{"author_link":"\/author\/toaster\/","author_name":"toaster","author_uid":"8229","comments":[{"author_name":"Spotlightor Gao","author_uid":"3035","time":"Aug 27, 2012 @ 1:15pm","epoch":1346073000,"text":"Hard to control using keyboard."},{"author_name":"agersant","author_uid":"4958","time":"Aug 27, 2012 @ 1:15pm","epoch":1346073000,"text":"Interesting idea but it got tedious after a while because the gameplay was always the same."},{"author_name":"dvdking","author_uid":"14173","time":"Aug 27, 2012 @ 1:18pm","epoch":1346073180,"text":"This is actually interesting idea, but realization is quite bad. Especially I don't like character controls, he moves too fast, it's really annoying."},{"author_name":"michax","author_uid":"14308","time":"Aug 27, 2012 @ 1:23pm","epoch":1346073480,"text":"I like interlaced minimalistic style. Nice gamplay. Had fun with it."},{"author_name":"tripleVisionGames","author_uid":"12495","time":"Aug 27, 2012 @ 9:03pm","epoch":1346101080,"text":"Love the idea, found it a little tricky to control. I felt compelled to see how it developed but after a while my repeated deaths were too much for me :( - still, great innovation and excellent take on the theme."},{"author_name":"toaster","author_uid":"8229","time":"Aug 28, 2012 @ 4:27pm","epoch":1346170920,"text":"Thanks for the feedback.  Would tweaking the character speed be allowed for LD?  I'm not completely sure.  It's not really a new feature, but it's a little more than a bug fix.  If anybody has an answer, I would like to hear it."},{"author_name":"Fadobo","author_uid":"15165","time":"Aug 28, 2012 @ 9:59pm","epoch":1346190840,"text":"Lovely style, good music, but the character movement made me absolutely bonkers. Once I saw the level popping up again after finally finishing it the first time I was ouuut."},{"author_name":"AdventureIslands","author_uid":"11391","time":"Aug 29, 2012 @ 5:37pm","epoch":1346261520,"text":"Interesting use of the theme, but there was nothing explaining what you are supposed to do. Both the enemy jumping block and the goal block look and behave exactly the same so I don't know how you would except anyone to figure out they are supposed to ram the other on purpose.\r<br\/>\r<br\/>It's a cool idea though, the castle kept changing every time a little. You could have tried to have it play differently too."},{"author_name":"toaster","author_uid":"8229","time":"Aug 29, 2012 @ 8:09pm","epoch":1346270640,"text":"The whole idea of not knowing what to do was kind of a big part of the game.  I wanted the player to have to figure out what all the white boxes meant.  I wanted to make it play differently but I ended up running out of time."},{"author_name":"TravisChen","author_uid":"12204","time":"Aug 30, 2012 @ 5:20am","epoch":1346303700,"text":"I actually loved how simple this game was."},{"author_name":"Colapsydo","author_uid":"3984","time":"Aug 30, 2012 @ 12:43pm","epoch":1346330280,"text":"Nice concept, slightly changes in gameplay in addition of changes in graphics would have done something really nice."},{"author_name":"Barry Abrams","author_uid":"14387","time":"Aug 30, 2012 @ 12:48pm","epoch":1346330580,"text":"Fun! but hard to play."},{"author_name":"Zed","author_uid":"4687","time":"Aug 30, 2012 @ 4:45pm","epoch":1346344800,"text":"Would've been cool if there was a SLIGHT gameplay-related change each time. Not even something you'd immediately notice, like... moving the enemies two pixels to the left, or something."},{"author_name":"tomhunt","author_uid":"7773","time":"Sep 7, 2012 @ 5:30am","epoch":1346995500,"text":"controls and collision detection are maddening.\r<br\/>the idea of the graphics gradually revealing themselves with each replay is somewhat novel."},{"author_name":"Sigrath","author_uid":"17204","time":"Sep 7, 2012 @ 5:04pm","epoch":1347037140,"text":"Quite enjoyed this. Was tricky to control at first but got better with time. The game's simplicity is really a key factor to its enjoyment and the idea of slowly revealing the blocks made you want to continue playing it to see everything or confirm guesses of what each block is. All and all, nicely done!"},{"author_name":"monomanio","author_uid":"14511","time":"Sep 13, 2012 @ 3:46pm","epoch":1347550860,"text":"Hmm i think the controls were sort of laggy. Good job though."},{"author_name":"Cthulhu","author_uid":"14665","time":"Sep 17, 2012 @ 7:49pm","epoch":1347911040,"text":"So hard! I could not even pass the level 1 (many many attempts)"}],"images":["ld24\/8229-463375ac40977a2cc041865d23dda9a0.jpg"],"links":[{"url":"http:\/\/toastergames.weebly.com\/a-game-with-a-castle.html","text":"Web"},{"url":"http:\/\/toastergames.weebly.com\/uploads\/1\/2\/7\/6\/12761863\/toaster_castle_source.stencyl","text":"Source"}],"metadata":{"g_key":"29065","g_author":"8229","g_event":"LD24","g_eventkey":"12","g_subevent":"COMPO","g_urlkey":"29095","g_title":"A Game With A Castle","g_status":"UCHK1","g_place":"650","g_commentcount":"17","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/8229-shot0.png-eq-900-500.jpg"],"text":"Watch as the game evolves from a bunch of blocks to an actual game!  Use arrows to move and up to jump.<\/p>","title":"A Game With A Castle"}