Blocks eating blocks and evolving into more blocks by Peltast
BLOCKS.
Summary:
Explore the terrain and collect resources until your life expires; when it does, control shifts to another block-organism. After you've played through a generation of block-organisms, you get to play through the descendants of the previous generation, created by a pseudo-Genetic-Algorithm/upgrade system.
Your upgrades/mutations will be visible on your blocky children. Different mutations will benefit you in different ways, such as increasing speed, jump height, foraging range, swim speed, breath underwater, lifespan, and more.
UPDATE:
The feedback I've been getting is pretty unanimous in that the game is unclear/too hard. I can't fix that because of the 48 hour restriction obviously, but I will try to explain the things that are in the game.
CONTROLS:
- WASD to move
- Space to jump
- R to restart
The game is intentionally very hard at the beginning (though I think I overdid it). You die quickly so that you can get to the next generations more quickly, and experience the evolving portion of the game faster. Don't sweat it if you die a lot without getting any food; even if you only get food one or two times, you will still see upgrades in the next generation. On the flip side if you think it's too difficult, it might be that the map generator handed you a really terrible map. In this case refreshing/restarting may fix everything.
There are five types of terrain, and five types of food which correspond with them:
Jungle - Has dark green tiles that are impassable, and food runs away from you
Desert - Has no obstacles, but has very scarce food
Ocean - Swimming slows you down, and you can run out of air
Canyon - Has black tiles that you can fall into and die. This is where jumping can be useful.
Marsh - Slows your movement, and has invisible food that only comes into view as you get closer to it.
In later generations, your evolutionary progress shows in what look like food blocks that are on your block. The benefits of these upgrades mirror the challenges of the respective terrain.
Jungle food - Makes you faster, so you can catch food that runs away
Desert food - Increases lifespan substantially, and makes each food regenerate substantially more life
Ocean food - Makes you swim faster and gives you more air
Canyon food - Increases jump height
Marsh food - Marsh terrain slows you down less, and your search range for hidden food increases
Hope that helps somewhat.
Summary:
Explore the terrain and collect resources until your life expires; when it does, control shifts to another block-organism. After you've played through a generation of block-organisms, you get to play through the descendants of the previous generation, created by a pseudo-Genetic-Algorithm/upgrade system.
Your upgrades/mutations will be visible on your blocky children. Different mutations will benefit you in different ways, such as increasing speed, jump height, foraging range, swim speed, breath underwater, lifespan, and more.
UPDATE:
The feedback I've been getting is pretty unanimous in that the game is unclear/too hard. I can't fix that because of the 48 hour restriction obviously, but I will try to explain the things that are in the game.
CONTROLS:
- WASD to move
- Space to jump
- R to restart
The game is intentionally very hard at the beginning (though I think I overdid it). You die quickly so that you can get to the next generations more quickly, and experience the evolving portion of the game faster. Don't sweat it if you die a lot without getting any food; even if you only get food one or two times, you will still see upgrades in the next generation. On the flip side if you think it's too difficult, it might be that the map generator handed you a really terrible map. In this case refreshing/restarting may fix everything.
There are five types of terrain, and five types of food which correspond with them:
Jungle - Has dark green tiles that are impassable, and food runs away from you
Desert - Has no obstacles, but has very scarce food
Ocean - Swimming slows you down, and you can run out of air
Canyon - Has black tiles that you can fall into and die. This is where jumping can be useful.
Marsh - Slows your movement, and has invisible food that only comes into view as you get closer to it.
In later generations, your evolutionary progress shows in what look like food blocks that are on your block. The benefits of these upgrades mirror the challenges of the respective terrain.
Jungle food - Makes you faster, so you can catch food that runs away
Desert food - Increases lifespan substantially, and makes each food regenerate substantially more life
Ocean food - Makes you swim faster and gives you more air
Canyon food - Increases jump height
Marsh food - Marsh terrain slows you down less, and your search range for hidden food increases
Hope that helps somewhat.
Ratings
| Coolness | 46% | 618 |
| Overall | 2.38 | 650 |
| Fun | 1.90 | 697 |
| Graphics | 1.70 | 735 |
| Innovation | 3.05 | 288 |
| Mood | 1.93 | 645 |
| Theme | 3.15 | 271 |
Thanks for the feedback, much appreciated!
Also, once I figured out that the blue bar was an air-meter while in water I started surviving a lot longer. While some more feedback on stats would have been nice, I definitely felt that my block was getting stronger, which is awesome!
I hope you keep developing this system :)
Food collision problem suprise me lots of time and make me die :D