{"author_link":"\/author\/peltast\/","author_name":"Peltast","author_uid":"15136","comments":[{"author_name":"rynti","author_uid":"8363","time":"Aug 27, 2012 @ 4:50am","epoch":1346042700,"text":"wat? made me sad :("},{"author_name":"Peltast","author_uid":"15136","time":"Aug 27, 2012 @ 5:05am","epoch":1346043600,"text":"Was it that bad to play?  D:"},{"author_name":"ASOT","author_uid":"7400","time":"Aug 27, 2012 @ 5:33am","epoch":1346045280,"text":"Collecting the blocks is too hard with the short time given. I wish I could play it hahah."},{"author_name":"Brucef","author_uid":"14164","time":"Aug 27, 2012 @ 5:34am","epoch":1346045340,"text":"I like the concept here with being able to play multiple generations. One thing though is it seemed to me like the player would run out of energy and die before it could get to a food square thing almost everytime, and that was a little frustrating"},{"author_name":"Peltast","author_uid":"15136","time":"Aug 27, 2012 @ 5:41am","epoch":1346045760,"text":"Thanks for the feedback!  This is true, sometimes based on the map you start with it can be really hard.  For what it's worth, it should get easier after the first generation, as the game will give you stats that worked better the last time around.  At least, that's the theory.  :\\"},{"author_name":"Zoomyzoom","author_uid":"7301","time":"Aug 28, 2012 @ 6:13pm","epoch":1346177280,"text":"would be coo if you added textures to the tiles! Still amazing :D"},{"author_name":"lekochen","author_uid":"12928","time":"Aug 29, 2012 @ 3:09pm","epoch":1346252640,"text":"It could be cooler if you give players some feedback, like show their speed and lifespan on UI. Or give them some objectives to achieve. Anyway still a cool sandbox system that fits the theme perfectly."},{"author_name":"Peltast","author_uid":"15136","time":"Aug 30, 2012 @ 1:36am","epoch":1346290260,"text":"Yeah, I definitely need to learn to give users more feedback in my games. :S\r<br\/>\r<br\/>Thanks for the feedback, much appreciated!"},{"author_name":"daydalus","author_uid":"7722","time":"Aug 30, 2012 @ 1:41am","epoch":1346290560,"text":"I like the concept - procedural world, evolving over time.  however, I wasn't able to play for more than a few seconds since my life bar kept running out.  Tried a few different worlds but every time I died before I could collect more than 2 or 3 other blocks."},{"author_name":"Nile","author_uid":"16869","time":"Aug 30, 2012 @ 1:45am","epoch":1346290800,"text":"Looks like there is a lot of content, but a lot of it is inaccessible because of the time limit. It seems if you stand in the water\/blue spots for a while, though, enough squares appear for you to survive and explore for a bit. Overall though, challenging and fun."},{"author_name":"Thurig","author_uid":"14830","time":"Aug 30, 2012 @ 9:11am","epoch":1346317560,"text":"Too little time to get cubes:-) Nice idea."},{"author_name":"nseward","author_uid":"15218","time":"Sep 4, 2012 @ 4:28pm","epoch":1346775780,"text":"Nice idea.  The execution was good considering.  I would look forward to seeing a more polished version of this."},{"author_name":"Cake&amp;Code","author_uid":"10976","time":"Sep 4, 2012 @ 4:30pm","epoch":1346775900,"text":"First time it was night impossible because I was surrounded by water, after reading that I might've gotten a bad random map I refreshed and I must say it was much better!\r<br\/>\r<br\/>Also, once I figured out that the blue bar was an air-meter while in water I started surviving a lot longer. While some more feedback on stats would have been nice, I definitely felt that my block was getting stronger, which is awesome!