Under a bloody sky by NuSan
"Lost are we, and are only so far punished,
That without hope we live on in desire."
- Dante Alighieri, The Divine Comedy
During this two days, my work as been mainly shader code, and javascript learning. It's not a game, more a small landscape to discover. WebGL is a great tool, and this first LD try as been very instructive.
I have used the framework "PlayCanvas" (thank to them) actualy in beta, but already with great tools, powerfull and very customisable.
Use arrow keys to move the camera across the little maze.
That without hope we live on in desire."
- Dante Alighieri, The Divine Comedy
During this two days, my work as been mainly shader code, and javascript learning. It's not a game, more a small landscape to discover. WebGL is a great tool, and this first LD try as been very instructive.
I have used the framework "PlayCanvas" (thank to them) actualy in beta, but already with great tools, powerfull and very customisable.
Use arrow keys to move the camera across the little maze.
Ratings
| Coolness | 53% | 3 |
| Overall | 2.09 | 741 |
| Audio | 1.12 | 617 |
| Fun | 1.46 | 769 |
| Graphics | 4.46 | 8 |
| Humor | 1.14 | 712 |
| Innovation | 2.16 | 676 |
| Mood | 3.00 | 245 |
| Theme | 1.38 | 768 |
It is indeed more a tech demo than a game. Maybe a first step towards a modern Wizard-like?
Can you give me a description of the mechanism of those veins glowing arcs?
thanks for the memories, will recommend to all my fellow planar entities
Really beautiful, I hope you carry on working on it.
Enjoyed walking around and looking forward to some quests in future.
I will take a look at that framework. I use three.js myself and this seems to be a nice alternative!
how do you find PlayCanvas, is it unity like?
Uuav : Lights can already move (and your character emit light too) but i found it disturbing, with the rest of the world prety much static.
Wuhao : I havent tested unity, PlayCanvas has also an editor but prety basic for now. Programing is done in JavaScript.
I'm working on a post-compo version, with an enemy ! For now, he just chase you whenever he see you. I must had some kind of weapon and a lifebar. I want to add some trap too.
I know the hatching is baked into your textures but it makes me wonder if you can't do procedural hatching in a shader instead, so as to make a true 3D interactive scene that appears to have been drawn with a biro and excellent hatching
amazing job!
The up and down motion while walking for some reason gives me a headache when coupled with the moving sky and pulsating textures, but this really is a small and easily solved problem.
You really should do something more with this, because the art style has a lot of potential!