GenFight by staxx6

[raw]
made by staxx6 for LD24 (JAM)
programming: staxx6
design: kinxz

Yeah it looks more like a element theme but the origin idea was a game where you "create" your own monster with different type attacks and it evolves to the element. But the time says no and it was the first entry, so... :P.

Warning: Far far away from finish!

Types:
Fire - Figlu - red
Water - Washi - blue
Nature - Nabis - green
Normal - Nomau - -
Special - Spmew - white

Bonus damage against other types:

Fire -1.5x-> Nature -1.5x-> Water -1.5x-> Fire
Water -0.5x-> Nature -0.5x-> Fire -0.5x-> Water

Elements -1.0x-> Normal -1.0x-> Elements
Special -1.25x-> All -0.75%-> Special

Fixed annoying lose/ win screen and added mac osx.

Feedback

BMacIntosh
27. Aug 2012 路 23:40 UTC
Your battle art is quite good. I'm afraid I can't seem to win battles at all, though. The enemies always do more damage than me and so they kill me first.
馃帳 staxx6
28. Aug 2012 路 15:19 UTC
It is a bug, that you see always the lose screen. Last minute feature ... :)
A design mistake is the game dose not show you the bonus dmg against other types. Will add it to description.
CapGrip
30. Aug 2012 路 01:17 UTC
Maybe if the bonus system was working, the game would be pretty cool.
馃帳 staxx6
30. Aug 2012 路 16:58 UTC
The bonus system is working like a charm and its even kill me every time. :D But here we can see what happens when you dont have enough time for this.
Or you mean something other? My friends says that (example) fire do every time more dmg on nature.
robcozzens
16. Sep 2012 路 19:20 UTC
I only had one attack available (so no decisions to make) and I still lost fighting against a butterfly.