{"author_link":"\/author\/staxx6\/","author_name":"staxx6","author_uid":"14544","comments":[{"author_name":"BMacIntosh","author_uid":"15030","time":"Aug 27, 2012 @ 11:45pm","epoch":1346110800,"text":"Your battle art is quite good.  I'm afraid I can't seem to win battles at all, though.  The enemies always do more damage than me and so they kill me first."},{"author_name":"staxx6","author_uid":"14544","time":"Aug 28, 2012 @ 3:24pm","epoch":1346167140,"text":"It is a bug, that you see always the lose screen. Last minute feature ... :)\r<br\/>A design mistake is the game dose not show you the bonus dmg against other types. Will add it to description."},{"author_name":"CapGrip","author_uid":"15437","time":"Aug 30, 2012 @ 1:22am","epoch":1346289420,"text":"Maybe if the bonus system was working, the game would be pretty cool."},{"author_name":"staxx6","author_uid":"14544","time":"Aug 30, 2012 @ 5:03pm","epoch":1346345880,"text":"The bonus system is working like a charm and its even kill me every time. :D But here we can see what happens when you dont have enough time for this.\r<br\/>Or you mean something other? My friends says that (example) fire do every time more dmg on nature."},{"author_name":"robcozzens","author_uid":"10944","time":"Sep 16, 2012 @ 7:25pm","epoch":1347823200,"text":"I only had one attack available (so no decisions to make) and I still lost fighting against a butterfly."}],"images":["ld24\/14544-2f430c3ca9424683d5d19ca1a983b60f.jpg"],"links":[{"url":"https:\/\/dl.dropbox.com\/u\/66925851\/GenFightR.jar","text":"Windows"},{"url":"https:\/\/dl.dropbox.com\/u\/66925851\/GenFightR.jar","text":"OS\/X"}],"metadata":{"g_key":"28694","g_author":"14544","g_event":"LD24","g_eventkey":"12","g_subevent":"JAM","g_urlkey":"28724","g_title":"GenFight","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/163678\/14544-shot0.png-eq-900-500.jpg"],"text":"programming: staxx6\r\ndesign: kinxz\r\n\r\nYeah it looks more like a element theme but the origin idea was a game where you \"create\" your own monster with different type attacks and it evolves to the element. But the time says no and it was the first entry, so... :P. \r\n\r\nWarning: Far far away from finish!\r\n\r\nTypes: \r\nFire - Figlu - red\r\nWater - Washi - blue\r\nNature - Nabis - green\r\nNormal - Nomau - -\r\nSpecial - Spmew - white\r\n\r\nBonus damage against other types:\r\n\r\nFire -1.5x-> Nature -1.5x-> Water -1.5x-> Fire\r\nWater -0.5x-> Nature -0.5x-> Fire -0.5x-> Water\r\n\r\nElements -1.0x-> Normal -1.0x-> Elements\r\nSpecial -1.25x-> All -0.75%-> Special\r\n\r\nFixed annoying lose\/ win screen and added mac osx.<\/p>","title":"GenFight"}