GenFight by staxx6
programming: staxx6
design: kinxz
Yeah it looks more like a element theme but the origin idea was a game where you "create" your own monster with different type attacks and it evolves to the element. But the time says no and it was the first entry, so... :P.
Warning: Far far away from finish!
Types:
Fire - Figlu - red
Water - Washi - blue
Nature - Nabis - green
Normal - Nomau - -
Special - Spmew - white
Bonus damage against other types:
Fire -1.5x-> Nature -1.5x-> Water -1.5x-> Fire
Water -0.5x-> Nature -0.5x-> Fire -0.5x-> Water
Elements -1.0x-> Normal -1.0x-> Elements
Special -1.25x-> All -0.75%-> Special
Fixed annoying lose/ win screen and added mac osx.
design: kinxz
Yeah it looks more like a element theme but the origin idea was a game where you "create" your own monster with different type attacks and it evolves to the element. But the time says no and it was the first entry, so... :P.
Warning: Far far away from finish!
Types:
Fire - Figlu - red
Water - Washi - blue
Nature - Nabis - green
Normal - Nomau - -
Special - Spmew - white
Bonus damage against other types:
Fire -1.5x-> Nature -1.5x-> Water -1.5x-> Fire
Water -0.5x-> Nature -0.5x-> Fire -0.5x-> Water
Elements -1.0x-> Normal -1.0x-> Elements
Special -1.25x-> All -0.75%-> Special
Fixed annoying lose/ win screen and added mac osx.
| Windows | https://dl.dropbox.com/u/66925851/GenFightR.jar |
| OS/X | https://dl.dropbox.com/u/66925851/GenFightR.jar |
| Original URL | https://ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14544 |
A design mistake is the game dose not show you the bonus dmg against other types. Will add it to description.
Or you mean something other? My friends says that (example) fire do every time more dmg on nature.