{"author_link":"\/author\/nusan\/","author_name":"NuSan","author_uid":"18943","comments":[{"author_name":"cdata","author_uid":"18004","time":"Dec 17, 2012 @ 3:48am","epoch":1355715780,"text":"Very interesting. I am a huge fan of games that use browsers as their platform. This is one of the more beautiful demonstrations of WebGL that I have seen in action. I really wish there was more of a game to play - do you think you will expand on it in the future? :)"},{"author_name":"Skyshifter","author_uid":"17648","time":"Dec 17, 2012 @ 5:47am","epoch":1355722920,"text":"Awesome graphics, but not much to do other than walk around and stare at walls."},{"author_name":"odrega","author_uid":"7188","time":"Dec 17, 2012 @ 9:39am","epoch":1355736840,"text":"Amazing! Most beautiful (3D) in browser game i've seen, and didn't &quot;cheat&quot; by using an already built in 3D engine (unity)."},{"author_name":"madmaw","author_uid":"5068","time":"Dec 17, 2012 @ 10:14am","epoch":1355738940,"text":"I've had a play with WebGL in the past and I have to say this is a frigging amazing achievement"},{"author_name":"LucaPavone","author_uid":"8645","time":"Dec 17, 2012 @ 10:14am","epoch":1355738940,"text":"There might not be much to do here, but its gorgeous! Simply gorgeous!"},{"author_name":"sanderman","author_uid":"18951","time":"Dec 17, 2012 @ 10:19am","epoch":1355739240,"text":"Interesting artistic style. Though I would suggest adding more detail. Currently all walls look pretty much the same.\r<br\/>\r<br\/>It is indeed more a tech demo than a game. Maybe a first step towards a modern Wizard-like?"},{"author_name":"Jonathan Whiting","author_uid":"527","time":"Dec 17, 2012 @ 10:25am","epoch":1355739600,"text":"Really like the graphics, something genuinely different which is great.  Obviously I'd have welcomed something to do."},{"author_name":"NuSan","author_uid":"18943","time":"Dec 17, 2012 @ 10:53am","epoch":1355741280,"text":"I could prettend that the lack of gameplay is intended. You are in a sort of hell place, and you wait for an eternal time in this little maze. I will maybe continue the project. My final goal was to add some strangle fist weapon, and creature in despear or wrath that you can collect the souls. I'm having troubble with the random generation so everything is static in this version. Obviously it could be nice to have several room style and diversity."},{"author_name":"DavidErosa","author_uid":"5049","time":"Dec 17, 2012 @ 10:54am","epoch":1355741340,"text":"Great potential. A pity that there are no objetives."},{"author_name":"juaxix","author_uid":"10960","time":"Dec 17, 2012 @ 12:18pm","epoch":1355746380,"text":"I really appreciate so much the quality of this.\r<br\/>Can you give me a description of the mechanism of those veins glowing arcs?"},{"author_name":"Porpentine","author_uid":"14425","time":"Dec 17, 2012 @ 1:51pm","epoch":1355751960,"text":"perfect simulation of dimensional prison-resort XXVII\r<br\/>\r<br\/>thanks for the memories, will recommend to all my fellow planar entities"},{"author_name":"jerombd","author_uid":"12512","time":"Dec 17, 2012 @ 4:32pm","epoch":1355761620,"text":"Nice horrific atmosphere! You HAVE TO add monsters, horrifying sound FX, etc. ;)"},{"author_name":"fishbrain","author_uid":"3007","time":"Dec 17, 2012 @ 4:47pm","epoch":1355762520,"text":"not much to do, but, looks quite delicious!"},{"author_name":"zachstronaut","author_uid":"3883","time":"Dec 17, 2012 @ 8:30pm","epoch":1355775900,"text":"Wow, that sky texture is so amazing. The graphics are beautiful."