{"author_link":"\/author\/gupta_shvm\/","author_name":"gupta_shvm","author_uid":"10767","comments":[{"author_name":"dvdking","author_uid":"14173","time":"Aug 27, 2012 @ 8:10am","epoch":1346054700,"text":"really buggy\r<br\/>I don't think someone can play in it"},{"author_name":"Ragzouken","author_uid":"13822","time":"Aug 27, 2012 @ 9:09am","epoch":1346058240,"text":"Is there a goal to complete within the game?"},{"author_name":"gupta_shvm","author_uid":"10767","time":"Aug 27, 2012 @ 9:17am","epoch":1346058720,"text":"No, it's a sandbox game."},{"author_name":"KhaoTom","author_uid":"7425","time":"Aug 27, 2012 @ 9:54am","epoch":1346060940,"text":"Yikes, well hopefully you've learned something in preparation for next time! (I never do...)"},{"author_name":"Zed","author_uid":"4687","time":"Aug 27, 2012 @ 11:47am","epoch":1346067720,"text":"Not really sure what I'm doing, but... it looks cool?"},{"author_name":"Jeremias","author_uid":"7211","time":"Aug 27, 2012 @ 11:51am","epoch":1346067960,"text":"I'm using the Ludum Dare mostly to learn, too - so don't take it too hard :) Perhaps you want to make a post-compo-version with working realtime-physics?"},{"author_name":"Lucariatias","author_uid":"14242","time":"Aug 27, 2012 @ 12:05pm","epoch":1346068800,"text":"Buggy, terrible looking, uninnovative, not fun, no audio (at least not under Wine) Un funny and un moody. How about... abandon this and make a proper GAME."},{"author_name":"Dakota","author_uid":"10697","time":"Aug 27, 2012 @ 12:17pm","epoch":1346069520,"text":"Sadly I wasn't able to play it (windows 7 x64)\r<br\/>\r<br\/>Though nice one on using sdl!"},{"author_name":"Wan","author_uid":"9172","time":"Aug 27, 2012 @ 12:20pm","epoch":1346069700,"text":"Making a physics engine is hard, it's no secret! This probably won't get good rankings but you probably learned a lot about physics modeling and that's a good exercise. If you're interested you might want to Google some articles on the subject, there is plenty of interesting stuff you can read on the web."},{"author_name":"gupta_shvm","author_uid":"10767","time":"Aug 27, 2012 @ 2:29pm","epoch":1346077440,"text":"@Lucariatias why thank you.\r<br\/>\r<br\/>@Dakota hmm.. is there any error showing up for missing dlls or something? try checking out the stderr.txt file and post if it has anything. Or try running in 32 bit mode..\r<br\/>\r<br\/>@Wan yeah it was definitely a good learning exercise.. I pretty much did this project just for that and at the same time that's the reason i wasn't able to get anything good done."},{"author_name":"mitkus","author_uid":"12293","time":"Sep 16, 2012 @ 6:28pm","epoch":1347819780,"text":"Ok, this is not a very good game. But we can't compare it to other LD games, can we? This isn't actually a game, just an author's experiment with physics. It's good, LD is about pushing yourself after all."}],"images":["ld24\/10767-0428b500bd21bf55d95758a6abfd77ba.jpg","ld24\/10767-745e488aadeab41940500a09aaa1e313.jpg","ld24\/10767-acbeb11ab913446c8fcbaff8666c906c.jpg","ld24\/10767-9ccc3999f335793552e22aca434797f9.jpg","ld24\/10767-ccbb2c4f36a5d1f6110574ad8d7d3fbb.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/s\/b6ipfxwmhuw3ut8\/Physicalution.zip?dl=1","text":"Windows"}],"metadata":{"g_key":"29105","g_author":"10767","g_event":"LD24","g_eventkey":"12","g_subevent":"JAM","g_urlkey":"29135","g_title":"Physicalution","g_status":"UCHK1","g_place":"274","g_commentcount":"11","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10767-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10767-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10767-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10767-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/10767-shot4.png-eq-900-500.jpg"],"text":"In this sandbox game with no goal, the physics of the world evolve every 30 seconds. The first 30 seconds have no collision. The rectangles' collision is somewhat buggy but still works. I should have attempted to learn game physics better before taking on such a project.<\/p>","title":"Physicalution"}