\r<br\/>\r<br\/>I hope you keep developing this system :)"},{"author_name":"pythong","author_uid":"717","time":"Sep 7, 2012 @ 4:35pm","epoch":1347035400,"text":"the idea is nice, but i wish you would have had put some more effort into graphics. the first round, i didn't know what i was (same color lifebar and self), a few rounds or so later i didn't knew why i kept dying and\/or why i couldn't go through darker blocks"},{"author_name":"kyyrma","author_uid":"8424","time":"Sep 15, 2012 @ 8:00pm","epoch":1347738900,"text":"I have very little idea what is going on. I never made it past the second screen from the beginning :D"},{"author_name":"matheod","author_uid":"4423","time":"Sep 15, 2012 @ 9:01pm","epoch":1347742560,"text":"Ouch, I start on a really hard map with lots of border :D\r<br\/>Food collision problem suprise me lots of time and make me die :D"}],"images":["ld24\/15136-53b48bdfe2be17e5e68fd98960ef0c0b.jpg","ld24\/15136-296cb1c3fbff09be2c7a345f9f37e92a.jpg","ld24\/15136-effa473ede29461e0d03fe2bb7497346.jpg","ld24\/15136-0b4f1bd57cbd7027015b51c37e11518a.jpg"],"links":[{"url":"http:\/\/www.peltastdesign.com\/LD 24\/Pure, I - LudumDare 24.zip","text":"Windows"},{"url":"http:\/\/peltastdesign.com\/LD%2024\/","text":"Web"},{"url":"http:\/\/peltastdesign.com\/LD 24\/LD24src.zip","text":"Source"}],"metadata":{"g_key":"29162","g_author":"15136","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29192","g_title":"Blocks eating blocks and evolving into more blocks","g_status":"UCHK1","g_place":"650","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15136-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15136-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15136-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/15136-shot3.png-eq-900-500.jpg"],"text":"BLOCKS.\r\n\r\nSummary:\r\n\r\nExplore the terrain and collect resources until your life expires; when it does, control shifts to another block-organism.  After you've played through a generation of block-organisms, you get to play through the descendants of the previous generation, created by a pseudo-Genetic-Algorithm\/upgrade system.  \r\n\r\nYour upgrades\/mutations will be visible on your blocky children.  Different mutations will benefit you in different ways, such as increasing speed, jump height, foraging range, swim speed, breath underwater, lifespan, and more.\r\n\r\n\r\nUPDATE: \r\n\r\nThe feedback I've been getting is pretty unanimous in that the game is unclear\/too hard.  I can't fix that because of the 48 hour restriction obviously, but I will try to explain the things that are in the game.\r\n\r\nCONTROLS:\r\n\r\n- WASD to move\r\n- Space to jump\r\n- R to restart\r\n\r\nThe game is intentionally very hard at the beginning (though I think I overdid it).  You die quickly so that you can get to the next generations more quickly, and experience the evolving portion of the game faster.  Don't sweat it if you die a lot without getting any food; even if you only get food one or two times, you will still see upgrades in the next generation.  On the flip side if you think it's too difficult, it might be that the map generator handed you a really terrible map.  In this case refreshing\/restarting may fix everything.\r\n\r\nThere are five types of terrain, and five types of food which correspond with them:\r\n\r\nJungle - Has dark green tiles that are impassable, and food runs away from you\r\nDesert - Has no obstacles, but has very scarce food\r\nOcean - Swimming slows you down, and you can run out of air\r\nCanyon - Has black tiles that you can fall into and die.  This is where jumping can be useful.\r\nMarsh - Slows your movement, and has invisible food that only comes into view as you get closer to it.\r\n\r\n\r\nIn later generations, your evolutionary progress shows in what look like food blocks that are on your block.  The benefits of these upgrades mirror the challenges of the respective terrain.\r\n\r\nJungle food - Makes you faster, so you can catch food that runs away\r\nDesert food - Increases lifespan substantially, and makes each food regenerate substantially more life\r\nOcean food - Makes you swim faster and gives you more air\r\nCanyon food - Increases jump height\r\nMarsh food - Marsh terrain slows you down less, and your search range for hidden food increases\r\n\r\nHope that helps somewhat.<\/p>","title":"Blocks eating blocks and evolving into more blocks"}