},{"author_name":"Xavier","author_uid":"15692","time":"Dec 17, 2012 @ 9:29pm","epoch":1355779440,"text":"Awesome! a really helpful demo to convince of learning of WebGL."},{"author_name":"NuSan","author_uid":"18943","time":"Dec 17, 2012 @ 9:43pm","epoch":1355780280,"text":"&quot;veins glowing arcs&quot; : not sure of that you talk, if it's the sky, it's a mess of shader code. I take several noise texture to make a distortion on my stroke texture. You can check in the source code, all is located in GlobalScrip.js, search &quot;colorFrag3&quot; (name convention is not that important anyway ^^). I have used mainly shader because it so fast compare to javascript, and webGL give access to that. All animation is done in shader, even the mesh motion of the spiky arch."},{"author_name":"wallmasterr","author_uid":"18865","time":"Dec 17, 2012 @ 10:53pm","epoch":1355784480,"text":"Nice cross hatching, i made an effect similar to this not to long ago. The only thinkg that i would say is that the material gets a little to bright when its fully iluminated, would mabie adjust the secularity a little. Great work :D"},{"author_name":"SiENcE","author_uid":"10298","time":"Dec 18, 2012 @ 10:19am","epoch":1355825640,"text":"Hey, another WebGL game :). Great! My game also runs on WebGL enabled Browser. cheers!"},{"author_name":"daredevildave","author_uid":"5182","time":"Dec 18, 2012 @ 12:15pm","epoch":1355832600,"text":"Making good use of PlayCanvas :-)\r<br\/>\r<br\/>Really beautiful, I hope you carry on working on it."},{"author_name":"ovenchips","author_uid":"19236","time":"Dec 18, 2012 @ 2:58pm","epoch":1355842380,"text":"Wow, really, really beautiful - hypnotic even."},{"author_name":"kato9","author_uid":"5821","time":"Dec 18, 2012 @ 8:00pm","epoch":1355860500,"text":"Really interesting visual style. The idea of using the thickness of the cross hatching to represent darkness of the shadowed areas is really clever. Obviously, missing some more game like elements here, but as a sort of technical demo it's really great!"},{"author_name":"marudziik","author_uid":"5431","time":"Dec 18, 2012 @ 10:58pm","epoch":1355871180,"text":"Great graphics, though it's really a tech demo and not a game (or it IS a not-game!). I would really love to see this taken further."},{"author_name":"Codexus","author_uid":"187","time":"Dec 19, 2012 @ 12:49am","epoch":1355877840,"text":"Interesting. I saw a similar shading technique in Modo's NPR Kit and I thought about replicating it for a game."},{"author_name":"iamorim","author_uid":"18057","time":"Dec 19, 2012 @ 12:57am","epoch":1355878320,"text":"Graphics are amazing and it's for web, so, wow! You could try to add some actions. But, anyway, looks nice! :)"},{"author_name":"GeorgeBroussard","author_uid":"8631","time":"Dec 19, 2012 @ 1:38am","epoch":1355880780,"text":"Pretty, stylish shaders. Would like to see a game made out of it."},{"author_name":"Mase","author_uid":"18575","time":"Dec 19, 2012 @ 2:40am","epoch":1355884500,"text":"I dig the hand-drawn look on the textures. Makes me want to do some 3D work."},{"author_name":"RARoadkill","author_uid":"13308","time":"Dec 19, 2012 @ 2:51am","epoch":1355885160,"text":"By far one of the best visually pleasing thing have seen for a ludum dare. You should add some game elements into it."},{"author_name":"fhoenig","author_uid":"14466","time":"Dec 19, 2012 @ 3:36am","epoch":1355887860,"text":"Nice shader!"},{"author_name":"Christina Antoinette Neofotistou","author_uid":"13139","time":"Dec 19, 2012 @ 4:47am","epoch":1355892120,"text":"very very pretty! Crosshatching shadows is genius! I hope you had fun"},{"author_name":"michax","author_uid":"14308","time":"Dec 19, 2012 @ 6:29am","epoch":1355898240,"text":"Wow! Loving your shader idea for shadows! Gives so genuine look to whole scene. \r<br\/>Enjoyed walking around and looking forward to some quests in future."