A Game With A Castle by toaster

[raw]
made by toaster for LD24 (COMPO)
Watch as the game evolves from a bunch of blocks to an actual game! Use arrows to move and up to jump.

Ratings

Coolness 33% 832
Overall 2.38 650
Audio 2.55 324
Fun 2.08 653
Graphics 2.64 468
Humor 1.65 525
Innovation 2.25 612
Mood 2.40 495
Theme 2.38 571

Feedback

Spotlightor Gao
27. Aug 2012 · 13:10 UTC
Hard to control using keyboard.
agersant
27. Aug 2012 · 13:10 UTC
Interesting idea but it got tedious after a while because the gameplay was always the same.
dvdking
27. Aug 2012 · 13:13 UTC
This is actually interesting idea, but realization is quite bad. Especially I don't like character controls, he moves too fast, it's really annoying.
michax
27. Aug 2012 · 13:18 UTC
I like interlaced minimalistic style. Nice gamplay. Had fun with it.
tripleVisionGames
27. Aug 2012 · 20:58 UTC
Love the idea, found it a little tricky to control. I felt compelled to see how it developed but after a while my repeated deaths were too much for me :( - still, great innovation and excellent take on the theme.
🎤 toaster
28. Aug 2012 · 16:22 UTC
Thanks for the feedback. Would tweaking the character speed be allowed for LD? I'm not completely sure. It's not really a new feature, but it's a little more than a bug fix. If anybody has an answer, I would like to hear it.
Fadobo
28. Aug 2012 · 21:54 UTC
Lovely style, good music, but the character movement made me absolutely bonkers. Once I saw the level popping up again after finally finishing it the first time I was ouuut.
AdventureIslands
29. Aug 2012 · 17:32 UTC
Interesting use of the theme, but there was nothing explaining what you are supposed to do. Both the enemy jumping block and the goal block look and behave exactly the same so I don't know how you would except anyone to figure out they are supposed to ram the other on purpose.

It's a cool idea though, the castle kept changing every time a little. You could have tried to have it play differently too.
🎤 toaster
29. Aug 2012 · 20:04 UTC
The whole idea of not knowing what to do was kind of a big part of the game. I wanted the player to have to figure out what all the white boxes meant. I wanted to make it play differently but I ended up running out of time.
TravisChen
30. Aug 2012 · 05:15 UTC
I actually loved how simple this game was.
Colapsydo
30. Aug 2012 · 12:38 UTC
Nice concept, slightly changes in gameplay in addition of changes in graphics would have done something really nice.
Barry Abrams
30. Aug 2012 · 12:43 UTC
Fun! but hard to play.
Zed
30. Aug 2012 · 16:40 UTC
Would've been cool if there was a SLIGHT gameplay-related change each time. Not even something you'd immediately notice, like... moving the enemies two pixels to the left, or something.
tomhunt
07. Sep 2012 · 05:25 UTC
controls and collision detection are maddening.
the idea of the graphics gradually revealing themselves with each replay is somewhat novel.
Sigrath
07. Sep 2012 · 16:59 UTC
Quite enjoyed this. Was tricky to control at first but got better with time. The game's simplicity is really a key factor to its enjoyment and the idea of slowly revealing the blocks made you want to continue playing it to see everything or confirm guesses of what each block is. All and all, nicely done!
monomanio
13. Sep 2012 · 15:41 UTC
Hmm i think the controls were sort of laggy. Good job though.
Cthulhu
17. Sep 2012 · 19:44 UTC
So hard! I could not even pass the level 1 (many many attempts)