Physicalution by gupta_shvm
In this sandbox game with no goal, the physics of the world evolve every 30 seconds. The first 30 seconds have no collision. The rectangles' collision is somewhat buggy but still works. I should have attempted to learn game physics better before taking on such a project.
| Windows | https://dl.dropbox.com/s/b6ipfxwmhuw3ut8/Physicalution.zip?dl=1 |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=10767 |
Ratings
| Coolness | 33% | 832 |
| Overall(Jam) | 1.63 | 274 |
| Fun(Jam) | 1.71 | 265 |
| Graphics(Jam) | 1.40 | 272 |
| Innovation(Jam) | 1.73 | 263 |
| Theme(Jam) | 1.53 | 263 |
I don't think someone can play in it
Though nice one on using sdl!
@Dakota hmm.. is there any error showing up for missing dlls or something? try checking out the stderr.txt file and post if it has anything. Or try running in 32 bit mode..
@Wan yeah it was definitely a good learning exercise.. I pretty much did this project just for that and at the same time that's the reason i wasn't able to get anything good done.