},{"author_name":"Cambrian_Man","author_uid":"4198","time":"Dec 19, 2012 @ 6:39am","epoch":1355898840,"text":"Gorgeous."},{"author_name":"degtyarev","author_uid":"5862","time":"Dec 19, 2012 @ 6:46am","epoch":1355899260,"text":"Oh, nice textures, but i cant understand how to play it"},{"author_name":"Spotlightor Gao","author_uid":"3035","time":"Dec 19, 2012 @ 7:32am","epoch":1355902020,"text":"The graphics is really impressive!"},{"author_name":"Zillix","author_uid":"2460","time":"Dec 19, 2012 @ 7:56am","epoch":1355903460,"text":"really really really pretty. reminds me of the old windows 98 maze screensaver!"},{"author_name":"Mythalore","author_uid":"12844","time":"Dec 19, 2012 @ 10:05am","epoch":1355911200,"text":"Very nice graphics, well done!"},{"author_name":"Per","author_uid":"6781","time":"Dec 19, 2012 @ 12:37pm","epoch":1355920320,"text":"Very beautiful!\r<br\/>I will take a look at that framework. I use three.js myself and this seems to be a nice alternative!"},{"author_name":"chrismwaite","author_uid":"17895","time":"Dec 19, 2012 @ 12:40pm","epoch":1355920500,"text":"Really lovely art style. I missed having a strafe key. I'd love to see this turned into an old school dungeon crawler. Good effort."},{"author_name":"bigbadwofl","author_uid":"8326","time":"Dec 19, 2012 @ 1:20pm","epoch":1355922900,"text":"Very cool engine and an interesting stepping stone for a future project. Well done."},{"author_name":"DragonKN","author_uid":"18518","time":"Dec 19, 2012 @ 2:41pm","epoch":1355927760,"text":"nice graphics, but where is the villain?"},{"author_name":"CireNeikual","author_uid":"7769","time":"Dec 19, 2012 @ 5:16pm","epoch":1355937060,"text":"Wow, great job with the graphics! I might have to look into WebGL myself! Keep working on it, turn it into a real game!"},{"author_name":"uuav","author_uid":"4651","time":"Dec 19, 2012 @ 6:45pm","epoch":1355942400,"text":"makes the lights moving and I will THROW MY MONEY ON THAT SCREEN"},{"author_name":"alexlarioza","author_uid":"3079","time":"Dec 19, 2012 @ 6:45pm","epoch":1355942400,"text":"Would have been great with some gameplay! :)"},{"author_name":"Strkl","author_uid":"5794","time":"Dec 19, 2012 @ 8:24pm","epoch":1355948340,"text":"Dat shader"},{"author_name":"theGiallo","author_uid":"14223","time":"Dec 19, 2012 @ 10:46pm","epoch":1355956860,"text":"Very beautiful shader!"},{"author_name":"zazery","author_uid":"2362","time":"Dec 19, 2012 @ 11:14pm","epoch":1355958540,"text":"Nice graphic style."},{"author_name":"Wuhao","author_uid":"18317","time":"Dec 20, 2012 @ 3:51am","epoch":1355975160,"text":"very nice shader!\r<br\/>how do you find PlayCanvas, is it unity like?"},{"author_name":"NuSan","author_uid":"18943","time":"Dec 20, 2012 @ 8:01am","epoch":1355990160,"text":"Per : I havent testes three.js. I think playCanvas is less open but has an editor in browser, witch is cool.\r<br\/>Uuav : Lights can already move (and your character emit light too) but i found it disturbing, with the rest of the world prety much static.\r<br\/>Wuhao : I havent tested unity, PlayCanvas has also an editor but prety basic for now. Programing is done in JavaScript.\r<br\/>\r<br\/>I'm working on a post-compo version, with an enemy ! For now, he just chase you whenever he see you. I must had some kind of weapon and a lifebar. I want to add some trap too."