deeper gameplay mechanics, but that's what we could put out in 3 days as bug-free as possible, hey... this is Ludum Dare after all. ;)
EDIT (09 Feb 2014): Fixed broken links, updated the Windows build to version 1.0.1.0 and added Linux build as well :)
Enjoy!
This is your journey towards your final evolution.
How to Play:
Depending on your LV (Level) it will determine what can you defeat or not.
You gain EXPerience as you eat fish, start from the small then on higher levels you can eat bigger
Being in LV1 is usually not desirable as you're pretty much prey, try to get to at least LV2 as quick as possible
LV2, you start to become bigger and quicker, more of a predator but still not there, you cannot take out aggressive enemies just yet. You can push & launch loose rocks around though to your aid.
LV3 is the max level and allows you to take on aggressive enemies, break specific obstacles and attack/move faster.
To attack or eat enemies you'll need to use your Rush Attack (C key). You can Float up (X key) and in conjunction with the Up arrow key you can ascend faster and avoid fast direct enemy attacks.
Controls:
Arrow keys - Move
X Key - Float Up
C Key - Rush Attack
F11 Key - Toggle Fullscreen mode
Esc - Quit Game (Windows build)
You can access Easy Mode in the title screen by pressing "E", otherwise press any other key
than "E" to start the game in Normal Mode. In Easy Mode, there are extra health powerups and higher level enemies do not insta-kill you, it is not totally nerfed though so some people might enjoy this mode better. :)
Developed by Alexander Vourtsis
http://www.avibegames.com
Twitter: @alexandervrs
Graphics by BCS
Twitter: @buttercupsaiyan
Music by Jack Darcy
http://www.jackdarcy.com
Due to time constraints, some game mechanics were not reused as much (e.g. rock), some of them not used to their full extent (e.g. crystals) to construct puzzles and problem-solving and some of what we had in mind -or base code- were not implemented at all.
There were a lot of plans for deeper gameplay mechanics, but that's what we could put out in 3 days as bug-free as possible, hey... this is Ludum Dare after all. ;)
EDIT (09 Feb 2014): Fixed broken links, updated the Windows build to version 1.0.1.0 and added Linux build as well :)
Enjoy!
Ratings
| Coolness | 39% | 742 |
| Overall(Jam) | 3.61 | 36 |
| Audio(Jam) | 3.96 | 15 |
| Fun(Jam) | 3.18 | 78 |
| Graphics(Jam) | 4.28 | 26 |
| Humor(Jam) | 1.90 | 172 |
| Innovation(Jam) | 2.59 | 176 |
| Mood(Jam) | 3.91 | 8 |
| Theme(Jam) | 2.98 | 99 |
To beat the giant jellyfish you need to go at the sides of the area and you'll find some floating platforms and you'll notice they have rocks poking at the top, you need to launch the rocks at the jellyfish using the C key. The player's facing direction determines if the rock will be launched left or right when pushing C.
Glad you guys liked it. :)
I was a bit sad beeing maxed after lvl3, i would have loved to keep on evolving.
The games runs fine in html5. congrats.
Very impressive!
I couldn't beat the giant jellyfish. xD
It is sometimes frustrating that you can't go to the next area although there isn't anything blocking the way. Also, I would have loved to be able to evolve past level 3, with a different skin :)
It worked perfectly in the browser as well.
Well done!
solid gameplay
nice fitting music
all in all, great game, nice Job!
I got to the level where you must break three pieces of coral (The level with the shark) but the last thing wouldn't fly into the coral so I gave up... :(
Yes the stages were supposed to have more diversity, more gameplay additions and better layouts, but the time constraints killed our dreams. I think I did all the levels in around 2 hours and 1 hour playtesting them? Not enough time to make something as I wanted it really. :)
Good job!