Socket City by SethR
Note: Flash version works but has minor music/audio/speed issues.. recommend the Windows download!
You are the administrator of Space City! But it's not a vacation, you'll have to use a mixture of strategy, reflexes and good luck to keep the station healthy.
Survive ten days to win a tribute song and poem.
-Seth ( seth@rtsoft.com )
Windows and Flash version available. If Flash is too slow, try the native Windows version for super speed.
Tools used: Proton SDK ( www.protonsdk.com ), Visual C++, , GarageBand iOS with cheapo midi keyboard that plugs in via the camera connector kit, SoundForge, Photoshop, sfxr
You are the administrator of Space City! But it's not a vacation, you'll have to use a mixture of strategy, reflexes and good luck to keep the station healthy.
Survive ten days to win a tribute song and poem.
-Seth ( seth@rtsoft.com )
Windows and Flash version available. If Flash is too slow, try the native Windows version for super speed.
Tools used: Proton SDK ( www.protonsdk.com ), Visual C++, , GarageBand iOS with cheapo midi keyboard that plugs in via the camera connector kit, SoundForge, Photoshop, sfxr
| Web (Flash) | http://www.rtsoft.com/48/ld24.html |
| Windows | http://www.rtsoft.com/48/SethR_SocketCity_LD24_windows.zip |
| Post Mortem Article | http://www.codedojo.com/?p=1605 |
| Source | http://www.rtsoft.com/48/RTSocketCity_Source_08_27.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=17 |
Ratings
| Coolness | 52% | 3 |
| Overall | 3.67 | 61 |
| Audio | 3.52 | 51 |
| Fun | 3.22 | 166 |
| Graphics | 3.07 | 321 |
| Humor | 1.81 | 469 |
| Innovation | 3.96 | 23 |
| Mood | 3.43 | 79 |
| Theme | 3.26 | 230 |
Some of the asteroids were a bit dark and hard for me to see. I wish you had a bit more control over where to put the blocks, but I guess that is the 'evolution' part of the game. Pretty neat concept, and well done. I agree with a previous comment that this could make a really cool android/Ipad game. Also I've been meaning to look at your Proton SDK and the source to this game will be a great place to start learning. Thanks for that.
A few things:
-With asteroids coming from every direction and a limited number of firing directions, passing a day seems almost luck based on your setup and the incoming asteroids.
-Firing and destroying your own station parts is just not fun in my opinion.
Nifty things:
-The idea of defending a station in space is neat.
-Firing at asteroids is fun. Maybe have a rotatable turret or something so you could hit asteroids coming from multiple directions?
-I like the idea of building up a station. A little bit of input into how the station is constructed would be nice.
It does still feel a bit dependent on luck. Perhaps if you could rotate the space station to try to bring your guns to bear on the asteroids it would work a bit better?
Great job on the music, btw!
Nice graphical style, possibly inspired by games like Vector TD or Captain Forever?
Ambient music style fits the game.
Highly innovative and fun.
If I were to suggest improvements:
Add "pause" button. It's annoying when you get a message from your friend and they expect a reply... but you can't pause the game.
Add different difficulty levels. At the moment, it's really hard! I managed about day 3, max!
Stop guns from pointing at each other. It's really irritating to have to shoot through your city to get a specific direction.
My biggest problem is that winning seems to depend too much on pure luck (that, or I'm just *very* bad). I'd like to have more interactivity in it. Maybe being able to move the cannons on the towers would already be enough.