},{"author_name":"uuav","author_uid":"4651","time":"Dec 20, 2012 @ 4:24pm","epoch":1356020340,"text":"@NuSan Yeah I didn't saw it at first.I hope you will put game in this shader, because it looks really cool."},{"author_name":"Will Edwards","author_uid":"10313","time":"Dec 21, 2012 @ 7:05am","epoch":1356073200,"text":"The art style is gorgeous distinctive.  I found the animated sky distracting, but understand that what I'm looking at is a nice little programming playground and you are completely foregiven :)\r<br\/>\r<br\/>I know the hatching is baked into your textures but it makes me wonder if you can't do procedural hatching in a shader instead, so as to make a true 3D interactive scene that appears to have been drawn with a biro and excellent hatching"},{"author_name":"SamoojaMies","author_uid":"11043","time":"Dec 21, 2012 @ 9:07pm","epoch":1356123720,"text":"Cool looking but that's about it :). Good job anyhow."},{"author_name":"ramoncb","author_uid":"14743","time":"Dec 22, 2012 @ 10:55pm","epoch":1356216600,"text":"inspiring! so beautiful =O\r<br\/>amazing job!"},{"author_name":"lekochen","author_uid":"12928","time":"Dec 24, 2012 @ 12:42am","epoch":1356309420,"text":"Amazing graphics."},{"author_name":"recursive frog","author_uid":"8342","time":"Dec 27, 2012 @ 4:17pm","epoch":1356624720,"text":"The textures are beautiful, though I would turn the specular highlighting down a bit on the walls.  \r<br\/>\r<br\/>The up and down motion while walking for some reason gives me a headache when coupled with the moving sky and pulsating textures, but this really is a small and easily solved problem.\r<br\/>\r<br\/>You really should do something more with this, because the art style has a lot of potential!"},{"author_name":"sPe","author_uid":"14748","time":"Dec 27, 2012 @ 8:08pm","epoch":1356638580,"text":"Besides the missing parts: The graphical representation is awesome for 48h."},{"author_name":"Mago","author_uid":"5227","time":"Jan 4, 2013 @ 12:23pm","epoch":1357301880,"text":"great grafics too bad there is nothing to do."},{"author_name":"azurenimbus","author_uid":"12119","time":"Jan 5, 2013 @ 7:09pm","epoch":1357412640,"text":"Whoa, this is gorgeous. Turn this into a game, for god's sake!"}],"images":["ld25\/18943-a7f7900f475076e662aaeaa1ac9451f4.jpg","ld25\/18943-87e04b77fd175e9596d1ad74c37fcc5b.jpg","ld25\/18943-b38904fc54947e24ba70a7dc0aaaedad.jpg"],"links":[{"url":"http:\/\/lezanu.fr\/LD25\/","text":"Windows"},{"url":"http:\/\/lezanu.fr\/LD25\/","text":"OS\/X"},{"url":"http:\/\/lezanu.fr\/LD25\/","text":"Linux"},{"url":"http:\/\/lezanu.fr\/LD25\/","text":"Web"},{"url":"http:\/\/lezanu.fr\/LD25\/UnderABloodySky.zip","text":"Source"}],"metadata":{"g_key":"28600","g_author":"18943","g_event":"LD25","g_eventkey":"14","g_subevent":"COMPO","g_urlkey":"28630","g_title":"Under a bloody sky","g_status":"UCHK1","g_place":"741","g_commentcount":"56","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18943-shot0.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18943-shot1.jpg-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/201083\/18943-shot2.jpg-eq-900-500.jpg"],"text":"\"Lost are we, and are only so far punished,\r\nThat without hope we live on in desire.\"\r\n- Dante Alighieri, The Divine Comedy\r\n\r\nDuring this two days, my work as been mainly shader code, and javascript learning. It's not a game, more a small landscape to discover. WebGL is a great tool, and this first LD try as been very instructive.\r\n\r\nI have used the framework \"PlayCanvas\" (thank to them) actualy in beta, but already with great tools, powerfull and very customisable.\r\n\r\nUse arrow keys to move the camera across the little maze.<\/p>","title":"Under a bloody sky"}