War Of Elements by MuschEffekt
This is a small game, where you can add Elements who are fighting against others when they are reachable.
Made with Java.
Should work with every Java compatible OS.
*UPDATED: Link to the game ;)
Introduction: (Sorry, I forgot that :D)
First you add a new element by clicking the button "New Element".
Now you can choose what your new element can do like:
- Name (The name of the element)
- Life (How much life the element have)
- Armor (How much armor the element have)
- Sword (How much damage the element do)
- Width & Height (The scale of the element)
- Color (How your element looks)
- Steps (How many steps the element per "walk" do)
- Steps per second (How many "walks" the element per second do)
Click on "Add Element" and the element will approach on the right side from the game.
Now you can select the Element and add some on your battlefield.
If 2 elements are too close (10px and less) they will make damage on the other element each walk.
When they die they disappear.
Click on the button "Reset Elements" to clean the battlefield.
Made with Java.
Should work with every Java compatible OS.
*UPDATED: Link to the game ;)
Introduction: (Sorry, I forgot that :D)
First you add a new element by clicking the button "New Element".
Now you can choose what your new element can do like:
- Name (The name of the element)
- Life (How much life the element have)
- Armor (How much armor the element have)
- Sword (How much damage the element do)
- Width & Height (The scale of the element)
- Color (How your element looks)
- Steps (How many steps the element per "walk" do)
- Steps per second (How many "walks" the element per second do)
Click on "Add Element" and the element will approach on the right side from the game.
Now you can select the Element and add some on your battlefield.
If 2 elements are too close (10px and less) they will make damage on the other element each walk.
When they die they disappear.
Click on the button "Reset Elements" to clean the battlefield.
Some instruction would really help though ;)